TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Result:
Yun taken, 1inf lost.
NCM: Per Map
Place Units:
4inf-Yun
Collect 5+1 saved +6 NO=12
UK3
London:
Purchase $36
1mIC
1TP
3inf, 2art
India:
Purchase $24
8inf
DOW: Japan, Irq
CM:
1inf Shn>Sia (mt)
1inf Hon>Ksi (mt)
1inf Cel>For (mt) via 1tp sz44>sz20
Irq (3inf)
3inf Cpr
1fgt, 1tac Ind
1mech, 1tnk, 1fgt, 1tac Egy
SZ125 (1SS)
1DD sz109
1fgt UK
Dice…
Irq rd1
A: 3inf, 1mech, 1tnk, 2fgt, 2tac
Rolls: 4@1 3@3 2@4; Total Hits: 64@1: (1, 6, 5, 1)3@3: (1, 2, 1)2@4: (3, 5)
D: 3inf
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)
SZ125 rd1
A: 1DD, 1fgt
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D: 1SS
Rolls: 1@1; Total Hits: 11@1: (1)
Results:
Sia, Ksi, For taken (mt)
Irq taken, no losses.
SZ125 Cleared, 1DD lost.
NCM: Per Map
Place Units:
1mIC-Cpr
2inf, 1art-SAF
1tp-SZ106
1inf, 1art-Que
8inf-India
Collect
London: 32+10 NO – 3 CRD = 39
India: 27+5 NO = 32
Anzac 3
Purchase $16
1CV
CM: None
NCM: Per Map
Place Units:
1CV-SZ54
Collect 14+10=24
Forgot to list DOW: Japan, Italy, Germany and any other bad guys.
@Emperor:
Collect
London: 32+10 NO – 3 CRD = 39
India: 27+5 NO = 32
italy holds alexandria… should london be $34?
yes, my bad, correct it on your next map.
no sweat… italian colors don’t really stand out in stark contrast to brits. and the no’s are hard to track when you have to look at “all original” territories. but i’m just yaking to keep from having to play italy’s turn… blech. il duce is not happy…
italy 3
purchase
cv, sub… spend $22
combat
egypt (inf)
6 inf, 4 rtl, mech, arm alexandria
trans-jordan ( )
inf greece via trn sz98 > sz99 > sz98
syria ( )
inf greece via trn sz98 > sz99 > sz98
tanganyika ( )
2 inf, rtl congo
inf kenya
egypt
2 inf/mech @ 1, 4 inf/4 rtl @ 2, arm @ 3
Rolls: 3@1 8@2 1@3; Total Hits: 13@1: (2, 4, 3)8@2: (4, 5, 3, 6, 1, 5, 6, 3)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5)
well, at least we didn’t waste a bunch of ammo…
noncombat
bb, 2 ca, 2 dd, trn, sub sz98 > sz95
2 ftr southern italy > sz95
4 inf, arm northern italy > southern italy
deployment
cv, sub > sz95
collect
$20 - $1 + $5 = $24
germany 4
purchase
5 inf, 2 rtl, arm, 2 ftr, trn… spend $56
combat
archangel (inf)
inf novgorod
ftr, tbmb poland
belarus (inf)
mech, arm baltic states
ftr poland
east poland (inf)
inf romania
inf hungary
sbmb west germany
archangel
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
belarus
mech @ 1, arm/ftr @ 3
Rolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (4, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
east poland
2 inf @ 1, sbmb @ 4
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 4)1@4: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5)
fouled one off, then struck out. lot of whiffs there…
archangel taken w/out loss
belarus
mech @ 1, arm/ftr @ 3
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
east poland
2 inf @ 1, sbmb @ 4
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
my boys have a name for those kinds of defensive rolls: “dad dice” … i see a lot of those at our dining room table… :wink:
belarus and east poland taken w/out loss
noncombat
sbmb east poland > east germany
ftr, tbmb archangel > novgorod
ftr belarus > novgorod
3 inf vyborgn > novgorod
3 mech, 2 arm baltic states > novgorod
2 inf poland > baltic states
5 inf, rtl east germany > hungary
2 arm east germany > romania
sub sz113 > sz125
remaining fleet sz113 > sz112
fleet sz115 > sz112
2 ftr west germany > egypt
ftr, tbmb west germany > southern italy
3 inf, rtl, arm west germany > france
3 inf, 2 rtl, arm france > southern france
deployment
3 inf > novgorod
trn > sz112
2 ftr > west germany
2 inf, 2 rtl, arm > west germany
collect
$49 + $5 (norway/sweden) + $5 (novgorod) = $59
well, only about my third game with the axis. i feel good about how it’s going, but there’s this nawing in my gut, and a little voice that keeps saying, “you’re forgetting about something… the hammer’s gonna fall.” but you gotta learn sometime…
my boys have a name for those kinds of defensive rolls: “dad dice” … i see a lot of those at our dining room table… :wink:
LOL…have to remember that one
well, only about my third game with the axis. i feel good about how it’s going, but there’s this nawing in my gut, and a little voice that keeps saying, “you’re forgetting about something… the hammer’s gonna fall.” but you gotta learn sometime…
I know the feeling!
enjoyable game… i appreciate it.
R4
Purchase $33
7inf, 2tnk
CM:
Bel (1mech, 1tnk)
3inf, 1art Smo
1fgt Rus
Arch (1inf)
1mech, 1tnk Bry
1inf Bel
Dice…
Bel rd1
A: 3inf, 1art, 1fgt
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 4)2@2: (3, 3)1@3: (4)
D: 1mech, 1tnk
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
Come on boys, kill the Hun!
Bel rd2
A: 2inf, 1art, 1fgt
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (3, 1)1@3: (2)
D: 1mech, 1tnk
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)