@The_Good_Captain allies-4-edited.tsvg
should be good now
#2 Western France - sea battle
CWL : first hit on BB
#3 Malta
ATT : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (3, 1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
#3 Malta
TWOL
#4 z6
ATT : SB, 3Ftr
Rolls: 1@4 3@3; Total Hits: 31@4: (2)3@3: (1, 4, 3)
DEF : 2DD
Rolls: 2@2; Total Hits: 12@2: (2, 3)
#4 z6
CWL : SB
3 Ftr will land on AC to be z7
NON COMBAT MOVES
z10 > z7 : 2AC, Tac, DD
z12 > z26 : BB, 2Cr, DD, 3Sub, Ac, 2Ftr
z12 > HAW : 2Inf, Art, Arm
z91 > z101: Tr
z91 > z93 : Sub
WUS > HAW : MInf via Tr z10
z10 > z30 : DD
z10 > z26 : 2Sub
GIB > ENG : Inf, MInf via 2Tr z91
z91 > z96 : AC
PLACES NEW UNITS
EUS : 3Inf, Art, Arm, 2Tr, BB, AC, DD
COLLECT : 53 + 20(NO#1,4,5) + 1Saved = 74
CHINA 5 - Hold position and trap the ennemy
PURCHASES (15)
Inf(3), 3Art(12) = 15, save0
COMBAT MOVES
#1 Kwangtung (empty)
KWA : Inf
#2 Hunan (empty)
KWE : Inf
#3 Hopei (empty)
SHE : Inf
NON COMBAT MOVES
SHE > SUI : Inf
SHE > KWE : Inf
PLACE NEW UNITS
SHE : Inf, 3Art
COLLECT : 11 + 6(NO#1) = 17
UK 5 - Med sea forbidden to Italian ships.
PURCHASES
London (38) : Ftr (10) + BB(20) + DD(8.) = 38, save 0
Calcutta(16) : 2Arm(12) + Art(4) = 16, save 0
COMBAT MOVES
#1 z97 (2Ftr, Sub, AC, 4Tr, up to 3 scrambling Ftr)
z92 : DD
GIB : 2Ftr, Tac
z98 : Cr, AC, Ftr, Tac
ENGL: Ftr
#2 Libya (MInf)
EGY : Inf, Art via Tr z98
- Waiting for scrambling orders -
boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…
don’t scramble the german fighters… why lose 3 more air units?
boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…
don’t scramble the german fighters… why lose 3 more air units?
Yes, only Gibraltar controls this passage. Actually, subs can always travel freely, no matter who controls Gibraltar.
I could have (and would have) attack Italian no matter where they would have been.
About US fighters, It’s one thing I like to surprise with. I don’t know how many players know this trick, but I surprise few of them. It’s a little set back for Japan as they now have a threat against homeland. Japan can easily response to that threat… but their progression is halted meanwhile.
But, most of all, I think I have the edge because German’s advance is not strong enough to take over Moscow and they now face 2 sided front… almost 3 if I succeed to break Italy. German is strong enough to destroy multi national fleet in English Chanel, but they won’t recover losses as quick as Allies. Besides, this attack against English channel will prevent critical air support against Russia.
All that being said, I think you’re a strong player. Your Japan’s moves is the strongest I ever faced at sea… I even take your model for my Japan start from now on. 5Transports is not enough to seriously threat London or to surprise Leningrad. I did same mistake at my first game in Alpha 2. There again I took model from another player who buy 2 Tr at first turn, and then 7-8 more.
To sum up, I enjoy this game. I do feel I have the edge, but not sure it’s an axis lost cause… in anycase, whenever you feel to forfeit it’s ok with me. If you want to restart a new game (switching side or not), I’m in for sure. I’m sure I’ll learn a lot from you.
