@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Botider (Axis) vs EM (Allies) G40A2 +NO -Tech Gm2
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cleared… bb takes hit
normandy
inf @ 1, inf/rtl @ 2, arm/ftr @ 3, tbmb @ 4
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (4)2@2: (3, 1)2@3: (5, 4)1@4: (1)
vs
2 inf @ 2, arm @ 3, ftr @ 4
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 4)1@3: (1)1@4: (3)
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both lose 2 inf…
normandy
rtl @ 2, arm/ftr @ 3, tbmb @ 4
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (6, 3)1@4: (6)
vs
arm @ 3, ftr @ 4
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
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yeah, this is the exact place where things went south against jen, too… ftr, tbmb retreat…
france
7 inf/mech @ 1 2 inf/mech/rtl @ 2, 4 arm/ftr @ 3, tbmb @ 4
Rolls: 7@1 4@2 5@3 1@4; Total Hits: 67@1: (5, 5, 1, 5, 5, 6, 5)4@2: (3, 3, 1, 2)5@3: (4, 6, 1, 3, 4)1@4: (1)
vs
7 inf/2 rtl @ 2, 2 arm @ 3, ftr @ 4
Rolls: 9@2 2@3 1@4; Total Hits: 29@2: (4, 5, 1, 3, 3, 4, 5, 4, 5)2@3: (6, 6)1@4: (2)
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your defenders look more like mine…
france
5 inf/mech @ 1, 2 inf/mech/rtl @ 2, 4 arm/ftr @ 3, tbmb @ 4
Rolls: 5@1 4@2 5@3 1@4; Total Hits: 55@1: (1, 3, 5, 4, 3)4@2: (5, 6, 1, 4)5@3: (6, 3, 1, 1, 5)1@4: (6)
vs
inf/2 rtl @ 2, 2 arm @ 3, ftr @ 4
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (6, 3, 3)2@3: (5, 3)1@4: (6)
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they’re fighting like… frenchmen! :wink:
france
4 inf/mech @ 1, 2 inf/mech/rtl @ 2, 4 arm/ftr @ 3, tbmb @ 4
Rolls: 4@1 4@2 5@3 1@4; Total Hits: 74@1: (1, 4, 3, 2)4@2: (6, 2, 2, 6)5@3: (3, 2, 4, 2, 1)1@4: (6)
vs
ftr @ 4
Rolls: 1@4; Total Hits: 01@4: (6)
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france taken w/ loss of 3 inf…
yugoslavia
7 inf @ 1, 2 inf/2 rtl @ 2, 3 arm @ 3
Rolls: 7@1 4@2 3@3; Total Hits: 47@1: (2, 2, 2, 6, 5, 5, 3)4@2: (4, 3, 1, 2)3@3: (2, 4, 1)
vs
5 inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
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sorry… 4 more inf on defense…
Rolls: 4@2; Total Hits: 24@2: (4, 1, 1, 6)
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4 yugos killed, 2 germans killed…
yugoslavia
5 inf @ 1, 2 inf/2 rtl @ 2, 3 arm @ 3
Rolls: 5@1 4@2 3@3; Total Hits: 55@1: (4, 1, 4, 3, 3)4@2: (2, 1, 2, 5)3@3: (6, 3, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
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yugoslavia taken w/ loss of 3 inf
well, it’d be nice for us to have a game where the dice are fairly even, but you got robbed badly in france and in the sea battles in that encounter. 'course, it’s early,…
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noncombat
ftr, tbmb sz111 > sz112
ftr, tbmb, sbmb sz111 > w germany
ftr, tbmb sz112 > w germany
ftr normandy > s italy
tbmb normandy > w germany
ftr, tbmb france > s italy
trn sz113 > sz112
2 inf denmark > w germany
inf norway > finland
10 inf, 3 rtl, aa germany > w poland > germany
inf romania > bulgariadeployment
cv, ss, dd > sz112collect
$39 + $5 (norway, sweden, et.al.) + $5 (peace w/ ussr) + $19 plundered = $68 -
The Opening round is always a slaughter, I dread it. Can’t wait till we get to round 2 :-P
R1
Purchase $37
1CV, 1DD, 1TP
2infNCM: Per Map
Place Units:
1CV, 1DD, 1TP-SZ115
2inf-SukrCollect $37
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@Emperor:
The Opening round is always a slaughter, I dread it. Can’t wait till we get to round 2 :-P
well, one way or the other, it seems. i have no german army left against jen…
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japan 1
purchase
inf, rtl, trn, minor ic… spend $26combat
chahar ( )
2 inf, rtl jeholanhwe ( )
3 inf, rtl shantung
3 inf, rtl kiangsuyunnan (4 inf)
3 inf, rtl kwangsi
ftr, tbmb kiangsu
2 sbmb japanhunan (2 inf)
3 inf, rtl kiangsi
ftr formosa
ftr, tbmb manchuria -
chahar and anhwe taken w/out opposition
hunan
2 inf @ 1, inf/rtl @ 2, 2 ftr @ 3, tbmb @ 4
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 6)2@2: (6, 4)2@3: (2, 1)1@4: (4)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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hunan taken w/out loss
yunnan
2 inf @ 1, inf/rtl @ 2, ftr @ 3, tbmb/2 sbmb @ 4
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (3, 3)2@2: (6, 3)1@3: (1)3@4: (2, 3, 5)
vs
4 inf @ 2
Rolls: 4@2; Total Hits: 04@2: (5, 3, 6, 4)
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3 chinese killed
yunnan
2 inf @ 1, inf/rtl @ 2, ftr @ 3, tbmb/2 sbmb @ 4
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (6, 1)2@2: (1, 4)1@3: (6)3@4: (4, 5, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
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yunnan taken w/out loss
noncombat
2 sbmb, ftr, tbmb yunnan > kwangsi
2 ftr, tbmb hunan > kwangsi
6 inf, rtl, mech, aa manchuria > jehol
4 inf korea > manchuria
ftr, tbmb manchuria > shantung
ftr korea > manchuria
ftr okinawa > shantung
inf, arm japan > kiangsu via trn sz6 > sz19
inf, rtl japan > kiangsu via trn sz19 > sz6 > sz19
2 inf japan > korea via trn sz20 > sz6
ftr, tbmb japan > shantung
ca sz20 > sz19
cv, ftr, tbmb, bb, ca, dd sz6 > sz33
aa manchuria > amurdeployment
inf, rtl > japan
trn > sz6
minor ic > kiangsucollect
$30 + $10 (not at war with us) = $40btw… can you point me to latest map module. i understand there is one that calcs convoy disruption, but i don’t think i have it (at least, i don’t see it on my map)… thanks.
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btw… can you point me to latest map module. i understand there is one that calcs convoy disruption, but i don’t think i have it (at least, i don’t see it on my map)… thanks.
You need the latest Abattlemap.exe, here it is. Change the file name from Abattlemap-Copy.txt to Abattlemap.exe
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thanks!
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Hmmmm… overwrote old battlemap.exe file… now battlemap won’t run at all. what’d i do wrong??