TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Australia:
Buy(15)
Combat Moves:
NCM:
2 Fighters, Carrier, Cruiser, Submarine, Destroyer, Transport from SZ 56 to SZ 54
Fighter from W. Australia to Queensland
2 Destroyers from SZ 62 to SZ 54
Submarine from SZ 47 to SZ 54
3 Infantry, 2 Artillery from W. Australia to S. Australia
AA Gun from New South Wales to Queensland
Collect: 15 Saved + 10 TT = 25 IPC
on the sbr of japan… my 2 japanese ftrs would have defended against the bombing run since your bomber was unescorted over tokyo. you can:
- scratch the damage if you would not have flown the mission under those conditions, or
- roll my ftrs and see if the bomber is shot down… they hit on 2.
you’re call.
Scratching, wasn’t aware of escorts. So if I had brought 4 fighters with me, you could not have escorted, or would have not elected to escort?
You need a map
@Cmdr:
Scratching, wasn’t aware of escorts. So if I had brought 4 fighters with me, you could not have escorted, or would have not elected to escort?
from alpha+2 rules (that you sent me, by the way) :wink:
SBR procedure:
• Escorts (fighters flying with the strategic bombers) fire @ 1, and interceptor (defending fighters) casualties are immediately removed.
• Strategic bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
• Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
• The target fires its AA defenses at the attacking aircraft - @1
• Surviving bombers attack their target, looking for the highest number possible.
The bolded part, to me, makes sbrs almost an afterthought in this game. it’s just too risky if there are fighters present, even if you can send escorts. all it takes is one hit to take down your strategic bomber. now, sbrs against naval and air bases are another matter, and if there aren’t defending aircraft, you can do some major damage there… taking away that extra movement point is critical, especially in an ocean as large as the pacific.
Your choice noted… Japan IC has no damage.
Yes. I knew there was a reason I just didn’t engage in SBRs anymore…despite them actually being profitable.
italy 6
purchase
4 inf, rtl, arm, 4 trn… spend $50
combat
fea (inf)
inf sudan
tbmb trans-jordan
southwest africa ( )
arm south africa blitzes and back
dice…
fea
inf @ 1, tbmb @ 3
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5)
fea
inf @ 1, tbmb @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
okay… italians + lunchtime = lethargic effort…
fea cleared, but not taken. i believe that’s the last french unit on the board. for now.
noncombat
tbmb fea > sudan
2 inf, rtl tanganyika > kenya
inf, arm syria > trans-jordan
rtl iraq > trans-jordan
inf, rtl morocco > egypt via trn sz92 > sz98
inf, rtl morocco > trans-jordan via trn sz92 > sz98
2 inf northern italy > egypt via trn sz95 > sz98
inf northern italy > trans-jordan via trn (w/ german inf aboard) sz95 > sz98
inf, arm northern italy > tobruk via trn sz98 > sz97 > sz96
2 ftr, tbmb morocco > gibraltar
2 dd, sub sz92 > sz98
inf, 2 rtl yugoslavia > romania
deployment
2 trn > sz71
2 trn > sz95
4 inf, rtl, arm > northern italy
collect
$32 + $17 (NO) = $49
workin’ on germany 7…
germany 7
purchase
8 inf, 2 rtl, ftr, 2 sub… spend $54
combat
norway (2 inf, rtl)
5 inf, rtl, 2 arm west germany / 4 inf, 2 rtl east germany via 6 trn sz112 > sz113
bb, ca sz112 > sz113 for bombardment
sz114 (dd)
sub sz112
ftr, 2 tbmb east germany
ftr west germany
east poland (2 inf)
inf poland
inf romania
ftr, tbmb, sbmb east germany
sz91 (ca)
2 sub sz102
2 sub sz90
sz83 (trn)
sub sz87
norway
6 inf @ 1, 3 inf/3 rtl @ 2, 2 arm/ca @ 3, bb @ 4
Rolls: 6@1 6@2 3@3 1@4; Total Hits: 56@1: (6, 5, 1, 6, 6, 4)6@2: (5, 5, 2, 6, 6, 1)3@3: (1, 4, 5)1@4: (2)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6)
east poland
2 inf @ 1, ftr @ 3, tbmb/sbmb @ 4
Rolls: 2@1 1@3 2@4; Total Hits: 12@1: (3, 6)1@3: (4)2@4: (2, 6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (4, 1)
sz83 cleared…
norway taken w/out loss
russians in east poland fight ferociously…
east poland
inf @ 1, ftr @ 3, tbmb/sbmb @ 4
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (4)1@3: (5)2@4: (2, 2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
no wonder germany lost the war… east poland cleared by held.
