Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsG40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
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Not sure how you count 44 dices, I see 20… but still, I agree you were badlucked, big time.
Are we still playing this game?
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It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
For example, in Norway…
ROUND 1
11 dice that hit @ 2 = 11x2 = 22
2 dice that hit @ 3 = 2x3 = 6
22 + 6 = 28 total. Divided by 6 (the number of possible outcomes on the die) = 4.7.
So you would expect an average of 4.7 hits when rolling these dice.ADD ROUND 2
4 @ 2 = 8
2 @ 3 = 6
= 14 total. Divided by 6 = 2.3Add the two rounds together, a total of 42 (not 44 as I wrote before… I miss-added), which when divided by 6, is 7 average hits. I scored 3 hits, less than half of average. I would define that as “pathetic”.
But anyway… yes, let’s call this one. The Japs could probably take Queensland, but the loss of the transports in sz6 is devastating to the cause. A very creative move. But also one that exemplifies what I detest about Alpha 2 turn order. Giving the Allies 4 countries in a row is just too much of an advantage, especially when the most powerful nation goes first in the order… I haven’t won a game yet with the Axis…
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It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
Oh! true. I do that all the time to calculate my odds. I must have been tired… or too lazy to calculate the 42 to get your point! :lol:
Would you like to play another one, perhaps switch sides?
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sure, why not? start a thread and fire away with germany…
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Oups… sorry, I almost forgot to start game 2.
Here it is : http://www.axisandallies.org/forums/index.php?topic=23670.0





