Scramble instructions?
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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#3 vs Ukr Inf, Arm
Inf (x3), Rt CauDice
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 5)2@2: (5, 1)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
#3 vs Ukr Arm
Inf (x3), Rt CauDice
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (3, 4)
Rolls: 1@3; Total Hits: 01@3: (4) -
#3 vs Ukr Arm
Inf (x3), Rt CauDice
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 6)2@2: (5, 2)
Rolls: 1@3; Total Hits: 01@3: (5) -
#2 vs E.UK Arm (x3)
Inf (x3), Rt Rus
Inf (x4) CauDice
Rolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 2, 3, 4)2@2: (4, 3)
Rolls: 3@3; Total Hits: 23@3: (6, 2, 3)#3 vs Ukr LWLO Inf; Inf (x3), Rt remain
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#2 vs E.UK Arm (x3)
Inf, Rt Rus
Inf (x4) CauDice
Rolls: 4@1 2@2; Total Hits: 04@1: (5, 4, 2, 5)2@2: (5, 5)
Rolls: 3@3; Total Hits: 23@3: (1, 5, 2) -
#1 vs KAR Inf (x3), Rt
Inf (x5) Arc
Arm (x5) Rus via BelDice
Rolls: 5@1 5@3; Total Hits: 25@1: (4, 2, 4, 3, 2)5@3: (2, 5, 6, 2, 4)
Rolls: 4@2; Total Hits: 34@2: (2, 6, 1, 1)Well, doesn’t that curdle your milk.
#2 vs E.UK HWOL Arm (x3)
Inf (x3), Rt retreat Rus -
#1 vs KAR Inf, Rt
Inf (x2) Arc
Arm (x5) Rus via BelDice
Rolls: 2@1 5@3; Total Hits: 32@1: (6, 1)5@3: (5, 3, 6, 4, 1)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
#1 vs KAR LWOL inf (x4); Inf Arm (x5) Remain
NCM
Inf Rus m Bel
AA Arc m KarBuild: Inf (x4) Cau; Inf (x2), Arm (x3) Rus
Collect: 30
I expected to end that round with roughly equal if not slightly more land force count than Germany. Didn’t work out that way. Very disapointed.
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I sound like a broken record, I know, but the dice in this game have been CAAARAAAAAZY
Man, that was horrible luck for you! -
J3 with 57, buy 3 INF, ART, ARM, 3 DD, IC
Combat moves -
Chi - 2 FTR (FIC) 3 INF (Nin) ARM (Hup) blitz Sik
Rho - 2 INF (Ind) 2 FTR (Z34)
Mad - INF (TrJ) offload from 32
NGu - INF (Bur)
Yun - INF (Hup) FTR (Z50) INF (FIC)Rho
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (6, 6)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Here we go again! Why do we keep attacking?
Rho2
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Fighter down, Rho taken
Yun
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Chi
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 2, 1)3@3: (4, 6, 6)
Rolls: 3@2; Total Hits: 23@2: (4, 2, 1) -
Wow
Will I even be able to take it?
Chi2
Rolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (3, 5, 2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Barely! Jeez, man, what is with our game?
Defending 2’s go 5/10
Attacking 3’s go 3/11Japan takes targeted areas, but at a VERY high cost.
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NCM -
Far - 3 INF (Bry)
Bry - INF (Iwo) 2 INF, 2 ARM (Jpn) ART (Phi)
Z62 - FTR (Bry)
Nin - 2 FTR (Chi)
Fuk - FTR (Yun)
Sud - FTR (Rho)
Z14 - CV (Z34)
Z48 - CA, CV, BB, FTR (Z50)Place IC (Sum)
Collect 61, 61 on hand -
oh yes, the dice have been very out of sync, for both sides. Makes it almost impossible to plan, and one of us is going to get average dice on a turn and die of shock.
UK 3
Buy w/ 42: Ft (x3), Bm spend 42 save 0
Combat
#1 vs Iwo
Inf w.ca#2 vs Ind
Inf Per#3 vs z14 CV
Bm UKDice, death
Rolls: 10@4; Total Hits: 510@4: (5, 6, 4, 2, 3, 6, 5, 6, 4, 4)
Rolls: 10@2; Total Hits: 410@2: (3, 1, 1, 2, 3, 6, 5, 3, 2, 6) -
Bomber dies, everything else occupied without dice.
NCM
Inf (x2), Rt Per m Cau
AA Per m Ind
Ft (x7) UK m Kar
DD 56 m 59Build: Ft (x3), Bm UK
Collect: 28
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Unbelievable.
Silly me, I was thinking the Italian fighter could land on the carrier before that bomber attack. But the bomber is not American!
Bold and I call that the “curse of the clever”, or in this case, the “blessing of the oblivious”.
I make a mistake and the dice bail me out.
But of course - I was on DEFENSE! :roll:
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You snuck up on Iwo! I didn’t have to pick that guy up, and I probably shouldn’t have! Nice pickup for you.