sz114
sub @ 2, 2 ftr @ 3, 2 tbmb @ 4
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (1)2@3: (6, 5)2@4: (6, 3)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
sz91
4 sub @ 2
Rolls: 4@2; Total Hits: 14@2: (3, 3, 1, 6)
vs
ca @ 3
Rolls: 1@3; Total Hits: 01@3: (5)
Germany didn’t “lose” they have redeployed from military forces to banking. ^_~
yeah, they fight like bankers, too!
sz114 cleared w/ loss of sub
sz91 cleared w/out loss
good defense!
noncombat
2 ftr, 2 tbmb sz114 > west germany
ftr, tbmb, sbmb e poland > east germany
dd sz112 > sz113
ac, tbmb sz112 > sz110
ftr sz112 > gibraltar
inf sz98 (aboard italian trn) > egypt
deployment
2 sub > sz109
8 inf, 2 rtl > east germany
ftr > sz110
collect
$47 + $5 (egypt) + $5 (london) = $57
Russia:
Buy(49)
Combat Moves:
MI from N. Ukraine to Hungary
TWOL, mt
NCM:
7 Infantry, 2 Artillery, 2 ARmor, 2 Fighters, Tacitical Bomber, AA Gun to Novgorod
Infantry form Blatic States to E. Poland
3 Infantry from Novgorod to Belarus
3 Infantry from Russia to Bryansk
11 Infatnry from S. Ukraine to N. Ukraine
3 INfantry from Volgorod to Caucasus
Armor from S. Ukraine to Caucasus
2 armor from N. Ukraine to S. Ukraine
8 Infantry from KAN to TIM
AA GUn from TIM to KAN
2 Fighters, Tactical Bomber to Muskva
Battleship to SZ 114
Build: 3 Infantry in Novgorod
Build: 3 Infantry in S. Ukraine
Build: 7 Infantry, Fighter in Russia
Collect: 45 IPC
can a mech inf blitz by itself? or does it have to be paired with a tank?
It didn’t blitz. It went through Russian controlled E. Poland into German controlled Hungary, which is a legal move without being paired.
I’ve had that fight before (with me arguing it cannot!) and Krieg shot me down.
@Cmdr:
It didn’t blitz. It went through Russian controlled E. Poland into German controlled Hungary, which is a legal move without being paired.
I’ve had that fight before (with me arguing it cannot!) and Krieg shot me down.
i know. i’ve had the same argument (and i was on your side). at this point i am totally confused about how mech inf works, so i will concede the point and move on. my bet is that if you posted a poll on these boards and asked people to define how mech inf work, you’d get a myriad of answers. i don’t think there’s much consensus… in another one of my games your move above would be hotly contested, but it’s not a big deal to me.
except… that now i have to play japan. yuck. what a mess…
as a 6-year-old would say, “this no fair. you’re just trying to win.”
japan 7
purchase
3 inf, 4 sub, 2 dd, minor ic
combat
ceylon ( )
inf, arm java via trn sz42 > sz39
sz19 (dd)
sub, 3 ftr, 3 tbmb sz6
sz18 (dd)
sub, 2 tbmb sz6
2 ftr, tbmb japan
ftr korea
the sub search for destroyers commences… a little competion among the flyboys…
sz19 - squadron #1
sub @ 2, 3 ftr @ 3, 3 tbmb @ 4
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (5)3@3: (5, 5, 3)3@4: (2, 2, 3)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
sz18 - squadron #2
sub @ 2, 3 ftr @ 3, 3 tbmb @ 4
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (6)3@3: (2, 4, 6)3@4: (1, 4, 6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
Destroyers: Also known as designated casualties.