11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3

  • 16

    Gonna make an observation while I think about this move. Not really sure what i’m going to do.

    I think I lost (ed.still to be determined) this game when the UK attack on the Italian fleet went tits up.  Now, I’m not complaining about the dice here, both of us have gotten bent odds the whole game.  My observation is this:  there was some chance of the UK getting smoked in that battle, as happened.  The fact that it happened has revealed that that what I thought of as strategy (take out Italy’s fleet to limit their income and effect on the game) was actually a gambit, because the UK put itself into a position where by losing that battle they eliminated themselves from the game.

    This is a paradym change for my normal thinking, which is that a battle that is “good odds”, define them how you will, is worth fighting because it should hurt your enemy worse than you.  This battle has revealed that a decisive battle at good odds that results in the loss of the game isn’t good enough odds.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Excellent observation, and thanks for sharing.  I often make the mistake of not considering where I’ll be at if the unthinkable (2%, 5%, 10% or even 20% odds of failure, depending on the situation) happens.

    Take your time - I’m playing all the A&A I want and I still am not caught up  :-)
    Man I love the internet.

  • 16

    ussr 6

    buy w/23 Inf (x6), Arm spend 23 save 0

    Combat
    #1 vs BST
    Inf Kar

    #2  vs e.Uk
    Inf Rus

    #3 vs Ukr
    Inf Cau

    #4 vs Kaz
    Inf Rus

    #5 vs Nov
    Arm Rus, BnB

    #6 vs Bel Inf
    Inf, Bm Rus

    Dice
    DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 16

    #6 vs Bel LWOL; Inf remain

    NCM
    Bm Bel m Rus
    CV (x2) z5 m z7.  For sake of arguement, I don’t think it should matter before the UK turn, but I’ll have both UK Fts on one USSR Cv

    Build: Inf (x2) Kar; Inf (x4) Cau; Arm Rus

    Collect: 24.

    11L3_PGMatt(10)_v_Gamerman01(x)_1941_06b.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The Russian carriers have made a huge impact!

    Take that, all you people who say Russia should never ever buy boats….  :-D

  • 16

    I dont know about huge impact, but hey, I should be able to build a UK fleet this turn too, screened by the USSR CVs, good stuff.

  • 12

    PGMatt, you DO know you cannot mobilize UK fighters onto the russian carriers when you buy them in the UK turn right?

  • 16

    yuh, the book really isn’t ambiguous about that.  That was why I wanted both fighters on one flattop so I had a cannon fodder boat.

  • 12

    doesn’t matter if they are on the same or different carriers because the surviving fighters can land anywhere after the battle (any valid spot within 1 space).  the cannon fodder idea only comes into play if you are attacking with carriers (the fighters are then just cargo and go down with the boat if the boat is sunk).  so if you are being attacked, it wouldn’t matter what carriers the fighters were on.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J6 with 68, buy 3 INF, 2 SS, 2 TP, DD, FTR, IC

    Combat moves -
    Phi - INF, ARM (Jpn)
    FIC - INF (Yun) ARM (Ind) 3 INF, ARM (Sum)
    Z36 - CV, BB (Z35) FTR (Sum) 4 FTR (Z62)
    Ala - INF, ARM (Jpn)
    Kaz - 2 INF (Per) ARM (Eve)
    Arc - ARM (Eve)
    Z61 - SS, DD, CA (Z62)

    FICDiceRolls: 4@1 2@3; Total Hits: 24@1: (6, 2, 4, 6)2@3: (2, 1)DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    FIC2DiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (3, 5)DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    FIC3DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (2, 4)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    KazDiceRolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (1)DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z61DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I always lose cheapest unit by default, (will always state if otherwise) but just to be clear, I lost the sub there

    Z36DiceRolls: 1@1 5@3 1@4; Total Hits: 51@1: (4)5@3: (2, 1, 3, 4, 3)1@4: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’ll assume you keep the battleship.  If you kept a fighter, I could retreat and let it drown.  The transports have nothing to transport…… safe bet you’d keep the battleship.

    DiceRolls: 2@2 3@4; Total Hits: 32@2: (2, 3)3@4: (2, 1, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmm
    BB hit, CV, 1 FTR down
    DiceRolls: 4@3 1@4; Total Hits: 24@3: (5, 1, 4, 1)1@4: (5)DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z36 - CV (Z62)
    Nin - 2 INF (Sui)
    Nov - INF (Chi)
    EAf - INF (Rho)
    Eve - INF, ART (Yak)
    Z51 - SS (Z62)
    Z62 - 2 FTR (Z36)

    Place 2 SS, 2 TP, DD (Z62)
    Place 3 INF, FTR (Sum)
    Collect 72, 72 on hand

    11L3_PGMatt(10)_v_Gamerman01(x)_1941_06c.AAM

  • 16

    UK

    buy w/44: DD (x2), Ca, TR (x2) spend 42 save 2

    Combat
    #1 vs z37 Tr (x2)
    DD z49

    #2 vs Ind Inf
    Inf Bor

    dice, death
    DiceRolls: 10@1; Total Hits: 110@1: (5, 4, 2, 1, 5, 3, 2, 2, 3, 2)
    DiceRolls: 10@2; Total Hits: 410@2: (4, 4, 3, 2, 3, 2, 2, 2, 4, 5)

    #3 vs z12 Italian fleet
    Bm UK

    dice
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 4)2@3: (6, 6)1@4: (2)

    #4 vs Per arm (x3)
    Inf (x2), Rt Cau

  • 16

    #2 vs Indso close!  mutual
    #3 vs z12 Italian fleet holds wol

    #4 vs Per arm (x3)
    Inf (x2), Rt Cau

    Dice
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 5)
    DiceRolls: 3@3; Total Hits: 13@3: (3, 6, 5)

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