@SuperbattleshipYamato We can just do OOB then. We can start when you are ready.
Alpha 2+ TMTM module
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How about we use the country list and each player rolls a 1@6? If two players roll the same number you take the country below it on the list, if you’re at the top of the list and you roll a power that is taken. You then go back down to the first nation. Just fair warning if you’re on my team….this is my play stlye, it all looks great in my head, then I’m like…why is this going wrong!
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OK, starting over, the country list is:
1 Russia
2 Germany
3 UK
4 Japan
5 US
6 ItalyRolls: 1@6; Total Hits: 11@6: (6)
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I got Italy!
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Rolling 1d6:
(6) -
I guess I get Russia, then.
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I suppose the US will get China. Who gets France?
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I’m cool with either Russia or the UK.
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how did u get rus? u did not roll a 1
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Rolls: 1@6; Total Hits: 11@6: (1)
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lol im Germ it seems (since anchov took russia)
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Rolls: 1@6; Total Hits: 11@6: (5)
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Well, change of plans, I’m not a minor country.
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And it may have been a better system to assign the players numbers and roll for each country.
Like, if I was 1, and Germany rolled a 1, I would be Germany. But it may be too democratic for the nation to pick the ruler except for the UK and USA. :-D
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I can trade you for Italy. if you want a minor country. I’ve also realized this isn’t entirely random, as the next person who rolls has a 50% change to be the UK. Another method that sucks!
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ya, im fine with a new method
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I like MKP’s idea of saying what country is up, then roll to see who gets it, reroll if the same person is chosen more than once.
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i say
1. ghr
2. gisle
3. geist
4. mkp
5. anchov
6. cowthen we roll
Practice:
rolling for germ
:aaa: 1@6: -
Rolls: 1@6; Total Hits: 11@6: (4)
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Mkp would be germ then (this is just an example)