No problem. I have both a 2.6 and 2.7 variant installed on my PC. I posted this one using 2.6, but if you want to move to 2.7, we can do that as well.
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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EPl
Rolls: 2@2 3@3; Total Hits: 12@2: (2, 4)3@3: (6, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
NCM -
Z5 - 5 FTR
Pol - 4 INF, ART (Ger) BMB
Ger - 2 INF, AA (Fra)
TrJ - ARM (Sud)Collect 49, 50 on hand
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russia buy w/30 CV (x2). Spend 28 save 2
Combat
#1 vs NOV
arm rus blitz and back#2 vs Ukr Arm
Inf Cau
Bm RusDice
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (2) -
#2 vs Ukr CWLO Inf
NCM
Bm Ukr m Rus
Arm Kar m RusBuild CV (x2) z5
collect: 21 + 2 saved = 23
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J5 with 69, buy 4 INF, 2 SS, 2 TP, 2 DD, CV (save 1)
Combat moves -
Z51 - 2 FTR (Jpn) (to land on Z36 CV if survive) FTR (Z36)
Nov - ARM (Eve) blitz and backZ51
Rolls: 3@3; Total Hits: 13@3: (4, 1, 6) -
Need casualty choice for Z51
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ill take a fighter, then CV, then Fighter
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OK, fighter lost
American defense
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (5, 1) -
Hard decision
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1) -
That was fortunate.
Carrier sunk, fighter lands on Carolines because carrier in Z50 is full.NCM -
Z62 - FTR (Man) FTR (Far) FTR (Bur) FTR (Jpn) CA, CV (Z36)
Eve - ARM (Yak)
Yak - INF, ART (Far)
Sui - 2 INF (Man)
Chi - INF (Sik)
Yun - INF (Sik)
Sum - FTR (Z34)
Z35 - CV (Z34)
Per - 2 INF, AA (Ind)
Ind - INF, ARM (Sum)
Rho - INF (SAf)Place 2 SS, 2 TP, 2 DD, CV (Z62)
Place 4 INF (Sum)
Collect 67, 68 on hand -
We’ll soon see what the mighty RAF is made of…. and the Kriegsmarine…
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yeah. 50/50 fight, but it’s desperate times.
UK.
Buy nothing, save 21
Combat
#1 vs Bor
Inf Phi#2 vs z5 DD (x2), Cv (x3), Ca, Ft (x5), BB, Tr (x3)
Ft (x12), BmDice:
Rolls: 12@3 1@4; Total Hits: 1012@3: (3, 2, 3, 5, 3, 1, 2, 1, 5, 2, 2, 5)1@4: (1) -
What the? Jeez!
Save 3 4’s….
Ridiculous -
well. I was just going to say the Bristol’s came through this time. Max defense for OOL?
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Right - that’s what I meant by save 3 4’s. Battleship, I guess - whatever.
I’ll let you roll them. Maybe you’ll roll for me like you did for yourself.
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sorry board gagged on me.
#2 vs z5 DD (x2), Cv (x3), Ca, Ft (x5), BB, Tr (x3)
Ft (x12), BmDice:
Rolls: 5@2 1@3 6@4; Total Hits: 85@2: (6, 1, 6, 6, 1)1@3: (4)6@4: (4, 4, 3, 2, 3, 3) -
ugly! Crazy dice continue
#2 vs z5 Ft (x2 or 3) Tr (x3)
Ft (x4), BmDice:
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 3, 4, 6)1@4: (3)
Rolls: 3@4; Total Hits: 13@4: (5, 6, 4) -
#2 vs z5 Ft or BBd, Tr (x3)
Ft (x3), BmDice:
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 1, 2)1@4: (3)
Rolls: 1@4; Total Hits: 11@4: (3) -
once again, Gamer’s bad luck comes elsewhere….
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Fair enough… blistering defense as well. Gutsy and innovative move with the double carrier buy. But no ground units built for a turn will really hurt down the road… But kudos for thinking outside the box - definitely surprised me.





