@gamerman01 small edit - ill put both fighters in Germany
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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Map is right - I only landed one fighter in Z5 and when I changed my mind and moved the 2nd one to France, I forgot to delete it as moving to Z5.
Germany starts with 4 fighters in 41, 5 in 42.
And no, I was not nervous. I think you are more nervous than I am. :roll: -
Appears you also moved 2 inf from Nov to Mos.
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Map is right - I only landed one fighter in Z5 and when I changed my mind and moved the 2nd one to France, I forgot to delete it as moving to Z5.
Germany starts with 4 fighters in 41, 5 in 42.
And no, I was not nervous. I think you are more nervous than I am. :roll:Ok not nervous. Excited by the stunning German blitzkrieg!
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I will adopt your file naming convention for this game, but I will not place redundant turn markers. If you want them placed, you’ll have to do them all yourself.
J1 with 17…
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Lock and load!!
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Buy INF, ARM, TP (save 2)
Combat moves -
Z35 - 2 FTR (Z61)
Z56 - 2 FTR (Z57)
Z53 - DD (Z51) 2 FTR (Z57)
Z50 - CA, BB (Z61)
Phi - INF, ARM (Jpn) INF, ART (Z61)
Sui - 3 INF (Man)
Hup - 3 INF (Kia)
Kwa - INF (Car) INF (Oki) FTR (Jpn)
Yun - 3 INF (FIC) FTR (For) FTR (Man)
Sum - 2 INF (Car)
Bor - 2 INF (Z61)Amphibious assaults:
Z50
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Z50 round 2
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (6, 6)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Phi2
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Phi3
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kwa
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z35
Rolls: 2@3; Total Hits: 02@3: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Z35, r2
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z53
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)
Rolls: 1@4; Total Hits: 11@4: (1) -
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (1, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4) -
Yun2
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 2)2@3: (4, 5)
Rolls: 1@4; Total Hits: 11@4: (4) -
Yun3
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
Rolls: 1@4; Total Hits: 11@4: (3) -
I always lose the cheapest unit when attacking unless I say otherwise. Saves a lot of typing. So Yunnan was cleared with the loss of 3 infantry. If I had decided to lose a fighter, I would state that before moving on to the next battle.
Hup
Rolls: 3@1; Total Hits: 03@1: (4, 2, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Hup2
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Hup3
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
Doing 3 rounds at once because of the lovely 10-15 second timer required between posts.
If I take a hit, then disregard the 3rd and last result of the subsequent roll(s). -
2 infantry lost in Hupeh, 1 infantry retreats to Kia
Screw that method - it must be bad luck.
Sui
Rolls: 3@1; Total Hits: 03@1: (5, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sui2
Rolls: 3@1; Total Hits: 13@1: (5, 1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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