Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs11L Bold vs. DD game 3 '41
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E Ukr cleared but not taken
z2
A:
Rolls: 10@3; Total Hits: 510@3: (1, 2, 2, 1, 4, 4, 4, 6, 2, 6)D:
Rolls: 10@2; Total Hits: 010@2: (4, 5, 6, 3, 4, 5, 5, 5, 4, 3) -
z 2 cwol
z12 cleared.
NonCom
2 ftrs Caucasus > Ukraine
2 bombers Caucasus > Bulg
ftr Norway > France
inf, art, arm Lib > Egypt
1 inf Germany > France
1 inf Germany > Pol
2 inf Pol > BulgMobilization
2 inf, 8 arm GermanyCollect $45
Has $45 -
with 34 russia buys 3 inf, 5 arm
CM
nwy (2 inf) - 2 inf, art (fin)
epl () - inf (bel)
pol (2 inf) - 3 inf (bst)
cau (arm) - 2 inf, art, arm (rus)
man () - inf (bry)combat:
nwy - 2 inf, art vs. 2 inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (3, 2)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
son of a…
nwy to the death
Rolls: 10@2; Total Hits: 310@2: (5, 3, 4, 6, 6, 2, 2, 3, 1, 6)
Rolls: 10@2; Total Hits: 210@2: (4, 1, 5, 4, 3, 4, 2, 6, 4, 5) -
i am so freaking cursed.
cau - 2 inf, art, arm vs. arm
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 3)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (6) -
cau cwol
pol - 3 inf vs. 2 inf - lets have a makeup call for norway… ?
Rolls: 3@1; Total Hits: 03@1: (4, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
freakin joke
pol 2
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
pol 3
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
aaaaaaaaannnnnnndddddd again all my battles go terribly.
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NC
z12 - sub (z6)
bel - 2 inf, art, AA (kar)
stc - 6 inf (bry)
rus - inf (ura)
ura - inf (eve)place 2 inf (kar)
place inf, 5 arm (rus)collect 35, has 35
i have to stop playing this game. it looked briefly there like i might do well in cau but at the end they pooped out and it was just about on odds. that followed up with this utter debacle - another infamously crappy showing by my dice.
that statement that all my battles went terribly wasn’t quite accurate, was just frustrated. i should be happy that at least you didn’t hit me once or more in cau i guess. :-)
well, that G2/R2 combo should put this one in your win column pretty fast :-(
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Sorry man, the dice be hate’n. But, the Caucasus battle came out right on the odds I think (i think it was 5 or 6 surviving attackers), but look at the Nips, they are hurting pretty good.
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Yeah the Russian round is almost certainly fatal. Nips are hurting but probably not enough to matter.
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russian sub stays in z6.
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man, i was actually really liking my chances in this game until that R2 disaster. :|
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i know you are probably just busy beating Gamer, which is fine. just wanted to make sure you hadn’t forgotten about this one.
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Jap 2
Has $39
Purchases
4 dd
1 inf
1 art
Save $0Combat Moves
Persia
2 inf Sum
Cru bombards
ftr z37Manch
2 inf Sui
ftr z62
ftr z60Kwang
1 arm PhilBurma
1 art Phil, 1 inf Borneo
ftr z37
BB bombardFIC
3 inf, 1 art JapanKiangsu
2 inf Sui
1 inf Hup
ftr z60Nin
1 inf HupFuk
1 inf HupCombat
Persia
aa fire
Rolls: 1@1; Total Hits: 01@1: (2) -
Persia
Round 1
A:
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 6)2@3: (2, 6)D:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
each side loses an inf
Round 2
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)D:
Rolls: 1@3; Total Hits: 11@3: (1) -
ftr withdraws
Burma
A:
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (2)D:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Burma twol
Kia
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)D:
Rolls: 1@2; Total Hits: 01@2: (6)





