@gamerman01 small edit - ill put both fighters in Germany
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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UK 2
Has $35
Purchases
1 art
3 inf
1 dd
1 AC
Save $0Combat Moves
Nor ( )
1 art Englandz5 (1 tnp)
1 ftr z6Algeria (1 inf)
1 inf, 1 arm Algeria
BB bombardsCombat
Algeria
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (6)1@4: (5)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Algeria taken with 1 arm
z5 cleared
Norway taken by walk-inNonCom
ftr, 4 inf, 1 art, aa gun India > Persia
AC z6 > z12
ftr z5 > z6
tnp z44 > z55
1 inf W US > Mexico
2 inf Rhod > Congo
dd z30 > z29Mobilization
1 AC, 1 dd z6
3 inf, 1 art EnglandCollect $35
Has $35 -
NonCom Adjust
tnp ends z21, not z55 -
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Map correction z21/z20
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20 is illegal. It started in 45, not 44.
TP starts game at 41. It’s impossible to get to Z20 by the end of UK2.How much time do I need to let pass after you post a final-looking noncom and post a map? A 1/2 hour? An hour? Did you not care that I had my German move planned and then you came along with more changes? Do you like that when players do that to you? Would you please get your act together?
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Map correction z21/z20
OK, you don’t have it in 20, you do have it in 21. Maybe this comment meant the PREVIOUS map had it in 20 by mistake.
The only change between your THIRD map and the first one appears to be the all-important turn marker for UK. I don’t see any changes.
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I2 with 21, buy 2 FTR (save 1)
Combat moves -
Ukr - INF (Bul) INF, ART (Ita) ARM (Blk) 2 CA (Z15) FTR (Lib)
Sud - ARM (TrJ)Ukr AA
Rolls: 1@1; Total Hits: 01@1: (2) -
Ukr
Rolls: 1@1 2@2 4@3; Total Hits: 31@1: (3)2@2: (5, 3)4@3: (2, 1, 3, 5)
Rolls: 3@2 1@3; Total Hits: 23@2: (6, 6, 2)1@3: (2) -
Ukr2
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (5, 6)
Rolls: 1@3; Total Hits: 11@3: (1) -
Ukr3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
NCM -
Egy - INF (Ita) INF (TrJ)
Z15 - BB (Z14)
EPl - FTR (Ukr)Place 2 FTR
Collect 17, 18 on hand -
geez diced again in UKR!!?
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US 2
Has $48
Purchases
2 ftrs
3 subs
2 arm
Save $0China
Spawn 1 infCombat:
Fuk 3 inf from YunnanUS Combat Moves
z53 (1 tnp)
bomber from AusCHINA COMBAT
A:
Rolls: 3@1; Total Hits: 13@1: (1, 3, 4)D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Fuk taken with 3 inf
z53 cleared
NonCom
bomber z53 lands C US
1 inf W Ca > W US
1 inf W Ca > C US
2 ftrs Aus > India
1 inf, 1 art E US > Algeria
1 inf W CA > E Ca
AC, 2 dd, ftr z10 > z12
ftr Eng > z12
Bomber W Af > ECa
AC, dd z55 > z20Mobilization
2 ftrs z10
1 arm W US
1 arm E US
3 subs z56Collect $47
Has $47China places 1 inf Yunnan
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G3 with 55, buy 8 INF, ART, BMB, IC
Combat moves -
Alg - 2 INF, 2 FTR, BMB (Fra)
Kar - INF (BSt) INF (Fin) 2 FTR (Ger) 4 ARM (Pol)
Ukr - INF (Bul)
Bel - INF (EPl) ARM (Bul)Alg
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 1)2@3: (6, 4)1@4: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (1) -
Gamer on the WARPATH. KICKING A$$! AND TAKIN NAMES…
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I guess I’m giving you the benefit of the doubt here. I’ll give you max defense and save your tank, and if your tank survives and you decide that you wanted to save a US unit, that’s fine. Unless the US unit hits with 3’s, of course. Anyway, it’s highly unlikely it will survive, so UK tank will fight round 2.
Alg2
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (4, 3)1@4: (4)
Rolls: 1@3; Total Hits: 01@3: (4) -
Gamer on the WARPATH. KICKING A$$! AND TAKIN NAMES…
:-) You got that right.
Kar
Rolls: 2@1 6@3; Total Hits: 32@1: (3, 2)6@3: (4, 2, 4, 3, 2, 5)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 4, 2) Let’s have a 1-round battle here…. To make up for a disappointing G2, J2, and I2 :lol: -
Kar2
Rolls: 6@3; Total Hits: 46@3: (1, 3, 2, 5, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
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