That’s what I thought. Thanks for clarifying!
Botider (Axis) vs EM (Allies) G40A2 +NO -Tech Gm2
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The rest to come later
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Change to US NCM. New Map
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China 8
Purchase $12
4infCM:
1inf She>Sui (mt)
1inf Kwe>Hop (mt)
1inf Kwe>Anh (mt)Kwa (2inf)
3inf, 1fgt YunDice…
Kwa rd1
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 5, 1)1@3: (1)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Results:
Sui, Hop, Anh taken (mt)
Kwa taken, no losses.NCM:
1fgt Kwa>YunPlace Units:
1inf-Kwe
3inf-YunCollect 9+6=15
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UK8
Western
Purchase $32
2DD, 1SS, 1fgtEastern:
Purchase $16
4artCM:
1inf Sik>Tsi (mt)TJ (1inf)
3inf, 2fgt, 2tac IrqDice…
TJ rd1
A: 3inf, 2fgt, 2tac
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (6, 3, 3)2@3: (1, 2)2@4: (5, 2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results:
Tsi taken (mt)
TJ taken, no losses.Activate Minors:
1mech Cpr>NprNCM: Per Map
Place Units:
4art-India
2DD, 1SS-SZ110
1fgt-UKCollect
Western: 33 – 3 = $30
Eastern: 17 -
Anz 8
Purchase $28
1fgt, 2inf, 2tnkCM:
1art Sum>Cel (mt) via 1tp sz41>sz44NCM: Per Map
Place Units:
2inf-Nsw
2tnk, 1fgt-QueCollect 21+10=31
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italy 8
purchase
7 inf, 2 rtl… spend $29combat
algeria (mech)
2 inf northern italy via trn sz95 > sz94
2 ca sz95 > sz94tunis (arm)
2 inf northern italy via trn sz95 > sz94
ca, bb sz98 > sz94morocco ( )
inf northern italy via trn sz95 > sz92 -
algeria
2 inf @ 1, 2 ca @ 3
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (6, 5)
vs
mech @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
tunis
2 inf @ 1, ca @ 3, bb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (2, 6)1@3: (5)1@4: (5)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (2)
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:roll: … the way my dice have been going for the last few days…
tunis…
inf @ 1
Rolls: 10@1; Total Hits: 210@1: (6, 3, 3, 6, 1, 1, 3, 4, 3, 5)
vs
arm @ 3
Rolls: 10@3; Total Hits: 210@3: (5, 2, 6, 2, 6, 5, 4, 4, 6, 4)
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that figures… can’t hit a 3 or a 4… costs me 6 dollars and transport. good grief…
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noncombat
dd sz92 > sz94
3 trn, cv, 2 ftr, sub sz98 > sz95deployment
3 inf > italy
4 inf, 2 rtl > northern italycollect
$28 -
not just a lot of choices here… a very small opening for any possible victory. germans must do the heavy lifting…
germany 9
purchase
10 inf, 4 rtl, mech, 2 arm… spend $62combat
sz110 (sub, 5 dd, ca, cv, 2 ftr, 5 trn)
sub sz125
ca, dd, bb, 2 ftr sz112
4 ftr, 2 tbmb, 3 sbmb west germanyscotland (inf)
9 inf, 3 rtl, 6 arm west germany via 9 trn sz112 > sz111need scramble orders for the 3 ftrs in england…
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technicality… but an important one…
the sub from sz125 comes thru sz111 to the battle
the boats from sz112 come directly to the battle
… thus both sz111 and sz112 are viable sz’s for retreat (not that i’m being a pessimist here, but i am conscience of how my dice have been falling lately…) -
Scramble the fighters
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battle on… defenders will be sub, 5 dd, ca, cv, 5 ftr…
sz110
attackers…
sub/dd @ 2, ca/6 ftr @ 3, bb/2 tbmb/3 sbmb @ 4
Rolls: 2@2 7@3 6@4; Total Hits: 82@2: (5, 6)7@3: (2, 6, 1, 3, 5, 4, 3)6@4: (4, 3, 6, 2, 4, 5)
call your casualties…
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1CV (2hits)
1SS (1hit\3)
5DD (5hits\8) -
1CV [2hits]
1SS [1hit\3]
5DD [5hits\8] -
kinda what i figured…
sz110
defenders…
sub @ 1, 5 dd/cv @ 2, ca @ 3, 5 ftr @ 4
Rolls: 1@1 6@2 1@3 5@4; Total Hits: 61@1: (3)6@2: (6, 5, 4, 5, 6, 1)1@3: (6)5@4: (1, 4, 4, 3, 3)
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nice shootin’ with the ftrs…
1. dbb
2. sub
3. dd
4. ca
5. ftr
6. ftrsz110
4 ftr @ 3, bb/2 tbmb/3 sbmb @ 4
Rolls: 4@3 6@4; Total Hits: 54@3: (6, 5, 4, 1)6@4: (5, 1, 4, 3, 2, 5)
vs
ca @ 3, 5 ftr @ 4
Rolls: 1@3 5@4; Total Hits: 31@3: (5)5@4: (2, 2, 6, 1, 5)