Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
Changes still needed to the game, IMHO
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I have had success with both strats as japan…. Attacking Russians or leaving them it all depends on what is happening elseware, and what opportunities arise. And questioner stop dumping on canadians, what’s wih that?
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I have had success with both strats as japan…. Attacking Russians or leaving them it all depends on what is happening elseware, and what opportunities arise. And questioner stop dumping on canadians, what’s wih that?
Words of wisdom….
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“Oh Can-a-da, you’re hope-less at this game…” :wink:
Russia will slap you like my red headed step sister when you come chasing all my infantry, picking up only 1 IPC tt per round Sounds like fun. wheeeDude spare me with your Canadians suc routine…. You need not bring politics into your lame-a** arguement. For the record>>> I stated that I would attack Amur if all 18 inf were stupid enough to end up on that coastline. There would be no chase because all 18 inf in Amur are dead. J1 Japan hits Amur with everything that can make it there. !All to easy! Oh and by the way… when your done beating you step sister can I take her out for a drink?
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Jen, when i play a game where japan is routed so fast, ill support your view.
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5 turns Jen c’mon what are you doing to get routed so fast?
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Is japan sitting at home the whole time waiting for this to happen, or are they on a scenic cruise?
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@Cmdr:
Jen, when i play a game where japan is routed so fast, ill support your view.
Sorry to hear your skills need refining in naval combat. I’d be glad to give you some tips. After all, life is more than destroyers and submarines!
Sry to hear that the skills of your japans need refining in naval combat.
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There is one of your problems you can’t let Anzac collect that much if you take the solomans it stops
2 bonuses for Anzac and leaves one more island(like Guam) for you to take for a 5 no, add philipeens and that’s another 5 off USA. Without any British or DEI that’s a 22 dollar swing.+5 NO japan
-10 anzac NOs
-7 phil USA -
Have to agree Jen, Japan is hamstrung in alpha 2. No way it can compete with the US fleet , hold the money islands, and make good gains in SE asia(especially without a Major IC). Having the US in this version is like being a kid in a candy store.
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There is one of your problems you can’t let Anzac collect that much if you take the solomans it stops
2 bonuses for Anzac and leaves one more island(like Guam) for you to take for a 5 no, add philipeens and that’s another 5 off USA. Without any British or DEI that’s a 22 dollar swing.+5 NO japan
-10 anzac NOs
-7 phil USATaking the Solomons is one thing….holding it is another.
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@Battling:
Taking the Solomons is one thing….holding it is another.
Hum kind of like the real war
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@Cmdr:
Question:
How is Japan going to survive 70 IPC a round from America, 20 IPC a round from Australia_(15 at most)_ and 15 IPC a round from England_(should be down to 6 at most)_ (feel free to move some Australian money to England depending which way you go) when it collects 50 IPC **(should have between 60-70)**a round?
By round 5, America will have 120% the naval pressence of Japan_[b(]japan can stall them none the less), England will have whatever it did not lose on Round 1(he should be confined to india/burma), and Australia will have another 40ish IPC in naval equipment backing up America**(true, but not as serious as u think if u keep him isolated)_**. (3 fighters landing on islands to assist in American fleet defense.)
There’s nothing Japan can do about it!(japan can survive for a while even when america is going 100% pacific, if america is foolish enough to do that, italy will be able to hold off uk long enough for germ to smash russia).
America should be going 70%-30% or 80%-20% pacific-europe for maximum effect. Though when he does this, japan will have np being a big threat till round 8-9 unless he suicides his fleet in a giant attack, or moves it all to india for a crush(alllowing america to take and sit in phil messing up ur monies).
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LOL @ 5 turns.
What if the US isn’t in the war until turn 3?
That’s 2 combat movements for US to “ROUT” the entire pacific. I mean, a destroyer could block a movement for a turn at that point, and your whole plan would be hooped.
And yet somehow by your OWN suggesstions Jen, a few infantry or a complex will fix all of Japans problems and balance the game.
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America can liberate the Solomons before Australia’s turn. Collecting the NOs shouldn’t be too much of a problem really. However, I can see the situation where Australia may be down both NOs for a turn, however, that alone won’t make much of a difference.
Gargantua:
I’ve since changed my mind. Japan needs naval power and more income to balance the game.
GHR:
I’m pretty extreme. Who else would attack Norway, E. Europe and Ukraine in AAR on Russia 1? Sure, there was talk, but AFAIK I was the only one to make it a regular open, followed with a British complex in India and an American Pacific strategy. But that’s not the point of the discussion, the point is, Japan is in dire straights. A wild and heavily focused Allied incursion in the Pacific will see Japan crushed. It really does not matter of England falls to Germany and Italy owns the Med. (keeping them from all of their NOs isn’t overly difficult for 5, 7 rounds)
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Just Ive played at least a dozen alpha 2 games, and none of them turned out they way u say.
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Extreme case, but it should never be allowed in a game this massive. It’s like fool’s mate in chess. Only I don’t think it’s as easy to block due to the dynamic effect given by the dice.
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I’m still in favor of some small tweaks to balance the game out. I’d be willing to give Questioneers recomendations a try on the hope that Japan could focus more on naval builds those first three rounds if they had a small boost to their land units. Though I also agree that the Axis need to force the US to commit to Europe.
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Not force them to commit to Europe, they can still commit to the Pacific. What I think needs to be done is to force America to invest in Europe to prevent a loss.
Here’s an idea, why not reduce the required number of VCs for Germany/Italy to win from 8 to 7?
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I /guess/ I agree that Japan specifically needs an adjustment. Italy does as well, but their fix is simple, Italy isn’t at war until their turn.
For Japan, I think all that is needed is 1 trn. They have enough troops on the mainland to shove China back, that is enough I think. They have enough aircraft and combat ships, but what they need is 1 more trn so they can take all the DEI J2. Those islands are a 20ipc swing, best to give it to Japan as soon as possible to counter the 25-30 US is getting.
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I’m still in favor of some small tweaks to balance the game out. I’d be willing to give Questioneers recomendations a try on the hope that Japan could focus more on naval builds those first three rounds if they had a small boost to their land units. Though I also agree that the Axis need to force the US to commit to Europe.
Right, that’s the idea of just adding approx 4inf, 1art (16 IPC) to Japan island. Then Japan can focus on naval builds or IC/bases or whatever. Giving them the bases/IC/ships/ or aircraft right from the beginning is a big mistake as it will tip the scales too much the other way. Its real touchy to balance with so many key regions adjusted already.
VC’s in Europe down to 7 may help also but would that be a little too easy for Axis??? Imagine Japan flying a bunch of planes over to Europe to help sack the 7th VC in Russia. I’d have to play it out- that may be a big change- maybe too much.
I think the easiest and safest way to balance right now is adding infantry to the Axis capitals in Japan and maybe Italy. It doesn’t mess up the balance of key battles we have now in the opening and it helps the Axis in the long-term weather the storm of eventual Allied economic pressure.
Possible Adjustment:
Add 1inf, 2art in SIta (Rome)
Add 4inf, 1art in Japan (Tokyo)It doesn’t seems like much, but I’m confident it will do what we want which is tweek the Axis so they can focus on other builds of choice to help balance things long-term. Whadda think?? Can we try it and come to a concensus???





