@axis-dominion said in L25 PTV axis-dominion (+15) vs 666:
isn’t that the 2nd destroyer you’ve fed that sub in 100? you’re making this too easy my friend
oh nevermind, i posted this before reading your explanation lol ok i see now
Hm - I see I forgot 2 units in Soviet Far East. A rare oversight.
I4 with 20, buy INF, TP, FTR
Combat moves -
TrJ - 2 INF (Egy) FTR (Z14)
Cng - INF (FEq)
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (4)
Rolls: 1@4; Total Hits: 11@4: (4)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Rolls: 1@4; Total Hits: 11@4: (3)
That defensive hit in TrJ just keeps growing exponentially. 6 IPC’s left on the table… Suez closed… transport sunk… 2 Italian infantry killed that could have taken Libya or Sudan… OW!
And you want to talk about how I hit each round when I brought in like 6 punch on every battle. Please.
Ind - FTR
Ita - INF (Fra)
Ger - 4 INF (Fra)
Blk - INF, ART (Ita)
FTR placed in 14
Collect 13, 13 on hand
You placed 2 fighters on GBr, not 7
I assume map is right, especially because you didn’t move a carrier to 7 in your typing.
Didn’t hit the shift key when typing the 7 is an “&”
That defensive hit in TrJ just keeps growing exponentially. 6 IPC’s left on the table… Suez closed… transport sunk… 2 Italian infantry killed that could have taken Libya or Sudan… OW!
And you want to talk about how I hit each round when I brought in like 6 punch on every battle. Please.
you cant win every battle w/a fgt & 2 inf that you go into. You’d feel worse if that was an inf that held TRJ. it happens all too often. as you are probably aware.
US/china 4
china gets 1 inf
Usa purchase 2fgt, 2dd, 2ss & arm spend 53 (save 0)
china combat
#1 yun (inf) v 2inf & fgt (hup)
USA combat
#1 cng (inf) v inf, art, bmb (alg)
#2 z35 (trn) v fgt (z39) cwol
#3 egy (mt) v arm BLITZ (alg) cwol
china attack, 1st to hit wins…if Jap inf hits china inf #1 dies, then #2, if both china inf die fgt retreats…
China fgt
Rolls: 5@3; Total Hits: 25@3: (4, 6, 1, 3, 4)
China inf #1
Rolls: 5@1; Total Hits: 15@1: (4, 1, 5, 5, 3)
China inf #2
Rolls: 5@1; Total Hits: 15@1: (1, 4, 4, 3, 3)v jpn inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 5, 4, 4)
yun twlo inf
USA #1 cng attack
Rolls: 1@4 2@2; Total Hits: 11@4: (2)2@2: (5, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
cng twol
ncm china
fgt > sik
hup inf > sik
usa ncm:
z35 fgt > per
bmb > rho
alg fgt > ukr
eca inf, aa > alg
wus inf > wca
eus art . eca
z56 trn, bb, 2 fgt > z 46
haw inf > z46
z45 fleet . z46
z39 fleet > z 36
china placement inf > sik
usa placement arm wus, 2fgt, 2dd & 2ss z56
usa collects 53
I travel to europe next week for business. I hope to be able to make some moves while I am traveling but no promises. sorry
If Bold would ever give up, I’ll have fewer A&A games to play and you’ll be higher on my queue.
Thanks for the heads up - I’m in no hurry. Also, I might go from having a pretty open summer to working overtime, within this week, so not sure about my own schedule… Thanks again.
G5 with 31, buy 6 INF, 2 ART, ARM
Combat moves -
BSt - 2 INF, ART, 4 ARM (Pol)
EPl - 4 INF (Pol) FTR (Ger) 2 FTR, BMB (Fra)
NWE - INF (Fra) ART (Ger)
BSt
Rolls: 1@1 2@2 4@3; Total Hits: 51@1: (3)2@2: (4, 1)4@3: (3, 2, 3, 3)
Rolls: 4@2 1@3; Total Hits: 24@2: (4, 3, 4, 1)1@3: (3)
Oops. Hit and run with a 9% chance of winning in the first round.
Oh well, might work out for me, might not… Nice to freeze the AA gun, anyway…
EPl
Rolls: 4@1 3@3 1@4; Total Hits: 34@1: (2, 1, 3, 4)3@3: (5, 1, 3)1@4: (5)
Rolls: 3@2 2@3; Total Hits: 23@2: (4, 3, 6)2@3: (1, 1)
EPl2
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 4)3@3: (5, 4, 5)1@4: (2)
Rolls: 2@3; Total Hits: 12@3: (5, 3)
EPl3
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (2)3@3: (1, 3, 1)1@4: (6)
Rolls: 1@3; Total Hits: 11@3: (3)
Fighter down, EPl taken
This is not how I drew it up….
NWE
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
OK, so 1 went the way I hoped….
Pol - FTR (EPl) 7 INF, 2 ARM (Ger)
Cze - INF (Ger)
Ger - FTR, BMB (EPl)
NWE - AA (Fra)
Ita - 3 INF (Fra)
Place 6 INF, 2 ART, ARM
Collect 25, 25 on hand
R 5 purchase 8inf & 4 arm spend 44 (save 0)
combat
#1 epl (inf) v 3inf (ukr) & arm (bul)
#2 blk (inf, art) v 3inf & arm (bul)
#3 ind (fgt, aa, inf & arm) v 4 arm (cau)
dice……
#1 epl attack
Rolls: 1@3 3@1; Total Hits: 11@3: (6)3@1: (5, 1, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
epl twol
#2 blk attack
Rolls: 1@3 3@1; Total Hits: 11@3: (4)3@1: (6, 1, 2)v inf, art
Rolls: 2@2; Total Hits: 22@2: (2, 2)
2nd wave attack
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (2)v art
Rolls: 1@2; Total Hits: 01@2: (5)