@gamerman01 J12 NCM edit.tsvg one small ncm change, sub to caroline islands
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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G5 with 50, buy 14 INF, 2 ART
Combat moves -
Bul - INF (Pol)
Ukr - INF (EPl) ARM (Bel) FTR, BMB (Pol)
Kar - ART (BSt) 6 INF, 3 ART, 2 ARM (Bel) blitz Arc
Z13 - 2 FTR, BMB (Fra) FTR (Pol)
Rho - INF (EAf)Kar
Rolls: 2@1 8@2 2@3; Total Hits: 32@1: (2, 5)8@2: (4, 3, 1, 1, 3, 5, 4, 3)2@3: (3, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Z13
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 3, 6)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Ukr
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (5)2@3: (2, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Kar - AA (BSt)
Ita - 6 INF (Fra) FTR (Z13)
Blk - 4 INF (Ger) FTR (Ukr)
Bul - 7 INF, ART (Pol)
Fra - FTR, BMB (Z13) BMB (Ukr) 4 INF (Ger)
Pol - 5 INF, ART (Ger)
Egy - ARM (EAf) INF (Lib)Place 8 INF, 2 ART (Ger)
Place 6 INF (Fra)
Collect 51, 51 on hand -
Soviet 5
Has $38
Purchases
4 arm
6 inf
Save $0Combat Moves
Yakut (1 arm)
3 arm MoscowUkraine (1 arm )
4 inf CaucasusEpl, Bst ( )
1 arm E UkrArch ( )
1 inf MoscowBelo ( )
1 inf E UkrCombat
Yakut
A:
Rolls: 3@3; Total Hits: 23@3: (2, 5, 2)D:
Rolls: 1@3; Total Hits: 11@3: (2) -
Yakut taken with 2 arm
Ukraine
A:
Rolls: 4@1; Total Hits: 04@1: (5, 2, 5, 2)D:
Rolls: 1@3; Total Hits: 11@3: (3) -
Soviet lose 1 inf
Round 2
A:
Rolls: 3@1; Total Hits: 13@1: (3, 1, 3)D:
Rolls: 1@3; Total Hits: 01@3: (5) -
Ukraine taken with 3 inf
Epl, Bst, Arch, Belo taken by walk-in
NonCom
16 inf, 1 art, 1 arm e Ukr > Belo
3 arm, 4 inf, 1 art aa gun Moscow > Belo
aa gun E Ukr > Ukraine
sub z12 > z14
inf Jordan > PersiaMobilization
4 inf Caucasus
2 inf, 4 arm MoscowCollect $24
Has $24 -
I need an explanation as to how you now have 2 artillery in Bel. I am not accusing you of cheating. It’s strange how there are 2 Russian artillery when the only way to add one is to click one from the toolbar.
This does not affect the Jap turn, so I will proceed. You can just explain how this might have happened during your UK turn. My map will have one artillery in Bel and not the second phantom one. Since you’re not a cheater, I just ask that you be more careful in the future.
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J5 with 63, buy 7 INF, 3 ART, TP, DD, IC
Combat moves -
WCa - INF, ARM (Ala) 2 FTR (Z65) FTR (Z64)
Per - INF (Ind) 2 FTR (Z38)
Mid - INF, ARM (Jpn) CA (Z65) FTR (Z64)
Nov - INF (Chi)
Yun - ARM (Fuk) blitz HupMid
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (4, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
WCa
Rolls: 1@1 4@3; Total Hits: 11@1: (6)4@3: (5, 5, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
WCa2
Rolls: 1@1 4@3; Total Hits: 11@1: (5)4@3: (1, 5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Per
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM -
Z34 - CV (Z38) 2 FTR (Per)
Z59 - TP (Z65)
Egy - INF, ARM (Sum)
Sum - INF (NGu)
Yun - INF (Fuk)
Yak - INF, ARM (Far) ART (StC)
Z57 - FTR (Mid) 3 FTR (WCa) DD, CV (Z64) 2 DD, CV (Z65)
Iwo - 2 INF (Jpn) TP orig 61
Far - INF, ARM (Jpn) 63-62-63
Bry - INF, ARM (Jpn) 64-62
Z38 - BB (Z48)Place INF, ART, TP, DD (Sum)
Place 6 INF, 2 ART (Jpn)
Place IC (Ind)
Collect 64, 64 on hand -
Hm. I think I have one change….
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Yeah. Screw the European Axis -
Instead of moving to 34 (Red October looms),
Z35 - BB, TP (Z48) CV, TP (Z38)
Ind - INF (NGu) INF, 2 ARM (Sum) 2 FTR (Per) -
I am not sure how that artillery showed up, but the bad part for me is that by the end of my turn, I truly belived I had 2. With the Soviet map, I experimented with a couple different builds, one involved 1 artillery purchased. I am guessing that’s where it must have come from; when I hit “Undo”, I must have failed to undo it all.
I apologize for the discrepancy. Of course, you are the most likely player on this site to catch something like that, so, as you surmised correctly, that it wasn’t intentional.
Just make sure you tell me when I do the reverse and delete an extra unit of my own, because I’ve been know to do that as well.
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I report all discrepancies, whether they benefit me or the other player. JWW recently shorted himself an IPC of income and I immediately told him (just the latest example). I catch everything simply because I play out all moves and compare maps.
I want a fair game, and I’m a very honest person. Short yourself somewhere to test me, and you’ll see.
Was just checking this morning to see if I could get the “mighty” Italians out of the way quick……
Anyway, thank you for the explanation, and whenever you get around to making that UK move, it won’t be long and I’ll have the depleted Italians done.
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UK 5
Has $34
Purchases
1 ftr
1 art
1 arm
5 inf
Save $0Combat Moves
NWE
1 inf EnglandEgypt (2 arm, 1 inf)
4 inf, 1 art Jordan
1 arm AlgeriaRhod (1 inf)
2 inf from S AFLib taken by blitz
Combat
Egypt
A:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (3, 2, 3)2@2: (6, 1)1@3: (6)D:
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 2) -
UK loses 1 inf
Germans lose and infRound 2
A:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (2, 6)1@3: (1)D:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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