This was a rule that was added because of the Axis advantage in earlier games being able to bridge. From Italy to Africa and Japan to Korea, the axis had great advantage with that plus a defense of 1 so I assume transports at 0 forces the axis powers to actually commit a naval defense.
Technology rule question: Paratroopers
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I don’t have the rulebook on me, but could someone please explain how the Paratrooper tech works. I believe it launches infantry from airbases, but how many spaces can they launch, and how many can be launched per airbase?
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Up to 2 inf per territory with an airbase can be sent to assist a land/amphib assault within 3 spaces of said airbase. There is no limit to how many airbases may do this, but they all have a range of 3 spaces. It is also important to note that the paratroopers are subject to AA fire as if they were aircraft.
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Also, when moving, paratroopers must obey the same movement restrictions that air units do.
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They can’t land in newly captured territories?
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Paratroopers don’t move in noncombat movement.