Botider (Axis) vs EM (Allies) G40A2 +NO -Tech Gm2

  • 2007 AAR League

    Grrrr….

    Sik rd2
    A: 2inf, 1mech, 1tnk
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 5)1@3: (1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    FIC rd1
    A: 1inf, 1fgt
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    Grrrr…

    FIC rd2
    A: 1inf, 1fgt
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Results:
    Tang taken (mt)
    Sik taken, no losses.
    FIC taken, no losses.

    NCM: Per Map

    Place Units:
    3inf, 1art-India
    1mIC-Irq
    1mech, 2tnk-Cpr
    1inf-Saf

    Collect
    Western Empire: $30
    Eastern Empire: 10-2 CRD=8

    EMvBotider_G40A2_Gm2_05Fbritain.AAM

  • 2007 AAR League

    Anzac5
    Purchase $24
    1fgt, 1tac
    Save $3

    CM:
    2inf Que>Cel (mt) via 1tp sz54>sz44

    NCM: Per Map

    Collect 13+5+3saved=21

    EMvBotider_G40A2_Gm2_05Ganzac.AAM

  • 2007 AAR League

    glad we could help with stellar 1-for-10 shooting on defense…  :cry:

  • 2007 AAR League

    italy 5


    purchase
    4 inf, rtl, arm, trn… spend $29

    combat
    tobruk (inf)
    inf, rtl libya
    inf, arm southern italy via trn sz96 > sz95
    2 ftr sz96

    tunis ( )
    arm algeria blitzes thru to libya

    dice…
    tobruk
    inf @ 1, inf/rtl @ 2, arm/2 ftr @ 3
    DiceRolls: 1@1 2@2 3@3; Total Hits: 31@1: (2)2@2: (5, 5)3@3: (1, 2, 3)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    tobruk taken w/out loss

    noncombat
    2 ftr tobruk > trans-jordan
    3 inf, arm egypt > trans-jordan
    arm alexandria > trans-jordan
    inf, rtl malta > trans-jordan via trn sz96 > sz98
    2 sub, ca, bb, trn, dd sz94 > sz98
    cv, ca, dd sz96 > sz98
    tbmb southern italy > trans-jordan
    3 inf, rtl kenya > ethiopia

    deployment
    2 inf, rtl > egypt
    2 inf, arm > northern italy
    trn > sz95

    collect
    $35

    EMvBotider_G40A2_Gm2_05Hitaly.AAM

  • 2007 AAR League

    Correction to Italy Income, you took the NO for controlling all of N. Africa, but you don’t control Morocco.
    21+10NO-1CRD=30

    Will update on next map.

  • 2007 AAR League

    France does nothing.

    EMvBotider_G40A2_Gm2_05Zfrance.AAM

  • 2007 AAR League

    good catch on italy NO … the tank couldn’t go both ways, so there was no way to get that NO. i just didn’t see it…

    germany 6


    purchase
    2 inf, 3 mech, 6 arm… spend $54, save $5

    combat
    east poland (2 inf, rtl)
    5 inf, 2 rtl, arm poland
    4 inf, rtl hungary
    6 inf, 2 rtl, 3 arm romania

    belarus (2 inf, arm)
    2 inf, rtl volgograd
    3 inf, 2 rtl, 3 mech, 3 arm archangel

  • 2007 AAR League

    east poland
    10 inf @ 1, 5 inf/5 rtl @ 2, 4 arm @ 3
    DiceRolls: 10@1 10@2 4@3; Total Hits: 1210@1: (5, 4, 5, 2, 5, 1, 1, 4, 1, 4)10@2: (5, 5, 1, 2, 1, 2, 5, 2, 3, 1)4@3: (2, 2, 2, 5)
    vs
    2 inf/rtl @ 2
    DiceRolls: 3@2; Total Hits: 13@2: (6, 4, 2)

    belarus … bring the ftr from volgograd as well,… he ain’t got nothin’ better to do —
    5 inf @ 1, 3 mech/3 rtl @ 2, 3 arm/ftr @ 3
    DiceRolls: 5@1 6@2 4@3; Total Hits: 85@1: (6, 1, 3, 2, 6)6@2: (6, 1, 1, 5, 1, 1)4@3: (3, 1, 5, 1)
    vs
    2 inf @ 2, arm @ 3
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (2)

  • 2007 AAR League

    east poland and belarus taken w/ loss of inf in each…

    noncombat
    ftr belarus > volgograd
    2 ftr southern italy > hungary
    fleet sz110 > sz112
    fleet sz114 > sz112
    3 inf, rtl, arm east germany > hungary
    aa poland > east poland
    2 arm southern italy > west germany
    inf southern italy boards italian trn sz95

    deployment
    3 arm > volgograd
    2 inf > west germany
    3 mech, 3 arm > east germany

    collect
    $59 + $5 saved = $64

    i assumed the damaged german bb could be repaired at the italian-held normandy shipyard. if the naval base has to be held by the specific country that is repairing the ship (not simply an ally), then the bb in sz112 is still damaged…

    EMvBotider_G40A2_Gm2_06Agermany.AAM


  • @Botider:

    i assumed the damaged german bb could be repaired at the italian-held normandy shipyard. if the naval base has to be held by the specific country that is repairing the ship (not simply an ally), then the bb in sz112 is still damaged…

    Yes, ships can repair and gain extra movement from an allied Naval Base, just like allied planes can use the airbase.


  • R6
    Purchase $34
    4inf, 1art, 3tnk

    CM:
    Archangel (2inf)
    1inf Smo
    1inf Volo
    1tnk, 1fgt Bry

    Dice…
    Archangel rd1
    A: 2inf, 1tnk, 1fgt
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 6)2@3: (4, 5)
    D: 2inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • Archangel rd2
    A: 1tnk, 1fgt
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Results:
    Archangel taken, 2inf lost.

    NCM: Per Map

    Place Units:
    3inf-Sukr
    1inf, 1art, 3tnk-Russia

    Collect 31+5=36

    EMvBotider_G40A2_Gm2_06Brussia.AAM

  • 2007 AAR League

    Pardon the delay… wrestling with kidney stones the last few days…  :-P

  • 2007 AAR League

    japan 6


    purchase
    3 inf, sub, 2 dd, cv, bb… spend $67

    combat
    celebes (2 inf)
    inf sumatra via trn sz41 > sz44
    inf java via trn sz42 > sz44
    4 ftr, 4 tbmb sz42

    sz44 (trn)
    fleet sz42

    yunnan (3 inf)
    2 inf, 2 tbmb hunan
    2 sbmb hainan

    kweichow (inf)
    9 inf, rtl anhwe
    inf shensi
    inf hopei

  • 2007 AAR League

    celebes
    2 inf @ 1, 4 ftr @ 3, 4 tbmb @ 4
    DiceRolls: 2@1 4@3 4@4; Total Hits: 62@1: (3, 4)4@3: (5, 2, 4, 3)4@4: (4, 1, 2, 1)
    vs
    2 inf @ 2
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    sz44
    cleared…

    yunnan
    2 inf @ 1, 2 tbmb @ 3, 2 sbmb @ 4
    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 4)2@3: (2, 5)2@4: (3, 1)
    vs
    3 inf @ 2
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 1)

    kweichow
    10 inf @ 1, inf/rtl @ 2
    DiceRolls: 10@1 2@2; Total Hits: 310@1: (6, 2, 5, 2, 1, 4, 1, 1, 6, 2)2@2: (4, 4)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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