Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsG40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
-
Not sure how you count 44 dices, I see 20… but still, I agree you were badlucked, big time.
Are we still playing this game?
-
It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
For example, in Norway…
ROUND 1
11 dice that hit @ 2 = 11x2 = 22
2 dice that hit @ 3 = 2x3 = 6
22 + 6 = 28 total. Divided by 6 (the number of possible outcomes on the die) = 4.7.
So you would expect an average of 4.7 hits when rolling these dice.ADD ROUND 2
4 @ 2 = 8
2 @ 3 = 6
= 14 total. Divided by 6 = 2.3Add the two rounds together, a total of 42 (not 44 as I wrote before… I miss-added), which when divided by 6, is 7 average hits. I scored 3 hits, less than half of average. I would define that as “pathetic”.
But anyway… yes, let’s call this one. The Japs could probably take Queensland, but the loss of the transports in sz6 is devastating to the cause. A very creative move. But also one that exemplifies what I detest about Alpha 2 turn order. Giving the Allies 4 countries in a row is just too much of an advantage, especially when the most powerful nation goes first in the order… I haven’t won a game yet with the Axis…
-
It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
Oh! true. I do that all the time to calculate my odds. I must have been tired… or too lazy to calculate the 42 to get your point! :lol:
Would you like to play another one, perhaps switch sides?
-
sure, why not? start a thread and fire away with germany…
-
Oups… sorry, I almost forgot to start game 2.
Here it is : http://www.axisandallies.org/forums/index.php?topic=23670.0





