That’s what I thought. Thanks for clarifying!
G40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
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CHINA 5 - Hold position and trap the ennemy
PURCHASES (15)
Inf(3), 3Art(12) = 15, save0COMBAT MOVES
#1 Kwangtung (empty)
KWA : Inf#2 Hunan (empty)
KWE : Inf#3 Hopei (empty)
SHE : InfNON COMBAT MOVES
SHE > SUI : Inf
SHE > KWE : InfPLACE NEW UNITS
SHE : Inf, 3ArtCOLLECT : 11 + 6(NO#1) = 17
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UK 5 - Med sea forbidden to Italian ships.
PURCHASES
London (38) : Ftr (10) + BB(20) + DD(8.) = 38, save 0
Calcutta(16) : 2Arm(12) + Art(4) = 16, save 0COMBAT MOVES
#1 z97 (2Ftr, Sub, AC, 4Tr, up to 3 scrambling Ftr)
z92 : DD
GIB : 2Ftr, Tac
z98 : Cr, AC, Ftr, Tac
ENGL: Ftr#2 Libya (MInf)
EGY : Inf, Art via Tr z98- Waiting for scrambling orders -
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boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…
don’t scramble the german fighters… why lose 3 more air units?
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boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…
don’t scramble the german fighters… why lose 3 more air units?
Yes, only Gibraltar controls this passage. Actually, subs can always travel freely, no matter who controls Gibraltar.
I could have (and would have) attack Italian no matter where they would have been.About US fighters, It’s one thing I like to surprise with. I don’t know how many players know this trick, but I surprise few of them. It’s a little set back for Japan as they now have a threat against homeland. Japan can easily response to that threat… but their progression is halted meanwhile.
But, most of all, I think I have the edge because German’s advance is not strong enough to take over Moscow and they now face 2 sided front… almost 3 if I succeed to break Italy. German is strong enough to destroy multi national fleet in English Chanel, but they won’t recover losses as quick as Allies. Besides, this attack against English channel will prevent critical air support against Russia.
All that being said, I think you’re a strong player. Your Japan’s moves is the strongest I ever faced at sea… I even take your model for my Japan start from now on. 5Transports is not enough to seriously threat London or to surprise Leningrad. I did same mistake at my first game in Alpha 2. There again I took model from another player who buy 2 Tr at first turn, and then 7-8 more.
To sum up, I enjoy this game. I do feel I have the edge, but not sure it’s an axis lost cause… in anycase, whenever you feel to forfeit it’s ok with me. If you want to restart a new game (switching side or not), I’m in for sure. I’m sure I’ll learn a lot from you.
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#1 z97
ATT : DD, 4Ftr, 2Tac, Cr
Rolls: 1@2 4@3 2@4 1@3; Total Hits: 41@2: (6)4@3: (4, 5, 2, 6)2@4: (1, 2)1@3: (1)
DEF : 2Ftr, Sub, AC
Rolls: 2@4 1@1 1@2; Total Hits: 22@4: (3, 4)1@1: (5)1@2: (3)
#2 Libya
ATT : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (4, 2)
DEF : MInf
Rolls: 1@2; Total Hits: 11@2: (1)
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UK take 1 hit on AC and loose the fighter from London
#1 z97 - Round 2
ATT : DD, 3Ftr, 2Tac, Cr
Rolls: 1@2 3@3 2@4 1@3; Total Hits: 51@2: (2)3@3: (2, 5, 4)2@4: (3, 2)1@3: (3)
DEF : Ftr
Rolls: 1@4; Total Hits: 11@4: (4)
#2 Libya
TWL : Inf -
oh, let’s keep going another turn or two… every time you post a move i see some new idea practically implemented. good play… i’m enjoying, too. this game is so much more complext than aa50 or any previous version. so many options and nuances. the pacific, though, is driving me batty… i mean seriously,… fighters can fly from hawaii to japanese homewaters for an attack, then back 400 miles to be picked up by a carrier that sails all the way across the pacific? of course, it’s not supposed to be “realistic”, but still… that’s a loooooooooooooooooooooooong flight with no movies. :wink:
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#1 z97
TWL : Ftr from London, Tac from Gibraltar, 1 hit on ACNON COMBAT MOVES
Ftr + Tac from z98 land in Malta
2Ftr remain from Gibraltar and will land on US AC z96z71 > z81 : Sub
EGY > TOB : Arm
EGY > LIBY: 2Inf via Tr z81
N.Pe> CAU : Inf
SYR > IRQ : 2Inf
z12 > z26 : BB
FIC > YUN : 3InfPLACE NEW UNITS
ENG : FTr, BB+DD > z110
IND : 2Arm, ArtCOLLECT
London : 34 + 5(NO#2) + 0Saved = 39
Calcutta: 15 + 0Saved = 15 -
but still… that’s a loooooooooooooooooooooooong flight with no movies. :wink:
:lol: :lol: :lol:
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ANZAC 5 - Homeland protection… and waiting to see less troubled surounding waters.
