@gamerman01 small edit - ill put both fighters in Germany
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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Ukrain
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (6)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Soviet inf lose
Round 2
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukraine takwn with 1 arm
Manch taken by walk-in
NonCom
sub z6 > z12
3 inf Caucasus > Persia
1 arm Caucasus > India
3 inf, aa gun Caucasus > Ukraine
9 inf, 1 art Belo > E Ukr
3 inf Moscow > E Ukraine
1 inf Moscow > Caucasus
aa gun Moscow > Caucasus
aa gun Belo > E Ukr
arm Moscow > Caucasus
arm Belo > Caucasus
5 inf Bury > Stano
1 inf Bury > Manch
inf Ural > MoscowMobilization
2 inf, 2 arm Caucasus
3 arm MoscowCollect $33
Has $33 -
&#^&$# tech support for the past hour and a half with a loud fan in my computer. Gonna have to wait until tomorrow night at the earliest…
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Aagh! That fan is going to drive me nuts. I need to put on some music… J2 comin’ right up.
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Cmon gamer this is war!!! A whirring fan? Buck up boy!
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Hehe - war put on hold for 12 hours. Brigadier General spending time with the fam, at a 5 point cost because his leadership rating is “C”. (Reference to Genghis Khan: Clan of the Gray Wolf")
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J2 with 41, buy 4 INF, ARM, TP, 2 DD (save 1)
Combat moves -
Man - ART (Phi) INF (Jpn) 3 FTR (Z62)
Kia - 2 INF (Bor) 3 FTR (FIC) FTR (Z37)
Fuk - INF (Kwa)
Nin - INF (Sui)
Hup - INF (Sui)
Haw - INF, ARM (Phi)
Wake - INF (Jpn) INF (Iwo) CA, BB (Z50)
Far - INF, ARM (Jpn)Haw
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1) -
Haw2
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Was having bad flashes of a previous game with DD where I couldn’t take islands with 90% odds. Not this time, I guess. Big <whew>Wake
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 6)1@3: (4)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2)</whew> -
See what I mean? For crying out loud.
Rolls: 10@1; Total Hits: 110@1: (6, 4, 4, 5, 6, 5, 3, 6, 1, 2)
Rolls: 10@2; Total Hits: 310@2: (3, 5, 1, 1, 3, 2, 4, 4, 4, 5) -
Man
Rolls: 2@2 3@3; Total Hits: 42@2: (2, 4)3@3: (1, 1, 1)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Kia
Rolls: 2@1 4@3; Total Hits: 22@1: (2, 5)4@3: (1, 4, 5, 1)
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Sui - FTR (Kia) FTR (Man)
Z61 - CV (Z37) 2 FTR (Kia)
Z52 - CV (Z62) 2 FTR (Man)
Z62 - FTR (Kia)Place 4 INF, ARM, TP, 2 DD
Collect 49, 50 on handYou would have won on Wake with those rolls even if I had brought a tank in. Another huge fantastic lucky break for you. :-)
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UK 2
Has $35
Purchases
1 art
3 inf
1 dd
1 AC
Save $0Combat Moves
Nor ( )
1 art Englandz5 (1 tnp)
1 ftr z6Algeria (1 inf)
1 inf, 1 arm Algeria
BB bombardsCombat
Algeria
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (6)1@4: (5)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Algeria taken with 1 arm
z5 cleared
Norway taken by walk-inNonCom
ftr, 4 inf, 1 art, aa gun India > Persia
AC z6 > z12
ftr z5 > z6
tnp z44 > z55
1 inf W US > Mexico
2 inf Rhod > Congo
dd z30 > z29Mobilization
1 AC, 1 dd z6
3 inf, 1 art EnglandCollect $35
Has $35 -
NonCom Adjust
tnp ends z21, not z55 -
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Map correction z21/z20
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20 is illegal. It started in 45, not 44.
TP starts game at 41. It’s impossible to get to Z20 by the end of UK2.How much time do I need to let pass after you post a final-looking noncom and post a map? A 1/2 hour? An hour? Did you not care that I had my German move planned and then you came along with more changes? Do you like that when players do that to you? Would you please get your act together?
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