Well “back in my day”, growing up as a teen/young-adult in the 1980s, we didn’t have much in the way of computer games. Back then every game was a board game of some type for the most part, and while I did play extensively the more “grognard” hard-core board wargames like just about everything from Avalon Hill and SPI, and Axis and Allies was just another game I got into in my youth which was simpler to play with my friends. There was always something “beer and pretzels” about Axis and Allies back in the 1980s that to this day still attracts me to the game. I’ve recollected (is that a word) and customized my current 2nd-Edition version of the game, and spent quite a bit on extra units, printed game-boards and the like… all with few people to play against, but it’s part game, part collectible, and its fun either way.
Axis and Allies Game timer
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Use each side for a different thing rather than one player
i.e.
Build=x
CM=y
Battles=z*#battles
NCM=a
Collection,Placement etc.=b
Strategic disscusion=cStrategic discussion could be skipped and the time saved for a big discussion at the end
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I like it!
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Nice!
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I would like somebody to get it and customize it for AA with logos. Perhaps each side could have the turn phase marked and logos and camo pattern on the sides?
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@Imperious:
I would like somebody to get it and customize it for AA with logos. Perhaps each side could have the turn phase marked and logos and camo pattern on the sides?
This timer retails for $50.00
I love it but how many people would order one? -
What a waste of time.
Just use a watch you already own, or a sand hourglass until you start rolling dice.
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That would require a watch for each player, and the desire to keep track of the time so it does not go over.
The timer does this with a sound, the watch does not.
The timer can account for different time signatures for each turn segment, while the watch cannot.
The hourglass is another stupid idea, because it cant be adjusted for each turn segment and they mainly make only 90 second sand timers or 1.5 minute sand timers.
Buy one timer and move it to the turn segment and press the programmed button and all this time accounting is done by one unit, rather than 6 watches or sand timers that don’t work.
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Makes for an interesting stat.
Timing should not cover diceroll events.
Maybe apply $1 IPC penalty for every min overtime from some specified limit on your turn.