PURCHASES (48)
2Inf(6) + SB(12) = 18, Save 30COMBAT MOVES
NoneNON COMBAT MOVES
z27 > z26 : Cr
z91 > z86 : Tr
z74 > z76 : SubPLACE NEW UNITS
NSW : BB, 2CACOLLECT : 12 - 3Convoy z62 - 2Convoy z54 + 30Saved= 35
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boy, it’s ugly in the med… :cry:
il duce fire’s 'em up: “men, kill them with whatever you have. shoot them. blow them up. shoot, feed them to death with caciatore, if you have to. we’re fighting for our lives here, dad-gummit.”
italy 5
purchase
3 inf, 2 rtl… spend $17combat
norm (mech)
2 inf, tbmb so francedice…
norm
2 inf @ 1, tbmb @ 3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
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didn’t realize he was mechanized. that sucker moves around a lot… hard to hit!
norm
inf @ 1, tbmb @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
vs
mech @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
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dropped mama’s linguine on him! that got 'em…
norm taken w/ loss of infnoncombat
tbmb norm > so france
2 inf, rtl, arm yugo > bulg
aa yugo > rom
inf no italy > so francedeployment
inf, rtl > so france
2 inf, rtl > so italycollect
$12 (wow, what will i do with all that money?)france?
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France : Nothing.
Germany’s turn.
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hope to get to it later today…
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germany 6
purchase
5 inf, 2 rtl, arm, ftr, tbmb… spend $50combat
sz110 (2 dd, cv, ca, bb, dbb, 2 tbmb … 3 ftr available to scramble)
sub, cv, ca, bb, dd, ftr, tbmb sz112
sub sz125
2 ftr, 2 tbmb west germany
3 ftr southern italysz91 (2 trn)
sbmb west germanysouth ukraine (inf)
21 inf, 3 rtl, 7 mech, 8 arm north ukraineeastern poland (2 inf)
7 inf, 5 rtl, mech, arm poland -
sz91 cleared
south ukraine
21 inf/4 mech @ 1… let’s start there
Rolls: 25@1; Total Hits: 525@1: (1, 4, 1, 5, 2, 2, 1, 3, 6, 3, 3, 2, 1, 3, 6, 6, 4, 4, 1, 5, 5, 6, 3, 5, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
eastern poland
3 inf @ 1, 4 inf/mech/5 rtl @ 2, arm @ 3
Rolls: 3@1 10@2 1@3; Total Hits: 63@1: (1, 4, 2)10@2: (4, 6, 2, 1, 6, 6, 2, 1, 1, 5)1@3: (6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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south ukraine and eastern poland taken w/ loss of inf in each…
need scramble orders for sz110…
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south ukraine and eastern poland taken w/ loss of inf in each…
need scramble orders for sz110…
Yep, scramble all 3 available fighters
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okay… 3 ftrs join defense with 2 dd, ca, cv, bb, dbb, 2 tbmb…
sz110
attackers…
cv @ 0, 2 sub/dd @ 2, ca/6 ftr @ 3, 3 tbmb/bb @ 4
Rolls: 3@2 7@3 4@4; Total Hits: 73@2: (5, 5, 3)7@3: (6, 3, 1, 3, 1, 4, 6)4@4: (4, 1, 5, 2)
call casualties (if i hit anything, that is…)