@gamerman01 small edit - ill put both fighters in Germany
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (1, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4) -
Yun2
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 2)2@3: (4, 5)
Rolls: 1@4; Total Hits: 11@4: (4) -
Yun3
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
Rolls: 1@4; Total Hits: 11@4: (3) -
I always lose the cheapest unit when attacking unless I say otherwise. Saves a lot of typing. So Yunnan was cleared with the loss of 3 infantry. If I had decided to lose a fighter, I would state that before moving on to the next battle.
Hup
Rolls: 3@1; Total Hits: 03@1: (4, 2, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Hup2
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Hup3
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
Doing 3 rounds at once because of the lovely 10-15 second timer required between posts.
If I take a hit, then disregard the 3rd and last result of the subsequent roll(s). -
2 infantry lost in Hupeh, 1 infantry retreats to Kia
Screw that method - it must be bad luck.
Sui
Rolls: 3@1; Total Hits: 03@1: (5, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sui2
Rolls: 3@1; Total Hits: 13@1: (5, 1, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Well, the Chinese really whipped me in all 3 battles. If they’re your toughest ally, you’re in trouble. :wink:
Z56
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
No single disasters, but overall below average dice. Good thing - with a stellar J1 you wouldn’t have much of a chance.
NCM -
FIC - 2 FTR (Yun) FTR (Kwa)
Z37 - FTR (Z35) CV (Z61)
Z62 - 2 CV (Z57) FTR (Z56) 2 FTR (Z53)Place INF, ARM, TP
Collect 39, 41 on hand -
UK 1
Has $43
Purchases
1 BB
1 AC
1 tnp
Save $2Combat Moves
z2
1 dd z9
2 ftrs EnglandEgypt
2 inf Jordan
1 bomberz38
1 ftr IndiaAlgeria
1 arm E Ca
1 inf EnglandCombat
Egypt
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 3)1@4: (2)D:
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
lose 2 inf
first one
A:
Rolls: 10@4; Total Hits: 710@4: (1, 2, 2, 4, 5, 6, 1, 2, 6, 1)D:
Rolls: 10@3; Total Hits: 510@3: (3, 5, 6, 1, 5, 1, 1, 5, 6, 3) -
Egypt cleared, but not taken
z2
A:
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4)D:
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
round 2
A:
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)D:
Rolls: 2@1; Total Hits: 12@1: (1, 3) -
1 sub downed
UK loses a ddAlgeria taken by walk-in
z38 clearedNonCom
ftr z38 > India
dd z41 > z30
inf Burma > India
inf W Ca > W US
dd, cru z12 > z6
2 ftrs z2 > z6
2 inf S Af > Rhod
tnp z41 > z45Mobilization
BB, AC, tnp z6Collect $33+2
Has $35Looks like this one could be over by Friday.
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I1 with 10, buy INF, TP
Combat moves -
TrJ - INF, ARM (Ita)
Alg - 2 INF (Lib) FTR (Ita)Alg
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
Alg2
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (4) -
Lib - FTR
Bul - INF (Blk)
Ita - INF (Blk)
Fra - AA (Ita)
Z15 - 2 CA (Z14)Place INF, TP
Collect 21, 21 on hand -
You’re in good shape here Iceman…I’m going after Viper.
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China
Spawn 3 inf
1 inf Hup
1 inf Fuk attack KiangsuAs soon as any units logs at least one hit, disregard the subsequent rolls. On 1 hit from defender, attacker withdraws.
A:
Rolls: 2@1; Total Hits: 02@1: (4, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Round 2
A:
Rolls: 2@1; Total Hits: 12@1: (5, 1)D:
Rolls: 1@2; Total Hits: 01@2: (5)Round 3
A:
Rolls: 2@1; Total Hits: 02@1: (3, 2)D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Kiangsu taken with 2 inf
3 inf placed Yunnan
US 1
Purchases
2 AC
1 art
1 dd
Save $0Combat Moves
NonCom
ftr z44 > Aus
ftr Hawaii > Aus
ftr E US > England
ftr W US > z10
bomber W US > Aus
inf Alaska > W Ca
inf C US > W Ca
1 inf C Us > W Ca
1 art E Us > E Ca
bomber E US > England
AC, dd z44 > z20mobiliaztion
1 art E US
2 AC, 1 dd z10Collect $48
Has $48 -
According to the rules, you are to conduct the China and USA concurrently. Now on the first turn, obviously it doesn’t really matter but you should follow the rules in the future.
The only parts that don’t happen simultaneously are the combat move and combat phases. The Allied player may choose to conduct China combat move and then resolve China’s combat, and then do USA combat move and resolve all combat, or may choose to do the USA first, and then when complete, may start China.
Technically it’s illegal for you to conclude Chinese combat, and then subsequently make a USA purchase.
I know the way you have conducted USA/China1 is typical of many players, but it’s illegal. I want to make that clear before we get to rounds where it could actually matter.
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