Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsG40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1
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#2 French Indo China - Round 2
ATT : 3Inf, Ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 2, 4)1@3: (1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
#2 French Indo China
TWOLNON COMBAT MOVES
z109 > z92 : DD
ENGL > GIBR : 2Ftr, Tac
BUR > YUN : 7Inf, Art
IND > YUN : Arm
ALEX > EGYP : Art
SUDN > EGYP : Inf
IRAQ > EGYP : Inf, Art, via Tr z80
IRAQ > N.PER: Inf
IRAQ > SYRIA: 2Inf
z30 > z12 : BBPLACE NEW UNITS
IND : 9Inf
z98 : AC, Cr, Tr
z71 : SubCOLLECT
London : 33 + 5(NO#2) + 0Saved = 38
Calcutta: 16 + 0Saved = 16 -
ANZAC 3 - Wondering next Japan’s move… again.
PURCHASES (35)
Save 35COMBAT MOVES
#1 Morocco (Empty)
BRA : 2Inf via Tr z86NON COMBAT MOVES
z41 > z71 : Sub
MAL > SHM : Inf
z30 > z12 : CrPLACE NEW UNITS
N/ACOLLECT : 13 + 5(NO#2) - 2Convoy z54 + 35Saved= 51
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ANZAC 3 - Wondering next Japan’s move… again.
well, if you have any suggestions, i’m all ears! 8-)
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ANZAC 3 - Wondering next Japan’s move… again.
well, if you have any suggestions, i’m all ears! 8-)
Is unconditionnal surrender could be one? 8-)
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lookin’ grim. that italian naval disaster last turn has left the med defenseless…
italy 4
purchase
2 inf, rtl, arm, sub… spend $22combat
morocco (2 inf)
2 inf, rtl, tbmb algeria
morocco
inf @ 1 inf/rtl @ 2, tbmb @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (5)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
sandstorm hits… nobody can see anything
morocco
inf @ 1, inf/rtl @ 2, tbmb @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (2)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
good grief…
morocco
inf @ 1, inf/rtl @ 2, tbmb @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (2, 6)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
let’s not overdo, guys… :lol:
morocco somehow taken w/out lossnoncombat
tbmb morocco > southern france
mech algeria > libya
2 inf, 2 rtl algeria > southern italy via 2 trn sz94 > sz97
arm algeria / inf malta > southern italy via trn sz95 > sz94 > sz96 > sz97
ac, 2 ftr sz94 > sz97
inf, rtl northern italy > yugoslavia
arm greece > yugoslavia
2 inf, rtl northern italy > southern francedeployument
sub > sz97
2 inf, rtl, arm > southern italycollect
$17Italians celebrate wildly the defeat of the Australian outbackers. Meanwhile, in Rome War Ministry officials begin notification of kin letters for the troops in Morocco, who have no idea what awaits them from across the strait. :0
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:lol:
FRANCE 4
Just 1 non combat move : Inf from Sudan to Egypt.
Germany’s turn
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#2 French Indo China - Round 2
ATT : 3Inf, FtrI was looking at the situation in Pacific… and it seems I left my fighter over French Indo China by mistake. I landed it in Yunnan
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deployument
2 inf, rtl, arm > southern italyBut Southern Italy only has a minor IC, therefore only 3 units to deploy. I take the sub was deployed by Northern Italy’s IC, so it’s ok. But you can’t deploy 2Inf + Art + Arm, which make 4 units.
If you rather buy 2Arm + Art or any other combinaison (including not buying sub) to get better units in Southern Italy, it’s ok with me. Basically, you can redo your whole purchase/deploy units if you want. But please, if you don’t mind, I would like you choose before playing Germany.
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good catch… those ic configs sometimes are sneaky. one of the inf to northern italy…
germany 5 coming soon to a newsreel near you! -
germany 5
purchase
5 inf, 2 rtl, arm, ftr, dd… spend $47combat
north ukraine (inf)
21 inf, 3 rtl, 6 mech, 7 arm eastern poland
mech, arm west polandvyborg ( )
inf finlandsz110 (ss)
dd sz113
ftr, 2 tbmb, sbmb west germany -
north ukraine
18 inf @ 1 (we’ll start there…)
Rolls: 18@1; Total Hits: 018@1: (2, 2, 4, 2, 3, 4, 2, 6, 2, 3, 2, 2, 6, 2, 3, 4, 4, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)sz110
dd @ 2, ftr/tbmb @ 3, tbmb/sbmb @ 4
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (3, 5)2@4: (4, 1)
vs
sub @ 1
Rolls: 1@1; Total Hits: 01@1: (4) -
wow,… 18 misses. even at 1 that’s pretty bad. let’s roll the rest of the offensive units…
6 mech @ 1, 3 inf/3 rtl @ 2, 7 arm @ 3
Rolls: 6@1 6@2 7@3; Total Hits: 36@1: (6, 6, 5, 6, 4, 6)6@2: (4, 2, 3, 4, 6, 6)7@3: (5, 6, 4, 3, 4, 3, 5) -
well, at least we didn’t waste a lot of ordnance. amazing… average would have been around 10 hits. good thing that wasn’t an important battle…
all sz’s and territories taken w/out loss
noncombat
ftr, 2 tbmb, sbmb sz110 > west germany
inf eastern poland > romania
aa eastern poland > north ukraine
inf, rtl tunis > southern italy via trn sz94 > sz97
ftr west poland > southern italy
4 inf, 2 rtl west germany > france
3 inf, rtl, mech, arm east germany > west poland
mech, arm east germany > france
ss sz113 > sz125
cv, ftr, tbmb, ca, bb, ss, 5 trn sz114 > sz112deployment
5 inf, 2 rtl, arm, ftr > west germany
dd > sz112collect
$45 + $5 (norway/sweden) = $50note: southern italy troops in fleet gather zone 1 at bottom of map: ITAL: 4 inf, 3 rtl, 2 arm / GER: inf, rtl, 3 ftr
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COLLECT : 13 + 5(NO#2) - 2Convoy z54 + 35Saved= 51
Actually it’s : 16 + 5(NO#2) - 2Convoy z54 + 35Saved= 54
Seems I didn’t put an Anzac’s flag over Celebes
I added 3 to Anzac Cash in hand -
RUSSIA 5 - Protecting Mother land with every Tactical move back on all front
PURCHASES (39)
13Inf = 39, save 0COMBAT MOVES
#1 Karelia (Inf)
NOV : 2Inf, Ftr - returns to land#2 Vyborg (Inf)
NOV : 2Inf, Ftr - returns to land#3 Eastern Poland (Inf)
NOV : 2Inf
RUS : SB - returns to land#4 Siam (Inf)
YUN : MInf, Arm -
#1 Karelia
ATT : 2Inf, Ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (5)
Def : Inf
Rolls: 1@2; Total Hits: 11@2: (1)#2 Vyborg
ATT : 2Inf, Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
Def : Inf
Rolls: 1@2; Total Hits: 01@2: (4)#3 Eastern Poland
ATT : 2Inf, SB
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 4)1@4: (1)
Def : Inf
Rolls: 1@2; Total Hits: 01@2: (4)#4 Siam
ATT : MInf, Arm
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Def : Inf
Rolls: 1@2; Total Hits: 11@2: (1)





