TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Yun rd2
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
Results:
Yun taken, 1inf lost.
NCM:
1fgt Yun>Bur
Place Units:
3inf-Sze
Collect 3+6NO+1Saved=10
UK5
Western Empire:
Purchase $31
1mIC
1inf, 1mech, 2tnk
Eastern Empire:
Purchase $13
3inf, 1art
CM:
1inf Rho>Tang (mt)
Sik (1inf)
2inf, 1mech, 1tnk Sze
Fic (1inf)
1inf Sia
1fgt Ind
Dice…
Sik rd1
A: 2inf, 1mech, 1tnk
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 2)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Grrrr….
Sik rd2
A: 2inf, 1mech, 1tnk
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
FIC rd1
A: 1inf, 1fgt
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Grrrr…
FIC rd2
A: 1inf, 1fgt
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
Results:
Tang taken (mt)
Sik taken, no losses.
FIC taken, no losses.
NCM: Per Map
Place Units:
3inf, 1art-India
1mIC-Irq
1mech, 2tnk-Cpr
1inf-Saf
Collect
Western Empire: $30
Eastern Empire: 10-2 CRD=8
Anzac5
Purchase $24
1fgt, 1tac
Save $3
CM:
2inf Que>Cel (mt) via 1tp sz54>sz44
NCM: Per Map
Collect 13+5+3saved=21
glad we could help with stellar 1-for-10 shooting on defense… :cry:
italy 5
purchase
4 inf, rtl, arm, trn… spend $29
combat
tobruk (inf)
inf, rtl libya
inf, arm southern italy via trn sz96 > sz95
2 ftr sz96
tunis ( )
arm algeria blitzes thru to libya
dice…
tobruk
inf @ 1, inf/rtl @ 2, arm/2 ftr @ 3
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (2)2@2: (5, 5)3@3: (1, 2, 3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5)
tobruk taken w/out loss
noncombat
2 ftr tobruk > trans-jordan
3 inf, arm egypt > trans-jordan
arm alexandria > trans-jordan
inf, rtl malta > trans-jordan via trn sz96 > sz98
2 sub, ca, bb, trn, dd sz94 > sz98
cv, ca, dd sz96 > sz98
tbmb southern italy > trans-jordan
3 inf, rtl kenya > ethiopia
deployment
2 inf, rtl > egypt
2 inf, arm > northern italy
trn > sz95
collect
$35
Correction to Italy Income, you took the NO for controlling all of N. Africa, but you don’t control Morocco.
21+10NO-1CRD=30
Will update on next map.
France does nothing.
good catch on italy NO … the tank couldn’t go both ways, so there was no way to get that NO. i just didn’t see it…
germany 6
purchase
2 inf, 3 mech, 6 arm… spend $54, save $5
combat
east poland (2 inf, rtl)
5 inf, 2 rtl, arm poland
4 inf, rtl hungary
6 inf, 2 rtl, 3 arm romania
belarus (2 inf, arm)
2 inf, rtl volgograd
3 inf, 2 rtl, 3 mech, 3 arm archangel
east poland
10 inf @ 1, 5 inf/5 rtl @ 2, 4 arm @ 3
Rolls: 10@1 10@2 4@3; Total Hits: 1210@1: (5, 4, 5, 2, 5, 1, 1, 4, 1, 4)10@2: (5, 5, 1, 2, 1, 2, 5, 2, 3, 1)4@3: (2, 2, 2, 5)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (6, 4, 2)
belarus … bring the ftr from volgograd as well,… he ain’t got nothin’ better to do —
5 inf @ 1, 3 mech/3 rtl @ 2, 3 arm/ftr @ 3
Rolls: 5@1 6@2 4@3; Total Hits: 85@1: (6, 1, 3, 2, 6)6@2: (6, 1, 1, 5, 1, 1)4@3: (3, 1, 5, 1)
vs
2 inf @ 2, arm @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (2)
east poland and belarus taken w/ loss of inf in each…
noncombat
ftr belarus > volgograd
2 ftr southern italy > hungary
fleet sz110 > sz112
fleet sz114 > sz112
3 inf, rtl, arm east germany > hungary
aa poland > east poland
2 arm southern italy > west germany
inf southern italy boards italian trn sz95
deployment
3 arm > volgograd
2 inf > west germany
3 mech, 3 arm > east germany
collect
$59 + $5 saved = $64
i assumed the damaged german bb could be repaired at the italian-held normandy shipyard. if the naval base has to be held by the specific country that is repairing the ship (not simply an ally), then the bb in sz112 is still damaged…
i assumed the damaged german bb could be repaired at the italian-held normandy shipyard. if the naval base has to be held by the specific country that is repairing the ship (not simply an ally), then the bb in sz112 is still damaged…
Yes, ships can repair and gain extra movement from an allied Naval Base, just like allied planes can use the airbase.
R6
Purchase $34
4inf, 1art, 3tnk
CM:
Archangel (2inf)
1inf Smo
1inf Volo
1tnk, 1fgt Bry
Dice…
Archangel rd1
A: 2inf, 1tnk, 1fgt
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 6)2@3: (4, 5)
D: 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Archangel rd2
A: 1tnk, 1fgt
Rolls: 2@3; Total Hits: 12@3: (4, 2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
Results:
Archangel taken, 2inf lost.
NCM: Per Map
Place Units:
3inf-Sukr
1inf, 1art, 3tnk-Russia
Collect 31+5=36