#1 z97
ATT : DD, 4Ftr, 2Tac, Cr
Rolls: 1@2 4@3 2@4 1@3; Total Hits: 41@2: (6)4@3: (4, 5, 2, 6)2@4: (1, 2)1@3: (1)
DEF : 2Ftr, Sub, AC
Rolls: 2@4 1@1 1@2; Total Hits: 22@4: (3, 4)1@1: (5)1@2: (3)
#2 Libya
ATT : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (4, 2)
DEF : MInf
Rolls: 1@2; Total Hits: 11@2: (1)
UK take 1 hit on AC and loose the fighter from London
#1 z97 - Round 2
ATT : DD, 3Ftr, 2Tac, Cr
Rolls: 1@2 3@3 2@4 1@3; Total Hits: 51@2: (2)3@3: (2, 5, 4)2@4: (3, 2)1@3: (3)
DEF : Ftr
Rolls: 1@4; Total Hits: 11@4: (4)
#2 Libya
TWL : Inf
oh, let’s keep going another turn or two… every time you post a move i see some new idea practically implemented. good play… i’m enjoying, too. this game is so much more complext than aa50 or any previous version. so many options and nuances. the pacific, though, is driving me batty… i mean seriously,… fighters can fly from hawaii to japanese homewaters for an attack, then back 400 miles to be picked up by a carrier that sails all the way across the pacific? of course, it’s not supposed to be “realistic”, but still… that’s a loooooooooooooooooooooooong flight with no movies. :wink:
#1 z97
TWL : Ftr from London, Tac from Gibraltar, 1 hit on AC
NON COMBAT MOVES
Ftr + Tac from z98 land in Malta
2Ftr remain from Gibraltar and will land on US AC z96
z71 > z81 : Sub
EGY > TOB : Arm
EGY > LIBY: 2Inf via Tr z81
N.Pe> CAU : Inf
SYR > IRQ : 2Inf
z12 > z26 : BB
FIC > YUN : 3Inf
PLACE NEW UNITS
ENG : FTr, BB+DD > z110
IND : 2Arm, Art
COLLECT
London : 34 + 5(NO#2) + 0Saved = 39
Calcutta: 15 + 0Saved = 15
but still… that’s a loooooooooooooooooooooooong flight with no movies. :wink:
:lol: :lol: :lol:
ANZAC 5 - Homeland protection… and waiting to see less troubled surounding waters.
PURCHASES (48)
2Inf(6) + SB(12) = 18, Save 30
COMBAT MOVES
None
NON COMBAT MOVES
z27 > z26 : Cr
z91 > z86 : Tr
z74 > z76 : Sub
PLACE NEW UNITS
NSW : BB, 2CA
COLLECT : 12 - 3Convoy z62 - 2Convoy z54 + 30Saved= 35
boy, it’s ugly in the med… :cry:
il duce fire’s 'em up: “men, kill them with whatever you have. shoot them. blow them up. shoot, feed them to death with caciatore, if you have to. we’re fighting for our lives here, dad-gummit.”
italy 5
purchase
3 inf, 2 rtl… spend $17
combat
norm (mech)
2 inf, tbmb so france
dice…
norm
2 inf @ 1, tbmb @ 3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
didn’t realize he was mechanized. that sucker moves around a lot… hard to hit!
norm
inf @ 1, tbmb @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
vs
mech @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
dropped mama’s linguine on him! that got 'em…
norm taken w/ loss of inf
noncombat
tbmb norm > so france
2 inf, rtl, arm yugo > bulg
aa yugo > rom
inf no italy > so france
deployment
inf, rtl > so france
2 inf, rtl > so italy
collect
$12 (wow, what will i do with all that money?)
france?
France : Nothing.
Germany’s turn.
hope to get to it later today…
germany 6
purchase
5 inf, 2 rtl, arm, ftr, tbmb… spend $50
combat
sz110 (2 dd, cv, ca, bb, dbb, 2 tbmb … 3 ftr available to scramble)
sub, cv, ca, bb, dd, ftr, tbmb sz112
sub sz125
2 ftr, 2 tbmb west germany
3 ftr southern italy
sz91 (2 trn)
sbmb west germany
south ukraine (inf)
21 inf, 3 rtl, 7 mech, 8 arm north ukraine
eastern poland (2 inf)
7 inf, 5 rtl, mech, arm poland
sz91 cleared
south ukraine
21 inf/4 mech @ 1… let’s start there
Rolls: 25@1; Total Hits: 525@1: (1, 4, 1, 5, 2, 2, 1, 3, 6, 3, 3, 2, 1, 3, 6, 6, 4, 4, 1, 5, 5, 6, 3, 5, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
eastern poland
3 inf @ 1, 4 inf/mech/5 rtl @ 2, arm @ 3
Rolls: 3@1 10@2 1@3; Total Hits: 63@1: (1, 4, 2)10@2: (4, 6, 2, 1, 6, 6, 2, 1, 1, 5)1@3: (6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (4, 1)