j_stroyer v mike GERMANY 1.tsvg russia up
G40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
-
philippines taken w/ loss of inf
oops… one other battle to rollcelebes
inf/rtl @ 2, 2 ftr @ 3
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 6)2@3: (5, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
-
everybody asleep…
celebes
inf/rtl @ 2, 2 ftr @ 3
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (3, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
-
taken w/ loss of infantry… good defense
guam, solomon is, sumatra, borneo, yakut and siberia taken w/out oppositionnoncombat
aa buryatia > yakut
inf, rtl anhwe > chahar
2 mech, arm manchuria > chahar
ftr, tbmb philippines > sz35
bb, dd ca sz42 > sz45
2 ftr celebes > sz45
sub sz54 > sz62
sub sz49 > sz62
sub sz34 > sz54
cv sz33 > sz35
4 dd, 2 cv, 2 ftr, 2 tbmb sz33 > sz49
dd sz20 > sz45
3 inf, rtl hunan > kiangsi
inf hunan > anhwe
2 ftr japan > amur
ftr, tbmb hunan > amur
3 ftr, 2 tbmb hunan > anhwedeployment
2 trn > sz6
2 inf, rtl, arm > japan
2 inf, arm > manchuriacollect
$53 + $5 (sumatra, et.al) + $5 (5 of 7 pac islands) = $63let me know about that australian sub in sz78… if he’s legit, i will alter my NCMs slightly to protect the japanese transport. but i honestly think he was erroneously put on the board, probably on the starting map. he doesn’t show up on the alpha+2 listings, and i don’t remember seeing you buy a sub…
-
still wondering about the australian sub in sz78 … where did he come from?
It’s the original Sub, which moved to z54 at turn 1, then hold position, then moved to z41 during turn 3 and finally z78 at turn 4
-
still wondering about the australian sub in sz78 … where did he come from?
It’s the original Sub, which moved to z54 at turn 1, then hold position, then moved to z41 during turn 3 and finally z78 at turn 4
yeah, that’s kinda what i was getting at. on the alpha+2 starting units, australia has no sub. here’s what i see on the rule chart for anzac:
New South Wales: 2 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
Queensland: 2 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Naval Base.
Malaya: 1 Infantry
Egypt: 2 infantry
Sea Zone 62: 1 Destroyer, 1 Transport
Sea Zone 63: 1 Cruiserdo you have a different starting placement list? it ain’t on mine. i don’t really care… i will adjust my ncm’s if he’s supposed to be there. honestly, i didn’t even notice it until a turn ago, and then i only glanced back at your buys to see if i had missed something…
i think it is an inadvertent placement on the starting map, from either out of box rules, or alpha1 set. ??
-
True, after double check there’s no sub in Alpha 2 setup.
Thing is we started with your map. I noticed the extra (and removed) UK Cr in z85 and wrongly put a sub in z47. But I annonced it : http://www.axisandallies.org/forums/index.php?topic=22763.135
As we played many turns with that sub, I feel it was known and played accordingly with by both players since start. I agree I had advantage, so I propose do deduct 6IPC from Anzac to pay for that sub.
I didn’t look if starting map had other misplaced units (as UK’s Cr), but I’m ok to assume it’s ok as it is.
Ok with you?
-
that’s fair … i did post the first map, so i am primarily responsible.
i went back and looked at my alpha+2 starting map (which i got on the forums somewhere), and sure enough, there was an australian sub in sz47. promptly deleted and re-saved starting map.two ncm’s changed… dd and bb go from sz42 > sz41, instead of to sz45. australia’s hefty bank account $6 lighter. thanks.
-
Ok. I like playing with you, I like easy way to solve whatever come up.
Note : Dont forget to delete that extra UK Cruser in z85Have you seen the new module? Surrounding helpers are way too big, but the map itself is very, very nice.
-
COLLECT
London : 33 + 5(NO#2) + 0Saved = 38Oups… I didn’t see that Malta was under Italian control. I removed 5IPC from London.
-
Ok. I like playing with you, I like easy way to solve whatever come up.
