99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Technology rule question: Paratroopers
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I don’t have the rulebook on me, but could someone please explain how the Paratrooper tech works. I believe it launches infantry from airbases, but how many spaces can they launch, and how many can be launched per airbase?
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Up to 2 inf per territory with an airbase can be sent to assist a land/amphib assault within 3 spaces of said airbase. There is no limit to how many airbases may do this, but they all have a range of 3 spaces. It is also important to note that the paratroopers are subject to AA fire as if they were aircraft.
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Also, when moving, paratroopers must obey the same movement restrictions that air units do.
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They can’t land in newly captured territories?
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Paratroopers don’t move in noncombat movement.





