I am always wondering what to do with the subs near Gibraltar, it seems like they have no use anymore and are being hunted down almost instantly. What are your thoughts on that?!
Botider (Axis) vs EM (Allies) G40A2 +NO -Tech Gm2
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Results:
Tsi taken (mt)
TJ taken, no losses.Activate Minors:
1mech Cpr>NprNCM: Per Map
Place Units:
4art-India
2DD, 1SS-SZ110
1fgt-UKCollect
Western: 33 – 3 = $30
Eastern: 17 -
Anz 8
Purchase $28
1fgt, 2inf, 2tnkCM:
1art Sum>Cel (mt) via 1tp sz41>sz44NCM: Per Map
Place Units:
2inf-Nsw
2tnk, 1fgt-QueCollect 21+10=31
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italy 8
purchase
7 inf, 2 rtl… spend $29combat
algeria (mech)
2 inf northern italy via trn sz95 > sz94
2 ca sz95 > sz94tunis (arm)
2 inf northern italy via trn sz95 > sz94
ca, bb sz98 > sz94morocco ( )
inf northern italy via trn sz95 > sz92 -
algeria
2 inf @ 1, 2 ca @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (6, 5)
vs
mech @ 2
Rolls: 1@2; Total Hits: 11@2: (1)tunis
2 inf @ 1, ca @ 3, bb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (2, 6)1@3: (5)1@4: (5)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (2) -
:roll: … the way my dice have been going for the last few days…
tunis…
inf @ 1
Rolls: 10@1; Total Hits: 210@1: (6, 3, 3, 6, 1, 1, 3, 4, 3, 5)
vs
arm @ 3
Rolls: 10@3; Total Hits: 210@3: (5, 2, 6, 2, 6, 5, 4, 4, 6, 4) -
that figures… can’t hit a 3 or a 4… costs me 6 dollars and transport. good grief…
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noncombat
dd sz92 > sz94
3 trn, cv, 2 ftr, sub sz98 > sz95deployment
3 inf > italy
4 inf, 2 rtl > northern italycollect
$28 -
not just a lot of choices here… a very small opening for any possible victory. germans must do the heavy lifting…
germany 9
purchase
10 inf, 4 rtl, mech, 2 arm… spend $62combat
sz110 (sub, 5 dd, ca, cv, 2 ftr, 5 trn)
sub sz125
ca, dd, bb, 2 ftr sz112
4 ftr, 2 tbmb, 3 sbmb west germanyscotland (inf)
9 inf, 3 rtl, 6 arm west germany via 9 trn sz112 > sz111need scramble orders for the 3 ftrs in england…
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technicality… but an important one…
the sub from sz125 comes thru sz111 to the battle
the boats from sz112 come directly to the battle
… thus both sz111 and sz112 are viable sz’s for retreat (not that i’m being a pessimist here, but i am conscience of how my dice have been falling lately…) -
Scramble the fighters
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battle on… defenders will be sub, 5 dd, ca, cv, 5 ftr…
sz110
attackers…
sub/dd @ 2, ca/6 ftr @ 3, bb/2 tbmb/3 sbmb @ 4
Rolls: 2@2 7@3 6@4; Total Hits: 82@2: (5, 6)7@3: (2, 6, 1, 3, 5, 4, 3)6@4: (4, 3, 6, 2, 4, 5)call your casualties…
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1CV (2hits)
1SS (1hit\3)
5DD (5hits\8) -
1CV [2hits]
1SS [1hit\3]
5DD [5hits\8] -
kinda what i figured…
sz110
defenders…
sub @ 1, 5 dd/cv @ 2, ca @ 3, 5 ftr @ 4
Rolls: 1@1 6@2 1@3 5@4; Total Hits: 61@1: (3)6@2: (6, 5, 4, 5, 6, 1)1@3: (6)5@4: (1, 4, 4, 3, 3) -
nice shootin’ with the ftrs…
1. dbb
2. sub
3. dd
4. ca
5. ftr
6. ftrsz110
4 ftr @ 3, bb/2 tbmb/3 sbmb @ 4
Rolls: 4@3 6@4; Total Hits: 54@3: (6, 5, 4, 1)6@4: (5, 1, 4, 3, 2, 5)
vs
ca @ 3, 5 ftr @ 4
Rolls: 1@3 5@4; Total Hits: 31@3: (5)5@4: (2, 2, 6, 1, 5) -
ca, 4 ftrs lost by the allies…
2 ftr, tbmb lost by the axis…sz110
2 ftr @ 3, bb/tbmb/3 sbmb @ 4
Rolls: 2@3 5@4; Total Hits: 62@3: (3, 2)5@4: (1, 3, 3, 5, 1)
vs
ftr @ 4
Rolls: 1@4; Total Hits: 01@4: (5) -
sz110 cleared w/ loss of sub, dd, ca, 4 ftr, tbmb… 2 ftr, tbmb, 3 sbmb, dbb remain
scotland
6 inf @ 1, 3 inf/3 rtl @ 2, 6 arm @ 3
Rolls: 6@1 6@2 6@3; Total Hits: 46@1: (2, 5, 5, 2, 5, 2)6@2: (1, 3, 6, 5, 3, 6)6@3: (5, 3, 3, 2, 5, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
scotland taken w/out loss
noncombat
2 planes sz110 > sz111
cv sz112 > sz111
remaining planes > west germany
6 inf, 2 rtl, 3 mech france > west germany
11 inf, 6 rtl, 3 mech, 8 arm, aa baltic states > polanddeployment
3 inf, 4 rtl > west germany
7 inf, mech, 2 arm > east germanycollect
$57it was looking pretty good until that debacle in archangel… now the gerries are on the run. yamamoto has to get his act together. and fast…
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R9
Purchase $39
1mIC
5inf, 2tnkCM:
1inf Nov>Vyb (mt)
2inf Nov>Kar (mt)Bal (1inf)
3inf, 1fgt BelEpl (1inf)
10inf, 1art, 5tnk BelDice…
Bal rd1
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 3, 3)1@3: (4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
:x :x
Bal rd2
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 4)1@3: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)