Note : Dont forget to delete that extra UK Cruser in z85Have you seen the new module? Surrounding helpers are way too big, but the map itself is very, very nice.
i haven’t seen it… do you know where it can be downloaded?
btw… enjoying the game, too. most folks on here are pretty low-key, but every now and then you run across a win-at-all-cost type. i like laid back, easy-going, it’s-for-fun atmosphere here…the sz85 cruiser i caught. and the missing air base in southern italy i caught. but for some reason, that australian sub escaped my attention. he must have been submerged! :wink:
-
[the sz85 cruiser i caught. and the missing air base in southern italy i caught. but for some reason, that australian sub escaped my attention. he must have been submerged! :wink:
[/quote]:lol: :lol:
Here’s the post with all links and detailed information : http://www.axisandallies.org/forums/index.php?topic=22837.90
-
USA 5 - Protecting English Chanel
PURCHASES (78)
3Inf(9) + Art(4) + Arm(6) + 2Tr(14) + BB(20) + AC(16) + DD(8.) = 77 , save 1COMBAT MOVES
#1 Morroco (2Inf, Art)
GIBR: 2Inf, 2Arm via 2Tr z91
z91 : 2Tac - land on AC to be z110#2 Western France (empty)
GIBR: MInf via Tr z91 (Inf also loaded, but not unloaded)But before, sea battle at z110… (DD)
z91 : BB, Cr, DD, AC
GIBR: 2Ftr, land in ENGL#3 Malta (Inf)
GIBR: Inf, Art via Tr z91#4 z6 (2DD, 2Tr, no scramble possible)
HAW : SB, 3Ftr -
#1 Morroco
ATT : 2Inf, 2Arm, 2Tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (3, 2)2@3: (6, 3)2@4: (2, 3)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
-
#1 Morroco
TWL : Inf#2 Western France - sea battle
ATT : BB, Cr, DD, 2Ftr
Rolls: 1@4 1@3 1@2 2@3; Total Hits: 31@4: (3)1@3: (3)1@2: (2)2@3: (6, 6)
DEF : DD
Rolls: 1@2; Total Hits: 11@2: (2)
-
#2 Western France - sea battle
CWL : first hit on BB#3 Malta
ATT : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (3, 1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
-
#3 Malta
TWOL#4 z6
ATT : SB, 3Ftr
Rolls: 1@4 3@3; Total Hits: 31@4: (2)3@3: (1, 4, 3)
DEF : 2DD
Rolls: 2@2; Total Hits: 12@2: (2, 3)
-
#4 z6
CWL : SB
3 Ftr will land on AC to be z7NON COMBAT MOVES
z10 > z7 : 2AC, Tac, DD
z12 > z26 : BB, 2Cr, DD, 3Sub, Ac, 2Ftr
z12 > HAW : 2Inf, Art, Arm
z91 > z101: Tr
z91 > z93 : Sub
WUS > HAW : MInf via Tr z10
z10 > z30 : DD
z10 > z26 : 2Sub
GIB > ENG : Inf, MInf via 2Tr z91
z91 > z96 : ACPLACES NEW UNITS
EUS : 3Inf, Art, Arm, 2Tr, BB, AC, DDCOLLECT : 53 + 20(NO#1,4,5) + 1Saved = 74
-
CHINA 5 - Hold position and trap the ennemy
PURCHASES (15)
Inf(3), 3Art(12) = 15, save0COMBAT MOVES
#1 Kwangtung (empty)
KWA : Inf#2 Hunan (empty)
KWE : Inf#3 Hopei (empty)
SHE : InfNON COMBAT MOVES
SHE > SUI : Inf
SHE > KWE : InfPLACE NEW UNITS
SHE : Inf, 3ArtCOLLECT : 11 + 6(NO#1) = 17
-
UK 5 - Med sea forbidden to Italian ships.
PURCHASES
London (38) : Ftr (10) + BB(20) + DD(8.) = 38, save 0
Calcutta(16) : 2Arm(12) + Art(4) = 16, save 0COMBAT MOVES
#1 z97 (2Ftr, Sub, AC, 4Tr, up to 3 scrambling Ftr)
z92 : DD
GIB : 2Ftr, Tac
z98 : Cr, AC, Ftr, Tac
ENGL: Ftr#2 Libya (MInf)
EGY : Inf, Art via Tr z98- Waiting for scrambling orders -
-
boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…
don’t scramble the german fighters… why lose 3 more air units?