@Eric-Poppleton well I tried it by myself some and it sorta worked. My goal was to get my buddies into the game and try it with them but we’re still in the learning phase-figured it’s only a valid test if they have developed strategies in the normal game
ANZAC as an Axis power
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I have been thinking about making ANZAC an Axis ally of Japan to create some fresh game play and Pacific balance. I would make them neutral to begin the game and allow them to DW on their 3rd turn. There is alot of variants to this adjustment. Any ideas on how this might work?
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Easy Axis win, unless you change the VC rule.
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Yes…. There would be lots of changes needed, but how cool would it be to have a second axis power in the Pacific. Right now the japs are against Russia, China, UK, France, ANZAC and the US. If ANZAC were an axis power the sides would be 4 for Axis and 5 for Allies.
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I would start by switching all ANZAC units outside of aussi and new Zealand territories with French forces.





