Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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Well, they ARE Chinese! If you lined em all up and walked them past you in a parade, you would NEVER reach the end of the Parade!
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Map with builds
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okay… good, you caught the british tanks in india… for a second i was all excited until i realized you forgot to place them, too. :-P
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okay… good, you caught the british tanks in india… for a second i was all excited until i realized you forgot to place them, too. :-P
Yea…need those! lol.
Watch for those American ships off the coast of Suriname (North of Brazil) they can pummel your Japanese fleet if you move it SE.
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yes, unfortunately i have seen that. the american fleet has nearly-nuclear capability… they are everywhere! only chance is to try to catch the russians leaning the wrong way, but the bottleneck in the middle east is proving a tough go.
i’m sure play testing resulted in the ipc values of those various countries between egypt and india. if italy could build a major ic somewhere in the south-eastern mediterranean (egypt or iraq), the game would be over quickly. or if the british ic in india was minor… but then, those things would change the dynamic very quickly and make relatively unimportant territories suddent the key strategic places in the game.
game still tilts allies without a bid, although i think the axis can win about 1 in 4 games given fairly even dice. it is just so far to moscow… jeez… if the u.s. goes full pacific from the outset, i don’t see how the axis can win, barring freakish dice…
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They wouldnt be able too anyway, since none of the territories would be Italian nationality, but only conquered lands.
I would like to see Libya increased from 1 IPC to 2 IPC so that Italy can build a minor complex in N. Africa, however.
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Just a game reminder
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haven’t forgotten… a crazy weekend complete with kidney stones! :/
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italy 13
purchase
7 inf, rtl, 6 arm… spend $61combat
caucasus (13 inf, 2 rtl, mech, 10 arm)
14 inf, 7 rtl, 9 arm, ftr, tbmb northwest persiairaq (2 inf)
3 inf, tbmb syria -
caucasus
7 inf @ 1, 7 inf/7 rtl @ 2, 9 arm/ftr @ 3, tbmb @ 4
Rolls: 7@1 14@2 10@3 1@4; Total Hits: 127@1: (1, 4, 6, 2, 2, 1, 6)14@2: (5, 4, 4, 5, 5, 4, 1, 2, 2, 3, 5, 1, 5, 3)10@3: (2, 4, 5, 5, 5, 2, 4, 1, 3, 2)1@4: (1)
vs
13 inf/2 rtl/mech @ 2, 10 arm @ 3
Rolls: 16@2 10@3; Total Hits: 1116@2: (6, 1, 2, 2, 1, 1, 6, 5, 5, 4, 3, 2, 5, 5, 3, 1)10@3: (3, 4, 5, 5, 5, 3, 3, 4, 2, 4) -
12 russian infantry killed,… 11 italian infantry killed
caucasus
3 inf/7 rtl @ 2, 9 arm/ftr @ 3, tbmb @ 4
Rolls: 10@2 10@3 1@4; Total Hits: 1210@2: (6, 4, 4, 2, 4, 2, 2, 3, 2, 4)10@3: (5, 3, 2, 3, 1, 4, 3, 1, 4, 1)1@4: (4)
vs
inf/2 rtl/mech @ 2, 10 arm @ 3
Rolls: 4@2 10@3; Total Hits: 94@2: (4, 1, 1, 1)10@3: (1, 2, 5, 5, 3, 2, 5, 1, 5, 1) -
wow,… well above average on both sides…
russians lose inf, 2 rtl, mech and 8 arm
italians lose 3 inf, 6 rtlcaucasus
rtl @ 2, 9 arm/ftr @ 3, tbmb @ 4
Rolls: 1@2 10@3 1@4; Total Hits: 61@2: (2)10@3: (6, 3, 4, 1, 4, 5, 1, 2, 3, 5)1@4: (5)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 12@3: (5, 3) -
caucasus taken w/ 9 arm
iraq
3 inf @ 1, tbmb @ 3
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 5, 1)1@3: (5)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
iraq taken w/out loss
noncombat
ftr, tbmb caucasus > syria
tbmb iraq > egypt
arm syria > northwest persia
arm nigeria > fea
2 inf congo > fea
2 inf, rtl south africa > rhodesia
2 inf algeria > gibraltar via trn sz94 > sz92
2 inf northern italy > gibraltar via trn sz95 > sz92
4 sub, 3 dd, ca sz95 > sz94
dd sz95 > sz91
bb, ca, 2 dd sz99 > sz98
4 inf, 2 arm northern italy > egypt via 3 trn sz95 > sz98
4 trn sz99 > sz95deployment
2 inf, arm > south africa
5 inf, rtl, 2 arm > northern italy
3 arm > egyptcollect
$61 -
1 change… dd does not go to sz91, but to sz94. no italian boats in sz91
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germany 14
purchase
9 inf, 5 rtl, arm, ftr, 2 sub… spend $75combat
baltic states (inf)
2 inf, rtl poland
arm east germanydice…
baltic states
inf @ 1, inf/rtl @ 2, arm @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 5)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
baltic states taken w/out loss
noncombat
3 inf, arm west germany > gibraltar via 2 trn sz112 > sz91
ftr sz112 > gibraltar
3 sub, 4 dd, bb, ca, cv, tbmb sz112 > sz109
sub sz125 > sz110
forces east poland > belarus
inf romania > east poland
mech east germany > baltic states
8 inf east germany > west germany
2 ftr, 2 tbmb, sbmb east germany > england
3 inf, 2 ftr, tbmb novgorod > belarus
trn sz114 > sz112deployment
3 rtl > novgorod
2 inf, ftr > england
2 sub > sz105
7 inf, 2 rtl, arm > east germanycollect
$76it looks sooooo good … and it’s soooooo rotten. what a bizarre game…
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Russia:
Buy(27)
- 9 Infantry
Combat Moves:
Infantry to Amur
Armor to Sak/SibNCM:
Infantry to Bessarabia
Infantry to Rostov
55 Infantry, 5 Artillery Russia
10 Infantry to Tam
5 Armor, 4 Fighters, Tactical Bomber to VolgorodBuild: 1 Infantry to S. Ukraine
Build: 3 Infantry in Volgorod
Build: 5 Infantry in RussiaCollect: 27 IPC
If you can get Japan done soon, I can get it when I get back from getting the Kids from Summer Camp.
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japan 14
purchase
nonecombat
amur (inf)
35 inf, 9 rtl, 2 mech, 3 arm manchuriadice…
amur
28 inf @ 1…
Rolls: 28@1; Total Hits: 328@1: (3, 1, 4, 3, 3, 6, 2, 2, 5, 4, 6, 6, 5, 4, 5, 5, 6, 4, 1, 4, 4, 4, 5, 5, 4, 5, 3, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
taken w/ loss of inf
noncombat
fleet sz10 > sz28
dd sz1 > sz11deployment
nonecollect
$2 + $14 saved = $16





