Thank you soooo much. You have no idea how frustrating that has been. I’m sure more problems will come up but you have made this game 10x easier to play now. Thank you again.
Mashalling Cards & Tokens
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Hello all,
I have been playing A&A since a week now so I started with A&A spring 1942 version of the game.
What keeps annoying me is that most of the time Sea zone’s and territories are to small for the armies.
So I have been reading forums and looking on internet for a solutions. I have found a good one. The marshalling cards and tokens of previous editions.
Can some one post me the scans of the cards and the tokens so I can make a set for use with A&A Spring 1942? -
Hello all,
I have been playing A&A since a week now so I started with A&A spring 1942 version of the game.
What keeps annoying me is that most of the time Sea zone’s and territories are to small for the armies.
So I have been reading forums and looking on internet for a solutions. I have found a good one. The marshalling cards and tokens of previous editions.
Can some one post me the scans of the cards and the tokens so I can make a set for use with A&A Spring 1942?Here are what the cards look like:
http://www.boardgamegeek.com/images/boardgame/10093/axis-allies/page/2
You can use anything like index cards with a number and a token with the same number. I got mine from here:
http://www.historicalboardgaming.com/category/axisallies/additional-items
You could even use the ones from Pacific on there since the set from Revised seems to be sold out.
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Tnx for the link. As soon as I have time I will photoshop those and post a PDF for printing.
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They do help quite a bit in the smaller map global games. You should think of adding these to your AA42 game as well for a little more fun:
http://www.boardgamegeek.com/filepage/56883/tech-chart-and-rules-1942-v-1-4
http://www.boardgamegeek.com/filepage/56867/tech-tokens-for-aa-1942-and-other-aa-versions-v-1
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Tnx for the tips. I have already considering the tech developments. But the other senarios and the national advantages seem great to. Maybe i will try them in the future.
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Tnx for the tips. I have already considering the tech developments. But the other senarios and the national advantages seem great to. Maybe i will try them in the future.
I would not add all of the extras at once. Maybe do tech development for a few games then add in a couple of the National Advantages then later after a few more games add in the National Objectives.
For the NAs we roll a couple of dice and the numbers that come up are the ones we use. If we roll doubles then we just re-roll one of the die to get a different number. Look at this for an idea on how to use the advantages: http://www.wizards.com/default.asp?x=ah/prod/axis This is the rule book for the Revised version which is the one that 1942 replaced so the NAs are a little different. Look at page # 35 for appendix 3: Option Rules just for some ideas on how to pick which ones to use.
Enjoy AA42. It is a fun game.