Alright here are political rules, along with rule changes:
EDIT: Neutral Territories
Areas with no set up documented are strict neutrals unless otherwise stated. There values remain the same, and that value also represents the ammount of infantry defending the territory. Like Greater Southern Germany or India. Territories who are neutral in 1940 and still are, retain their regular infantry defense. That includes areas like Saudi Arabia, and Finland, or Afghanistan. There is no penalty for attacking neutrals, other than if the infantry defending survive, they are usable by other side. Pacific islands that are French, American, or British reamain under their control and are their territories.
EDIT: Game Start
The only ones at war at the games start are Africa and France over Algeria, made to represent the Algerian war for independance. All other nations are not and its up to the players to start the conflict.
EDIT: Victory Conditons
To acheive Victory, the west must control Shanghai, Moscow, and capture all original Warsaw Pact territories (Poland, East Germany, Romania, Bulgaria, Hungary Etc. This also renders the Warsaw Pact unable to purchase units and collect income, just like losing its capital if it had one).
The East must control Washington D.C, Paris, London, Sydney and capture all original NATO territories ( West Germany, Holland-Belgium, Turkey, Spain, Etc. This also renders NATO unable to purchase units or collect income, just like losing its captial if it had one) excluding African ones.
PRC capital is Shanghai.
Russia is Moscow.
France is Paris.
U.K is London.
U.S is Washington D.C.
Pacific Allies is Sydney.
Africa has no capital and is out of the game once losing all its territories in Africa.
EDIT: Areas such as Korea and French Indochina have enemy factions controlling them. This is meant to represent North vs. South situations. The Pacific Allies and China both collect the said territories income. Its not divided or anything. They both recieve the territories regular income. If one attacks the other, National production does not increase for the victor, but decreases for the loser.
U.S, U.K, France, and NATO are drawn together under the mutual defence pact which is NATO. Any attack on one of these members is a declaration of war on all members. If a member of NATO attacks on its own, independant of the other members, the other individual members are not drawn to war unless they wish it.
Warsaw Pact and The Soviet Union are also under the same terms as NATO.
China is allied with Warsaw Pact and The Soviet Union, but they dont have to go to war if the Soviets or Warsaw Pact are attacked. The Soviets and Warsaw pact also do not have to go to war if China is attacked. But the option for going to war remains for all.
Pacific Allies are protected by the U.S, France, and U.K. Thus any attack on Pacific Allies is a declaration of war on the U.S, U.K, and France and vice versa.
Africa is at war with France. As is France with Africa. If Algeria is taken by Africa the war between the two ends, if France holds Algeria for 4 rounds the war ends. If Africa becomes under allegiance to the west, the war also ends.
Africa is neutral with all other countries unless attacked by one, in which case it becomes allied to the opposing team. For example, if China assaults Africa, Africa becomes an allie of all Western countries, including Pacific Allies. Unless under allegiance to one side, Africa is prohibited from departing Africa. Once under Allegiance to one side, they are allowed to leave. Africa is also not allowed to purchase sea units (Optional: until under allegiance. In which case it may purchase Destroyers and Transports only) . Africa has no factories, they function similar to China in Pacific 1940, in which they place purchased units in any territory under their control. NATO members are not at war with Africa even though France is. Africa may also be drawn into becoming a member of either East or West through the competing teams completing National Objectives.
Submarines now cost 16 IPCs
They attack on 4 and defend on 2
All other Submarine rules still apply
Battleships now cost 35 IPCs
They attack on 5 and defend on 4
Aircraft Carriers are now 22 IPCs
Attack and defense is the same as in regular 1940
All other costs remain the same.
Nuke/ICBM Rules:
The ICBM pieces on the board represent Missle Silo locations. An attack by one of these ICBMs does not represent a single nuclear warhead detonation, rather an nuclear attack on military targets in the whole territory. So ICBMs are launched in the opening fire step. The targets can be anything. Naval armadas, massive ground forces storming towards your capital, or anything you may desire. But it must be specific to one territory or seazone. If forces on an coastal territory are attacked, the naval forces that are in the sea zone next to it are unaffected. And vice versa. The attack is conducted with 5 dice, with hits of 5 or less. AA guns may shoot down war heads, when facing ICBM attacks. U.S, and Russian AA guns increase to defenses of 2 to represnt NORAD and Russian missle deterences. All other nations remain at 1s. If the AA gun is successful, the attack failed and no harm is done. If the attack succeeds, the attacker rolls, and the defender distributes the hits. The affected territory is rendered impassible for 2 turns, the country affected loses that territoriy’s income for 2 turns, factorys, airbases, and naval bases are unuseable in that territory for 2 turns,and any units on land territories must reamain there for 2 turns and are not allowed to leave, including planes. Also one unit must die every turn for the two turns from radiation. If there are no more units, that rule is ignored. AA guns within territories defend seazones next to the territory as well, and can shoot down ICBMs that are aimed at ships. ICBM attacks on sea zones are done in the same way with the rolling of 5 dice on hits of 5 or less. ICBM affected sea zones with surviving ships cause those ships to exit to another seazone that is within 1 space. The attacked seazone is impassible for 2 turns. Submerged subs are unaffected by nuclear attacks. More than 1 ICBM is allowed in a territory. They can be placed in any contolled territory of that power after purchase, they do not have to be placed next to factories.
EACH INDIVIDUAL ICBM CAN ONLY BE FIRED EVERY 2 TURNS AFTER IT IS FIRST FIRED!!!
Cost: 45 (Availible to purchase by every conutry, except Africa)
Attack: 5 ( with 5 dice, I use a D6 system)
Defense: 5 ( Silos are almost impenetrable, hidden deep under ground)
Range: 15
Move: No.
ICBMs take two hits to kill, and can be repaired if taken a hit, by paying 20 IPCs. Place a gray chip under the ICBM to show its damaged. They cannot be captured, and are destroyed after taking two hits. Any unit may attack ICBMs except for naval units(even offshore bombardment). If a territory containg an ICBM is hit with another ICBM, that ICBM is unaffected and able to be used.