Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
NOTE : Setup correction, I remove Cr in z85 and added Sub in z47
USA 1 - Not getting involved in European war…
PURCASES (52)
AC(16) + Ftr(10) + Tac(11) + Tr(7) + DD(8.) = 52, save 0
COMBAT MOVES
None
NCM
z35 > z49 : DD
z35 > z23 : Sub
z10 > z26 : AC, BB, DD, Cr, Tr + (Inf, Art > HAW)
z10 > HAW : Ftr. Tac
CUS > HAW : SB
WUS > z26 : Ftr
EUS > z26 : Ftr
z26 > z10 : Tr
PHI > GUA : Ftr
PLACES NEW UNITS
EUS : AC, Ftr, Tac > z101
CUS : Tr, DD > z101
COLLECT : 52 + 0saved = 52
CHINA 1 - All to secure Burma road.
PURCASES (12)
4Inf = 12, save 0
COMBAT MOVES
#1 Yunnan (2Inf, Art)
SZE : 5Inf, Ftr - land in SHE
KWE: 2Inf
#1 Yunnan
ATT : 7Inf, Ftr
Rolls: 7@1, 1@3; Total Hits: 17@1,: (5, 6, 2, 3, 2, 5, 1)1@3: (4)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 03@2: (3, 4, 4)
#1 Yunnan - Round 2
ATT : 7Inf, Ftr
Rolls: 7@1, 1@3; Total Hits: 07@1,: (2, 2, 2, 5, 5, 4, 5)1@3: (4)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (2, 4)
#1 Yunnan - Round 3
ATT : 6Inf, Ftr
Rolls: 6@1, 1@3; Total Hits: 26@1,: (6, 6, 1, 5, 2, 3)1@3: (1)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (6, 5)
#1 Yunnan
TWL : Inf
NON COMBAT MOVES
SUI > SHE : 2Inf
PLACE NEW UNITS
SHE : 4Inf
COLLECT : 9 + 6 = 15
UK 1 - Resist to the last.
PURCASES
London (28) : 9Inf(27) = 27, save 1
Calcutta(17) : 5Inf(15)= 15, save 2
COMBAT MOVES
#1 z106 (Sub)
z109 : DD
z91 : Cr
#2 Ethiopa (2Inf, Art)
SUD : Inf
ALEX: Inf, Arm via Tr z98
EGYP: MInf
z39 : Cr Bombard from z76
#3 Holland (Empty)
W.Fra: Inf
#1 z106
ATT : DD, Cr
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (5)
#1 z106
TWOL
#2 Ethiopa
ATT : 3Inf, Art, MInf, Arm, Cr Bombard from z76
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (2, 5, 4)2@2: (6, 5)2@3: (1, 3)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 23@2: (1, 5, 1)
#2 Ethiopa - Round 2
ATT : Inf, Art, MInf, Arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 4)1@3: (1)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (2)
#2 Ethiopa
CWL : 3Inf
NON COMBAT MOVES
SCOT > ENGL : Inf
ONTA > QUEB : Inf, Art
ALEX > EGYP : 2Inf, Art
z71 > z81 : DD
S.AFR> RHOD : 2Inf
W.IND> E.PER: Inf
MALA > SHM : 3Inf
E.IND> TANG : Ftr, Tac
BURM > E.IND: Ftr
E.IND> BURM : 6Inf, AA
z37 > z54 : BB
z39 > z37 : DD
GIBR > ENG : Ftr
W.FRA> ENG : Ftr
z98 > z93 : AC, DD, Cr, Tac
MALT > z93 : Ftr
z109 > z106 : Tr
PLACE NEW UNITS
London > : 9Inf
Calcutta> : 5Inf
COLLECT
London : 32 + 5(NO#1) + 1saved = 38
Calcutta: 17 + 2saved = 19
ANZAC 1 - Build up in low profile…
PURCASES (10)
Tr(7), save 3
COMBAT MOVES
None
NON COMBAT MOVES
EGYP > ALEX : Inf
NSW > JAVA : 2Inf
z47 > z54 : Sub
z62 > z46 : DD
z63 > z54 : Cr
NZE > QUE : 2Ftr
PLACE NEW UNITS
NSW : Tr > z62
COLLECT : 14 + 3saved = 17
1 nit … the mech inf from egypt can’t “blitz” to ethiopia by itself. mech inf moves 2 spaces when paired (and moved) with a tank.
the ethiopia results still stand, 'cuz you didn’t hit any 1’s in the battle anyway. but the mech inf needs to be relocated – he can’t get to ethiopia without a tank’s assistance if my reading of the rules is correct. let me know if i missed something…
italy coming later today…
1 nit … the mech inf from egypt can’t “blitz” to ethiopia by itself. mech inf moves 2 spaces when paired (and moved) with a tank.
the ethiopia results still stand, 'cuz you didn’t hit any 1’s in the battle anyway. but the mech inf needs to be relocated – he can’t get to ethiopia without a tank’s assistance if my reading of the rules is correct. let me know if i missed something…
italy coming later today…
It is not a blitz. A blits is when you attack, besides a a blitz can never occur during non combat moves.
