S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)

  • 10

    China

    Spawn 3 inf

    1 inf Hup
    1 inf Fuk attack Kiangsu

    As soon as any units logs at least one hit, disregard the subsequent rolls. On 1 hit from defender, attacker withdraws.
    A:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Round 2
    A:
    DiceRolls: 2@1; Total Hits: 12@1: (5, 1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Round 3
    A:
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Kiangsu taken with 2 inf

    3 inf placed Yunnan

    US 1

    Purchases
    2 AC
    1 art
    1 dd
    Save $0

    Combat Moves

    NonCom
    ftr z44 > Aus
    ftr Hawaii > Aus
    ftr E US > England
    ftr W US > z10
    bomber W US > Aus
    inf Alaska  > W Ca
    inf C US > W Ca
    1 inf C Us > W Ca
    1 art E Us > E Ca
    bomber E US > England
    AC, dd z44 > z20

    mobiliaztion
    1 art E US
    2 AC, 1 dd z10

    Collect $48
    Has $48

    01Fus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    According to the rules, you are to conduct the China and USA concurrently.  Now on the first turn, obviously it doesn’t really matter but you should follow the rules in the future.

    The only parts that don’t happen simultaneously are the combat move and combat phases.  The Allied player may choose to conduct China combat move and then resolve China’s combat, and then do USA combat move and resolve all combat, or may choose to do the USA first, and then when complete, may start China.

    Technically it’s illegal for you to conclude Chinese combat, and then subsequently make a USA purchase.
    I know the way you have conducted USA/China1 is typical of many players, but it’s illegal.  I want to make that clear before we get to rounds where it could actually matter.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I will make the move soon, after the kids are in bed.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You failed to place the artillery you bought in EUS.  It will be included on my G2 map.
    I may not always be nice, but I am honest.

  • 10

    Noted.

    Adjust non-com, bomber from E US to W Af.

    art added.

    01Fus.AAM

  • 10

    another Adjust. AC, dd from z56 > z55, not z20

    01Fus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G2 with 47, buy 4 INF, ART, 4 ARM, FTR (save 1)

    Combat moves -
    Z6 - SS (Z2) CA, CV, FTR (Z5) FTR (Nwy) 2 FTR (Fra) BMB (Lib)
    Kar - INF (Fin)

    Z6 I’m sure the Red October will not be submergingDiceRolls: 1@1; Total Hits: 01@1: (5)

    Whoa, dude, what’s with the change to the non-com?  I have the whole German turn figured out, and you move a bomber?  What’s with that?

    ANOTHER one!  I can’t even post this, you’re making so many freaking changes?!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Do I have to ask you to say “Final Answer” with your turns?  So I know when it’s safe to move?  Do you need a 1 hour buffer zone or something?  Jeez!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z6 round 1DiceRolls: 1@1 1@2 1@3 4@3 1@4; Total Hits: 11@1: (3)1@2: (5)1@3: (6)4@3: (4, 1, 6, 4)1@4: (6)  Will need casualty choice.  My planes and bomber cannot see your sub so if all my boats miss, a reminder that you can’t remove the sub.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, you can’t lose the sub, so obviously you take a hit to the battleship.  Miserable roll for me, let’s see what yours is.
    DiceRolls: 2@2 1@3 3@4; Total Hits: 42@2: (6, 6)1@3: (2)3@4: (3, 1, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Fantastic lucky break for you.  I had a 50% chance of wiping you, and after one round I did NO damage.  And you hit a plane.  Makes up somewhat for the very lucky G1.  Noncom coming now.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Egy - INF, ARM (Ukr)
    Bul - INF (Pol) ART, 2 ARM (Ukr) ART (EPl)
    Ukr - INF (EPl)
    EPl - INF (BSt)
    Pol - 2 INF (Nwy) 4 INF, ARM (Ger) 2 INF, ART, 3 ARM (BSt)
    Fra - 2 FTR, BMB (Z6)
    Ger - FTR (Z6)

    Place 4 INF, ART, 4 ARM, FTR
    Collect 54, 55 on hand

    02Ager.AAM

  • 12

    Ouch I had a similar experience when I attacked his fleet - dd has superfleets!! :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    Ouch I had a similar experience when I attacked his fleet - dd has superfleets!! :lol:

    You mean like how he went 2 for 2 shooting down Jap planes with lone destroyers on J1?

  • 12

    @gamerman01:

    @Boldfresh:

    Ouch I had a similar experience when I attacked his fleet - dd has superfleets!! :lol:

    You mean like how he went 2 for 2 shooting down Jap planes with lone destroyers on J1?

    his destroyers hit minimum 80 percent of the time.  i was shocked to see his destroyer missed in z6 but then again it wasn’t a lone destroyer.

  • 10

    Soviet 2

    Has $31

    Purchases
    5 arm
    2 inf
    Save $0

    Combat moves
    Ukraine
    1 inf E Ukr
    1 inf Caucasus
    1 arm Moscow

    Manch
    1 inf Bury

    Kar
    3 inf, 1 art Belo

    Combat
    Kar
    A:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (5, 1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Ukrain

    A:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (6)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    Soviet inf lose

    Round 2
    A:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    Ukraine takwn with 1 arm

    Manch taken by walk-in

    NonCom
    sub z6 > z12
    3 inf Caucasus > Persia
    1 arm Caucasus > India
    3 inf, aa gun Caucasus > Ukraine
    9 inf, 1 art Belo > E Ukr
    3 inf Moscow > E Ukraine
    1 inf Moscow > Caucasus
    aa gun Moscow > Caucasus
    aa gun Belo > E Ukr
    arm Moscow > Caucasus
    arm Belo > Caucasus
    5 inf Bury > Stano
    1 inf Bury > Manch
    inf Ural > Moscow

    Mobilization
    2 inf, 2 arm Caucasus
    3 arm Moscow

    Collect $33
    Has $33

    02Brus.AAM

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