Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
yeah. 50/50 fight, but it’s desperate times.
UK.
Buy nothing, save 21
Combat
#1 vs Bor
Inf Phi
#2 vs z5 DD (x2), Cv (x3), Ca, Ft (x5), BB, Tr (x3)
Ft (x12), Bm
Dice:
Rolls: 12@3 1@4; Total Hits: 1012@3: (3, 2, 3, 5, 3, 1, 2, 1, 5, 2, 2, 5)1@4: (1)
What the? Jeez!
Save 3 4’s….
Ridiculous
well. I was just going to say the Bristol’s came through this time. Max defense for OOL?
Right - that’s what I meant by save 3 4’s. Battleship, I guess - whatever.
I’ll let you roll them. Maybe you’ll roll for me like you did for yourself.
sorry board gagged on me.
#2 vs z5 DD (x2), Cv (x3), Ca, Ft (x5), BB, Tr (x3)
Ft (x12), Bm
Dice:
Rolls: 5@2 1@3 6@4; Total Hits: 85@2: (6, 1, 6, 6, 1)1@3: (4)6@4: (4, 4, 3, 2, 3, 3)
ugly! Crazy dice continue
#2 vs z5 Ft (x2 or 3) Tr (x3)
Ft (x4), Bm
Dice:
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 3, 4, 6)1@4: (3)
Rolls: 3@4; Total Hits: 13@4: (5, 6, 4)
#2 vs z5 Ft or BBd, Tr (x3)
Ft (x3), Bm
Dice:
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 1, 2)1@4: (3)
Rolls: 1@4; Total Hits: 11@4: (3)
once again, Gamer’s bad luck comes elsewhere….
Fair enough… blistering defense as well. Gutsy and innovative move with the double carrier buy. But no ground units built for a turn will really hurt down the road… But kudos for thinking outside the box - definitely surprised me.
it’s sad that i’m disapointed in the outcome after that first attacker round!
#2 vs z5 cleared, Ft (x2), Bm remain
NCM
Bm z5 m UK
Collect: 23 + 21 = 44
Not sure if that improved my position or not. You still have so much money :(
PS to Bold> that isn’t bad luck, that is well within the expected odds. The bad luck for him was that I rolled really well in the same battle that he did. Vis versa, the bad luck for me was that he rolled really well in the same battle that I rolled really well. sucks to be me, cause i needed it more than he did!
PPS > you guys type too much.
that being said, I really needed to try something. As it rolled, it was pretty much “odds on” in the end result, which wasn’t the dice I needed to actually improve the board. I just set it back a turn and you make way more IPC than I do, so no improvement.
Appears you moved DD to Borneo as well.
I5 with 28, buy 3 INF, ART, ARM, FTR
Combat moves -
Gib - INF, ART (Fra) offload from Z12
Gib - 2 CA, FTR
Rolls: 2@2 3@3; Total Hits: 22@2: (5, 1)3@3: (3, 5, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
Z12 - FTR (Gib) DD, CV (Z14)
Alg - INF (Lib)
TrJ - ARM (Lib)
Egy - INF, ART (Sud)
EPl - ARM (Pol) ARM (Cze)
Fra - AA (Ger)
Z8 - SS (Z12)
Collect 24, 24 on hand
USA up.
Buy w/59: Inf (x5), Ft (x2), SS (x4) spend 59 save 0
Combat
#1 vs FIC
Inf (x2) Phi + Inf (x2) Car from zone 36
NCM
SS 42 m z48
BB, CV, Tr, ft z56 m 46, transport inf w.ca to Sol
dd z50 m z61
BB, DD< Cv, Ft (x2) z50 m z36
Ft Car + Ft Phi m Bor
Build: SS (x4) z56; Inf (x5), Ft (x2) e.US
collect 57
G6 with 50, buy 10 ARM
Combat moves -
Cau - INF (Kaz) INF, ART (Per) ARM (TrJ) 3 ARM (EPl) blitz EUk
Fin - INF (Nwy)
Kar - 2 INF (BSt) BMB (Pol)
Bel - INF (EPl)
Cau
Rolls: 1@1 2@2 4@3; Total Hits: 11@1: (5)2@2: (5, 4)4@3: (4, 3, 6, 4)
Rolls: 6@2; Total Hits: 46@2: (1, 5, 2, 6, 1, 1)
Okaaaaaay……
Retreat to Persia
Kar AA
Rolls: 1@1; Total Hits: 01@1: (4)
Kar
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 3)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Kar2
Rolls: 1@1 1@4; Total Hits: 01@1: (5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Man, this is not my day. Right before this game I lost like 3 90% battles in a row.
Kar holds with an infantry
EPl - 4 INF, ART (Pol) 2 ARM (Ger)
Pol - 2 INF (Ger)
Fin - INF (Nwy)
Ita - BMB (Kar)
Collect 53, 53 on hand