That’s what I thought. Thanks for clarifying!
G40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
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Oups… map…
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that all looks fine… thanks.
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italy 2
purchase
2 rtl, ftr, cv… spend $34combat
sz94 (dd)
sub sz92
2 ftr, tbmb southern italysz93 (ca)
2 dd, 2 ca, bb sz92 -
sz94
sub @ 2, 2 ftr @ 3, tbmb @ 4
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 6)1@4: (2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
sz93
2 dd @ 2, 2 ca @ 3, bb @ 4
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 6)2@3: (4, 1)1@4: (3)
vs
ca @ 3
Rolls: 1@3; Total Hits: 11@3: (2)
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sz94 cleared w/out loss
sz93 cleared w/ hit to bbnoncombat
ftr, tbmb sz94 > sz93
ftr sz94 > southern italy
2 inf gibraltar > southern france via trn sz92 > sz93
inf, mech morocco > algeria
inf, rtl tunis > algeria
2 trn sz92 > sz93
inf southern france > northern italy
inf, arm greece > bulgariadeployment
cv > sz93
2 rtl, ftr > southern italycollect
$17french are up…
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FRANCE
COMBAT MOVES
#1 z81 (Sub)
z94 : DDATT - whoever hit first…
Rolls: 10@2; Total Hits: 110@2: (3, 5, 6, 5, 4, 3, 3, 4, 5, 2)
DEF
Rolls: 10@1; Total Hits: 110@1: (5, 2, 6, 3, 2, 2, 1, 6, 3, 3)
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“those french” just toasted me on g1 in another game … i lost 23 german units in 3 ground battles in western europe…
germany 3
purchase
4 mech, 3 rtl, 2 ss, tbmb… spend $51combat
sz109 (trn)
sub sz112 … sub will disrupt british convoy in sz109noncombat
inf gibraltar > southern france via trn sz91 > sz93
rtl normandy > southern france
2 ftr, tbmb gibraltar > normandy
mech, arm normand > west germany
inf, rtl holland > normandy
inf holland > west germany
4 inf romania > hungary
4 inf east germany > west poland
2 mech, 5 arm west germany > weest poland
4 inf, 3 rtl west germany > east germanydeployment
2 ss > sz112
4 mech, rtl > east germany
2 rtl > west germany
tbmb > normandycollect
$51 -
RUSSIA 3 - Wack those imperial freaks
DOW : JAPAN
PURCHASES (37)
9Inf(27) + Art(4) + Arm(6) = 37, save 0COMBAT MOVES
#1 z19 (2Tr)
AMU : SB - Land in KANNON COMBAT MOVES
AMU > BRY : 18Inf, AA
AMU > : Ftr, Tac
NOV > KAN : Inf, Art
KAZ > SIK : 2Inf, MInf, Arm
CAU > ROS : 2Inf
S.Uk> BRK : 12Inf, Art, AA, SB
S.Uk> NOV : SB
RUS > VOL : Inf
z115> z114: BB, SubPLACES NEW UNITS
NOV : Arm, Art, Inf
RUS : 8InfCOLLECT : 37
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japan pockets $12 extra for russian dow…
japan 3
purchase
mech, arm, 2 trn, cv, dd, sub… spend $54, save $1combat
amur ( )
9 inf, 3 rtl manchurianoncombat
3 inf, rtl hopei > kweichow
4 inf manchuria > jehol
aa manchuria > amur
bb, ca, sub, dd, cv, ftr, tbmb sz45 > sz46
2 ftr, 2 tbmb, 2 cv, 3 dd, bb, sub, ca sz33 > sz46
5 inf, rtl board 3 trn sz33 > sz46
2 sbmb anhwe > caroline is
sub, dd sz6 > sz33
2 ftr, 2 tbmb anhwe > hopei
ftr anhwe > sz6
ftr manchuria > sz6
tbmb anhwe > manchuriadeployment
mech, arm > manchuria
2 trn, cv, dd, sub > sz6collect
$33 + $10 (not at war w/ u.s.) = $43 -
$44 ($1 was saved)…
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sub sz112 … sub will disrupt british convoy in sz109
If it survives that is! :evil:
Oh! and no need to put any marker, it confuses me at first I thought (and didn’t understand why) you bombarded London’s naval base.Don’t you have most recent TMTM modules? The G40 one does auto calculate convoy disruption. Mine does anyway.
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okay… cool. i will make note of that and make sure i have latest module.
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USA 3 - End of Oil trade with Japan…
PURCHASES (53)
2Tr(14) + 2Inf(6) + BB(20) + 2Sub(12) = 52, save 1COMBAT MOVES
NoneNON COMBAT MOVES
z101 > z102 : AC, Ftr, Tac
z54 > z30 : BB, 2Cr, AC, 2Ftr, Sub, DD (too bad I can’t use a “friendly naval base” just yet…)
z54 > z45 : DD
WUS > J.Is : Inf, Arm via Tr z10
HAW > J.Is : Inf, Art via Tr z26PLACES NEW UNITS
z101 : 2Tr, BB, Sub
EUS : 2Inf
z10 : SubDOW : Japan, Germany, Italy
Minor ICs upgradedCOLLECT : 52 + 25(NO#1, 3, 4, 5) + 1Saved = 78
CHINA 3 - Hide and snipe…
PURCHASES (6)
2Inf = 6, save 0COMBAT MOVES
#1 Charhar (Empty)
SHE : InfNON COMBAT MOVES
SUI > KAN : 2InfPLACE NEW UNITS
KAN : 2InfCOLLECT : 7
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UK 3 - War is global now!
DOW : JAPAN
PURCHASES
London (37) : Minor IC (12) + SB(12) + 3Art(12) = 24, save 1
Calcutta(17) : 2Arm = 12, save 5COMBAT MOVES
#1 Iraq (3Inf)
C.PER: 3Inf
KENYA: Art via Tr z72
TANG : Inf via Tr z72
EGYP : Ftr, Tac - return#2 Gibraltar (Inf)
QBC : Inf, Art via Tr z106
z106: Cr Bombard#3 Tobruk (Empty)
ALEX : Arm - Blitz thru and returns#4 Greece (empty)
MALTA : Inf via Tr98#5 z109 (Sub)
z106 : DD
ENLG : 3Ftr + Tac - return#6 Kiangsi (empty)
KWAN : 2Inf#7 Kwangsi (empty)
FIC : Inf#8 Yunnan (2Inf, Art, Arm)
FIC : Inf
SHM : Inf
BUR : 10Inf
IND : Ftr -
#1 Iraq (3Inf)
ATT : 4Inf, Art, Ftr, Tac
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (3, 3, 5)2@2: (1, 6)1@3: (5)1@4: (6)
DEF : 3Inf
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4)
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#1 Iraq - Round 2
ATT : 4Inf, Art, Ftr, Tac
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (4, 3, 5)2@2: (4, 4)1@3: (6)1@4: (2)
DEF : 2Inf
:aaa 2@2 -
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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#1 Iraq - Round 3
ATT : 4Inf, Art, Ftr, Tac
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (4, 5, 6)2@2: (3, 1)1@3: (6)1@4: (6)
DEF : Inf
Input ErrorThere was an error in your dice throw: "/>Inf, Art, Cr
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Rolls: 1@2; Total Hits: 01@2: (6)