@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
11L Bold vs. DD game 3 '41
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Sorry man, the dice be hate’n. But, the Caucasus battle came out right on the odds I think (i think it was 5 or 6 surviving attackers), but look at the Nips, they are hurting pretty good.
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Yeah the Russian round is almost certainly fatal. Nips are hurting but probably not enough to matter.
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russian sub stays in z6.
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man, i was actually really liking my chances in this game until that R2 disaster. :|
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i know you are probably just busy beating Gamer, which is fine. just wanted to make sure you hadn’t forgotten about this one.
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Jap 2
Has $39
Purchases
4 dd
1 inf
1 art
Save $0Combat Moves
Persia
2 inf Sum
Cru bombards
ftr z37Manch
2 inf Sui
ftr z62
ftr z60Kwang
1 arm PhilBurma
1 art Phil, 1 inf Borneo
ftr z37
BB bombardFIC
3 inf, 1 art JapanKiangsu
2 inf Sui
1 inf Hup
ftr z60Nin
1 inf HupFuk
1 inf HupCombat
Persia
aa fire
Rolls: 1@1; Total Hits: 01@1: (2) -
Persia
Round 1
A:
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 6)2@3: (2, 6)D:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
each side loses an inf
Round 2
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)D:
Rolls: 1@3; Total Hits: 11@3: (1) -
ftr withdraws
Burma
A:
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (2)D:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Burma twol
Kia
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Kia taken with 2 inf + 1 ftr
Manch
A:
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (1, 5)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Manch twol
FIC
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (4, 6)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Japs lose 1 inf
Round 2
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (6, 2)D:
Rolls: 1@2; Total Hits: 01@2: (3) -
FIC taken with 2 inf, 1 art
Nin, Fuk, Kwang taken by walk-in
NonCom
AC z37 > z34
ftr Persia > z34
tnp z49 > z61
AC z60 > z36
AC z62 > z61
dd 50 > z37
ftr Kia > z36
ftr Manch > z36
ftr Manch > z61
ftr Burma > z34Mobilization
4 dd z62
1 inf, 1 art JapanCollect $43
Has $43 -
man, those two transports surviving in z14 followed by my mistake of not building a UK bomber in case i lost the bomber in z14 has cost me dearly… sometimes it comes down to a single hit, and boy did it there.
UK with 45 buys ftr, acc, bat, save 1
CM
nwy (inf) - inf, arm, ftr (gbr)
lib (inf) - inf, arm (alg)
egy (3 inf, art, arm) - inf, art (sud), 3 inf (trj), arm (per)backed into a corner, have to make things happen fast.
combat:
nwy - inf, arm, ftr vs. inf
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
nwy cwol
lib - inf, arm vs. inf
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
lib cwlo inf
egy - 4 inf, art, arm vs. 3 inf, art, arm
atk:
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (2, 2, 2)2@2: (5, 5)1@3: (6)
Rolls: 4@2 1@3; Total Hits: 14@2: (2, 4, 6, 6)1@3: (4) -
sick.
egy 2
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 5)2@2: (5, 2)1@3: (5)
Rolls: 4@2 1@3; Total Hits: 24@2: (6, 3, 1, 5)1@3: (1) -
disaster, but they can do nothing but fight on…
egy 3
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
Rolls: 3@2 1@3; Total Hits: 03@2: (4, 5, 5)1@3: (4) -
a ray of hope?
egy 4
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (4)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)





