Scramble instructions?
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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Excellent observation, and thanks for sharing. I often make the mistake of not considering where I’ll be at if the unthinkable (2%, 5%, 10% or even 20% odds of failure, depending on the situation) happens.
Take your time - I’m playing all the A&A I want and I still am not caught up :-)
Man I love the internet. -
ussr 6
buy w/23 Inf (x6), Arm spend 23 save 0
Combat
#1 vs BST
Inf Kar#2 vs e.Uk
Inf Rus#3 vs Ukr
Inf Cau#4 vs Kaz
Inf Rus#5 vs Nov
Arm Rus, BnB#6 vs Bel Inf
Inf, Bm RusDice
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
#6 vs Bel LWOL; Inf remain
NCM
Bm Bel m Rus
CV (x2) z5 m z7. For sake of arguement, I don’t think it should matter before the UK turn, but I’ll have both UK Fts on one USSR CvBuild: Inf (x2) Kar; Inf (x4) Cau; Arm Rus
Collect: 24.
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The Russian carriers have made a huge impact!
Take that, all you people who say Russia should never ever buy boats…. :-D
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I dont know about huge impact, but hey, I should be able to build a UK fleet this turn too, screened by the USSR CVs, good stuff.
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PGMatt, you DO know you cannot mobilize UK fighters onto the russian carriers when you buy them in the UK turn right?
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yuh, the book really isn’t ambiguous about that. That was why I wanted both fighters on one flattop so I had a cannon fodder boat.
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doesn’t matter if they are on the same or different carriers because the surviving fighters can land anywhere after the battle (any valid spot within 1 space). the cannon fodder idea only comes into play if you are attacking with carriers (the fighters are then just cargo and go down with the boat if the boat is sunk). so if you are being attacked, it wouldn’t matter what carriers the fighters were on.
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J6 with 68, buy 3 INF, 2 SS, 2 TP, DD, FTR, IC
Combat moves -
Phi - INF, ARM (Jpn)
FIC - INF (Yun) ARM (Ind) 3 INF, ARM (Sum)
Z36 - CV, BB (Z35) FTR (Sum) 4 FTR (Z62)
Ala - INF, ARM (Jpn)
Kaz - 2 INF (Per) ARM (Eve)
Arc - ARM (Eve)
Z61 - SS, DD, CA (Z62)FIC
Rolls: 4@1 2@3; Total Hits: 24@1: (6, 2, 4, 6)2@3: (2, 1)
Rolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2) -
FIC2
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (3, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
FIC3
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kaz
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z61
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
I always lose cheapest unit by default, (will always state if otherwise) but just to be clear, I lost the sub there
Z36
Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (4)5@3: (2, 1, 3, 4, 3)1@4: (2) -
I’ll assume you keep the battleship. If you kept a fighter, I could retreat and let it drown. The transports have nothing to transport…… safe bet you’d keep the battleship.
Rolls: 2@2 3@4; Total Hits: 32@2: (2, 3)3@4: (2, 1, 5) -
Hmmm
BB hit, CV, 1 FTR down
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 1, 4, 1)1@4: (5)
Rolls: 1@4; Total Hits: 01@4: (5) -
Z36 - CV (Z62)
Nin - 2 INF (Sui)
Nov - INF (Chi)
EAf - INF (Rho)
Eve - INF, ART (Yak)
Z51 - SS (Z62)
Z62 - 2 FTR (Z36)Place 2 SS, 2 TP, DD (Z62)
Place 3 INF, FTR (Sum)
Collect 72, 72 on hand -
UK
buy w/44: DD (x2), Ca, TR (x2) spend 42 save 2
Combat
#1 vs z37 Tr (x2)
DD z49#2 vs Ind Inf
Inf Bordice, death
Rolls: 10@1; Total Hits: 110@1: (5, 4, 2, 1, 5, 3, 2, 2, 3, 2)
Rolls: 10@2; Total Hits: 410@2: (4, 4, 3, 2, 3, 2, 2, 2, 4, 5)#3 vs z12 Italian fleet
Bm UKdice
Rolls: 1@4; Total Hits: 01@4: (5)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 4)2@3: (6, 6)1@4: (2)#4 vs Per arm (x3)
Inf (x2), Rt Cau -
#2 vs Indso close! mutual
#3 vs z12 Italian fleet holds wol#4 vs Per arm (x3)
Inf (x2), Rt CauDice
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 5)
Rolls: 3@3; Total Hits: 13@3: (3, 6, 5) -
#4 vs Per arm (x2)
Inf, Rt CauDice
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Rolls: 2@3; Total Hits: 22@3: (3, 2)





