Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsG40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
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RUSSIA 9 - Adavance to contact
PURCHASES (36)
2Arm(12) + 2SB(24) = 36, save 0COMBAT MOVES
#1 Norway (9Inf, 2Art, 2Arm)
FIN : 10Inf, 6Art
NOV : 2Ftr - Land in FIN#2 North Ukranie (empty)
S.Uk: Inf#3 Buryatia (empty)
YAK : 19Inf, Art, AA, 2Arm#4 East Germany (no interceptors)
BAL : Bombrun -
#1 Norway
FIN : 10Inf, 6Art. 2Ftr
Rolls: 4@1 12@2 2@3; Total Hits: 74@1: (2, 2, 4, 1)12@2: (2, 1, 3, 6, 2, 1, 6, 4, 1, 1, 4, 6)2@3: (4, 4)
DEF : 9Inf, 2Art, 2Arm
Rolls: 11@2 2@3; Total Hits: 311@2: (6, 3, 6, 1, 3, 3, 1, 3, 4, 6, 3)2@3: (2, 4)
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:x Too many hits, now with 2nd round I might get it… the plan was to smooth the way for US to take and build IC there.
Ok, lets hope for 5 hits max.#1 Norway - Round 2
ATT : 7Inf, 6Art. 2Ftr
Rolls: 1@1 12@2 2@3; Total Hits: 21@1: (6)12@2: (2, 3, 6, 6, 6, 2, 6, 4, 4, 3, 6, 5)2@3: (4, 5)
DEF : 2Inf, 2Art, 2Arm
Rolls: 4@2 2@3; Total Hits: 04@2: (3, 6, 3, 5)2@3: (4, 4)
Since it’s second and las round no matter what, I’ll roll #4 too
#4 East Germany (no interceptors)
AA Gun
Rolls: 1@1; Total Hits: 01@1: (6)
Bombrun
Rolling 1d6:
(5) -
:? How weird turn
#1 Norway
Retreat, loosing 3inf#4 East Germany
7 more hits placed on Major IC for a total of 10NON COMBAT MOVES
TIM > YAK : Ftr, Tac
ROS > S.Uk: 3Inf, 2Art
BRY > S.Uk: AA
BRY > BEL : 37Inf, 8Art, MInf
BAL > BEL : 9Inf, 3Art
MOS > BEL : 5Arm
z112> z104: SubPLACES NEW UNITS
RUS : 2SB
NOV : 2ArmCOLLECT : 33 + 0Saved = 33
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another term comes to mind… pathetic. 44 hit dice, 3 hits… this is pretty much over.
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Not sure how you count 44 dices, I see 20… but still, I agree you were badlucked, big time.
Are we still playing this game?
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It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
For example, in Norway…
ROUND 1
11 dice that hit @ 2 = 11x2 = 22
2 dice that hit @ 3 = 2x3 = 6
22 + 6 = 28 total. Divided by 6 (the number of possible outcomes on the die) = 4.7.
So you would expect an average of 4.7 hits when rolling these dice.ADD ROUND 2
4 @ 2 = 8
2 @ 3 = 6
= 14 total. Divided by 6 = 2.3Add the two rounds together, a total of 42 (not 44 as I wrote before… I miss-added), which when divided by 6, is 7 average hits. I scored 3 hits, less than half of average. I would define that as “pathetic”.
But anyway… yes, let’s call this one. The Japs could probably take Queensland, but the loss of the transports in sz6 is devastating to the cause. A very creative move. But also one that exemplifies what I detest about Alpha 2 turn order. Giving the Allies 4 countries in a row is just too much of an advantage, especially when the most powerful nation goes first in the order… I haven’t won a game yet with the Axis…
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It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
Oh! true. I do that all the time to calculate my odds. I must have been tired… or too lazy to calculate the 42 to get your point! :lol:
Would you like to play another one, perhaps switch sides?
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sure, why not? start a thread and fire away with germany…
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Oups… sorry, I almost forgot to start game 2.
Here it is : http://www.axisandallies.org/forums/index.php?topic=23670.0