It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
How 2 speed up a 1939 game
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can any one come up w/ a list that can change a 12 day game in to maby a 2 day game?
here what i got so far:
- have purchase ready to go
2)know how each piece moves
3)have one person track the ipc chart
4)have battles right on map(instead of moving them on to battle board)
- have purchase ready to go
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any one?
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LOL…
Friend and I had the same problem a couple yeras ago.
Your 4 points is good and the other one is to play with time just as chess game! -
If their are battle in the atlantic only and say the next player is Japan, let them go at the same time. we do this all the time, saves time!