BOOM AND DOOM!
RD v FM test game
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ukr tw 1 arm 2 ftr
ncm
ukr-cau 2 ftr
rus-wru 1 aa
kaz-per 2 inf
nov-sin 2 inf
eve-rus 1 inf
eve-nov 1 inf
yak, far-bry 4 inf
z4-z2 1 ssplace
cau 3 inf 1 arm
rus 2 arm29
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g1
10 inf 1 arm-ukr 1 arm
nwy 1 ftr
blk 2 inf
EEu 1 ftr
-z1 1 trn
z8 1 ss cwol
-kar mt
nwy 1 inf twol
-z15 1 dd
z14 1 bb 1 trn
blk 1 ftr
-egy 1 inf 1 arm 1 ftr (if z14 cleared)
lib 1 inf 1 arm
seu 1 inf 1 arm via trn
ger 1 bmbukr
a
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 3)2@3: (3, 1)
d
Rolls: 1@3; Total Hits: 11@3: (3) -
ukr twlo 1 inf
z15
a
Rolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
z15 cwol
egy
a
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (2, 6)2@3: (2, 3)1@4: (2)
d
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (5)1@4: (1) -
egy twlo 2 inf
z13
a
Rolls: 2@3; Total Hits: 02@3: (5, 5)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
z13 cleared wlo 2 ftr
ncm
bel-kar 3inf
EEu-kar 2inf 1arm
Ger-kar 2arm
WEu-kar 1inf 1arm via trn
Egy 1BmB lib
Ukr 1ftr lib 2arm EEu
z15-lib 1 ftr
alg-lib 1 inf 1 rtlplace
ger 9inf
seu 1inf 1arm
42 -
UK1
1 trn 1 dd 1 ac 1 saved-z3 1 cru
z2 1 bb
gbr 1 ftr
-z5 1 trn
gbr 1 ftr cwol
-nwy mt
gbr 1 inf twol (if z3 cleared)
egy 2 arm
trj 1 inf
ind 2 inf via trn
gbr 1 bmb
-z59 1 trn
z35 1 ftr cwolz3
a
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
d
Rolls: 1@3; Total Hits: 11@3: (2) -
woah, one damage to bb
a
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
d
Rolls: 1@3; Total Hits: 11@3: (2) -
z3 cwlo 1 ftr
ind
a
Rolls: 3@1 1@4; Total Hits: 03@1: (6, 2, 6)1@4: (6)
d
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
ind
a
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 5)1@4: (5)
d
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
that was very unlucky for the brits…bmb will keep going cause it’s gonna die anyway!
egy (meant egy not ind)
a
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
egy held wlo 1 arm
ncm
z59-chi 1 ftr
z35-z33 1 ac 1 cru
ind-per 1 inf 1 aa
saf-rho 1 inf
z40-z42 1 trn
wca-eca 1 inf
z40-z30 1 ss
z5-z3 1 ftrplace
z3 1 ac 1 dd 1 trn31
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J1
4 trn 2 saved-ind mt
fic 1 inf twol
-z37 2 ftr
z33 1 car 1 cru
-chi 2 inf 2 ftr
fic 1 inf 1 ftr
kwa 3 inf
man 1 ftr 2 inf
-z52 1 car 1 ftr 1 sub
z50 1 car 1 ftr 1 cru
z60 1 bb
z45 1sub
Jpn 1 bob 1 ftr
-z34 1 trn
z37 1 bb 1 carz33
a
Rolls: 2@3; Total Hits: 02@3: (6, 6)
d
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1) -
z33 held 1 ac (you can change it to 1 cru later if you so choose)
chi
a
Rolls: 6@1 2@3; Total Hits: 06@1: (3, 2, 6, 3, 6, 3)2@3: (5, 5)
d
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 5)2@4: (4, 6) -
chi
a
Rolls: 4@1 2@3; Total Hits: 04@1: (5, 3, 6, 5)2@3: (6, 5)
d
Rolls: 2@2 2@4; Total Hits: 22@2: (1, 4)2@4: (1, 6) -
nice defense, retreat
chi hwol
z52
a
Rolls: 2@4 3@3 1@2 1@1; Total Hits: 32@4: (4, 3)3@3: (4, 5, 3)1@2: (3)1@1: (3)
d
Rolls: 1@1 1@2 1@4; Total Hits: 01@1: (2)1@2: (5)1@4: (6) -
z52 cwol
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ncm
chi-man 2 inf 2 ftr retreat
jpn-fic 1 inf 1 arm via trn
z60-z36 1 trn
z33-z34 1 ftr
z52-jpn 1 bmbplace
4trn in z60
35
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USA1
1 ftr 2 ac 1 rtl-kwa mt
chi 1 inf twol
-z36 1 trn
chi 1 ftr cwol - buddy, i forgot that in this game the chinese fighter can move outside china (you can confirm if there are any restrictions in the rule book…they could have sunk all 4 trns in z60 off of japan, but that wouldn’t be fair. so it’s just going to sink the trn in z36 ok?)ncm
wus-wca 2 inf 1 aa
ala-wca 1 inf
cus-eca 2 inf
eus-eca 2 inf 1 rtl 1 arm 1 aa
sin-chi 2 inf
z36-chi 1 ftr
z55-z20 1 bb 1 trn
z20-z10 1 dd
eus-z10 1 ftr
wus-z10 1 ftr
haw-wca 1 ftr
eus-gbr 1 bmbplace
z10 2 ac 1 ftr
eus 1 rtl45
R2
7 inf 1 rtl-bel mt
wru 1 inf twol
-ukr 1 inf
wru 6 inf 1 rtl 2 arm
rus 2 arm
-ind 1 inf
per 1 inf
cau 2 ftrukr
a
Rolls: 6@1 2@2 4@3; Total Hits: 46@1: (2, 1, 2, 1, 3, 5)2@2: (5, 6)4@3: (3, 6, 2, 4)
d
Rolls: 1@2; Total Hits: 01@2: (5)ind
a
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1)





