No problem. I have both a 2.6 and 2.7 variant installed on my PC. I posted this one using 2.6, but if you want to move to 2.7, we can do that as well.
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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Here we go again! Why do we keep attacking?
Rho2
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Fighter down, Rho taken
Yun
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Chi
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 2, 1)3@3: (4, 6, 6)
Rolls: 3@2; Total Hits: 23@2: (4, 2, 1) -
Wow
Will I even be able to take it?
Chi2
Rolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (3, 5, 2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Barely! Jeez, man, what is with our game?
Defending 2’s go 5/10
Attacking 3’s go 3/11Japan takes targeted areas, but at a VERY high cost.
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NCM -
Far - 3 INF (Bry)
Bry - INF (Iwo) 2 INF, 2 ARM (Jpn) ART (Phi)
Z62 - FTR (Bry)
Nin - 2 FTR (Chi)
Fuk - FTR (Yun)
Sud - FTR (Rho)
Z14 - CV (Z34)
Z48 - CA, CV, BB, FTR (Z50)Place IC (Sum)
Collect 61, 61 on hand -
oh yes, the dice have been very out of sync, for both sides. Makes it almost impossible to plan, and one of us is going to get average dice on a turn and die of shock.
UK 3
Buy w/ 42: Ft (x3), Bm spend 42 save 0
Combat
#1 vs Iwo
Inf w.ca#2 vs Ind
Inf Per#3 vs z14 CV
Bm UKDice, death
Rolls: 10@4; Total Hits: 510@4: (5, 6, 4, 2, 3, 6, 5, 6, 4, 4)
Rolls: 10@2; Total Hits: 410@2: (3, 1, 1, 2, 3, 6, 5, 3, 2, 6) -
Bomber dies, everything else occupied without dice.
NCM
Inf (x2), Rt Per m Cau
AA Per m Ind
Ft (x7) UK m Kar
DD 56 m 59Build: Ft (x3), Bm UK
Collect: 28
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Unbelievable.
Silly me, I was thinking the Italian fighter could land on the carrier before that bomber attack. But the bomber is not American!
Bold and I call that the “curse of the clever”, or in this case, the “blessing of the oblivious”.
I make a mistake and the dice bail me out.
But of course - I was on DEFENSE! :roll:
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You snuck up on Iwo! I didn’t have to pick that guy up, and I probably shouldn’t have! Nice pickup for you.
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I3 with 23, buy 3 INF, ART, 2 ARM
Combat moves -
Ukr - ARM, FTR (EPl) 2 INF (Ita) 2 CA (Z16)
Cng - INF (Sud)
ITALIAN EAF - ART (Sud)
Rolls: 2@1 4@3; Total Hits: 22@1: (5, 4)4@3: (4, 4, 1, 3)
Rolls: 4@2; Total Hits: 14@2: (6, 3, 2, 5) -
Amazing. I can’t remember defending 2’s hitting at less than 50%……
Ukr2
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (4, 6)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Ukr3
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (2, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
OK, I’m about to die of shock…
NCM -
Ger - AA (Fra)
Z18 - SS (Z13)
Fra - ARM (Ita)
Ger - FTR (Ukr)Collect 26, 26 on hand
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Far too much money for Italy.
USA 3
Buy w/48 Ft (x4), Tr spend 47 save 1
Combat
#1 vs Nwy
Inf, Rt e.Ca via z3The risk vs reward here just gets better and better!
#2 vs z62 DD (x3), Cv, Ft
Ft (x4) z56Dice, attack
Rolls: 4@3; Total Hits: 34@3: (1, 3, 6, 1) -
well, that really should just be the DDs,
#2 vs z62 Cv, Ft
Ft (x4) z56Dice, defender
Rolls: 4@2 1@4; Total Hits: 14@2: (6, 5, 3, 5)1@4: (3) -
excellent.
#2 vs z62 Cv, Ft
Ft (x3) z56Dice, attacker
Rolls: 3@3; Total Hits: 33@3: (2, 3, 1) -
#2 vs z62 Cv, Ft
Ft (x3) z56Dice, defender
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2) -
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G4 with 56, buy 6 INF, ART, 2 FTR, CV
Combat moves -
Z3 - FTR (Z5) BMB (Ger)
Nwy - 2 INF (Ger) CA, 3 FTR (Z5)
Per - 2 INF, ART (TrJ)Nwy
Rolls: 2@1 4@3; Total Hits: 02@1: (6, 4)4@3: (6, 4, 4, 4)
Rolls: 2@2; Total Hits: 12@2: (6, 2)