MInf has 2 move pts, therefore can move 2 territoires during non combat moves. I feel the move is legal. If I recall right, I even double check the rules beside doing so… but I’m away now and I don’t have my rulebook with me.
This is one of those rules that I honestly think has been miss-applied for a long time. A couple of clarifications…
A blitz - according to the rulebook, a blitz is when a tank moves 2 spaces during combat move phase. According to the rules, this can only be done as part of a combat move, and the first territory encountered must be hostile (enemy controlled). This is rarely observed… I see guys moving tanks 2 spaces all the time, thru a friendly territory to get a battle. But the rules say nothing about this being legal. There is a never a mention that I can find in Revised, Anniversary or the 1940s scenarios that suggests that a tank can move 2 spaces during non-combat.
Mech Inf - this is a new unit to the 1940s scenario … the rules state: “… when moving along with a tank, it (the mech inf) can enter an unoccupied enemy controlled territory as the first part of a two-space move that can end in a friendly or hostile territory.”
There is no mention of a mech inf moving 2 spaces by itself … the rules explicitly say it must be paired with a tank to be able to move 2 spaces. And, as with the tank, there is nothing in the rules that says a tank or a mech inf can move 2 spaces during non-combat – even though guys do it all the time.
Long and short… the mech inf in egypt can’t move to ethiopia in either combat or non-combat, since no tank is present to move with it. It does not matter to the combat, because you won that battle even without the mech inf. I just need to know where you want that unit to be placed.
If you disagree with this, feel free to post a question to one of the moderators for clarification. They’re pretty good about getting an answer to us quickly, and I will certainly abide by whatever they say. The whole 2-space movement, to me, has been misinterpreted from the start, but no one has ever really said much about it.
I will wait for an answer… no hurry.
Nevermind my first answer I got confused with another game.
Here my real answer :
Ok, I did ask, it’s a good point to clarify and if I’m wrong I rather know now so I don’t commit same mistake again.
no sweat… i can live with whatever. frankly, i don’t understand why a mech inf shouldn’t be able to move 2 spaces without a tank. i mean, is it mechanized or not? but the way i understand the rule is it must be paired with a tank. let me know what answer you get… forward me the reply. contemplating italy’s move anyway…
proceeding… where the british mech inf is located doesn’t affect italian turn…
italy 1
purchase
none… save $10
combat
south france (inf, rtl)
2 inf, 2 rtl, arm northern italy
greece (4 inf)
2 inf, arm albania
ftr, tbmb northan italy
ftr southern italy
alexandria (inf)
inf, rtl tobruk
tunis (inf)
inf, rtl libya
algeria (inf)
inf, arm tobruk via trn sz97> sz96 > sz92
ca sz95 > sz92 for bombardment
morocco (inf)
inf, minf tobruk via trn sz97 > sz96 > sz92
ca, bb sz97> sz92 for bombardment
gibraltar ( )
2 inf southern italy via trn sz95 > sz92
kenya ( )
inf somaliland
south france
2 inf/2 rtl @ 2, arm @ 3
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 4, 1)1@3: (4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
french infantry killed…
south france
2 inf/2 rtl @ 2, arm @ 3
Rolls: 4@2 1@3; Total Hits: 24@2: (6, 2, 5, 3)1@3: (1)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
south france taken w/out loss … minor ic and naval base seized
greece
2 inf @ 1, arm/2 ftr @ 3, tbmb @ 4
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (6, 6)3@3: (4, 2, 2)1@4: (2)
vs
4 inf @ 2
Rolls: 4@2; Total Hits: 14@2: (3, 3, 3, 2)
3 greek infantry killed,… 1 italian infantry killed…
greece
inf @ 1, arm/2 ftr @ 3, tbmb @ 4
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (1)3@3: (6, 3, 6)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
greece taken w/ loss of inf
alexandria
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (6, 2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3)