@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules (Axis) vs. BigBadBruce (Allies)
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SZ55
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Another forgotten ‘battle’: 4 inf., 4 art. take Sikang
And one more BIG thing: I failed to realize your India fighter! I’m going to take a chance and guess that you would like to send it as an interceptor. Perhaps this will change things.
Fight between planes
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@1; Total Hits: 02@1: (4, 4)
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So once again, 2 bombers, and once again, they target the IC.
DAMAGE
Rolls: 2@6; Total Hits: 22@6: (3, 2)
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So ultimately, a damage of 9, bringing the grand total to 18 for the IC.
NC
-SZ55 air lands on carrier of PHI coast
-SZ17 fighter lands in Japan
-2 mech, 1 tank from Ksu to Sha
-tanks in Yunnan and Kwe to Sze
-SHE air land in Yunnan
-1 art. from FIC to Yunnan
-Hopei air land in Sha
-strat. bombers land in SZE
-AA from Hunan to KWAPLACEMENTS
-2 tanks, 1 mech. in SHA
-3 inf. in Japan
-1 dd in sz6
-1 trans. in Hong KongCOLLECTS
25 + 24 - 2 (convoy) = 47 IPCsUSA
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USA 5 - Reduilding, what else!
PURCHASES (78)
AC(16), Ftr(10), Tac(11), 4Tr(28), DD(8.) = 73, save 5COMBAT MOVES
#1 z20 (DD, Tr)
z6 : Sub
KOR : SB - Land in Man#2 z6 (DD, optional Figther)
z26 : Sub, Ftr - land in z17 on AC to be
KOR : Ftr - land on AC to be#3 z91 (Danted DD, optional Fighter)
z101 : BB#4 Algeria (Empty)
MOR : Blitz Thru (see #4)#5 Tunia (Empty)
MOR : 2MInf, 2Arm- Waiting for scramble orders x 2 -
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Scramble in 91, no scramble in 6.
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bump
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#1 z20
ATT : Sub, SB
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (5)
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#1 z20 - Round 2
ATT : Sub, SB
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (4)
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#1 z20
CWOL#2 z6
z26 : Sub, 2Ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 6)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (3)
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#2 z6
CWOL#3 z91
ATT : BB
Rolls: 1@4; Total Hits: 11@4: (1)
DEF : Danted DD, Ftr
Rolled after hit allocation -
I’ll take the hit on my…… fighter.
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DEF: Danted BB, Ftr
Rolls: 2@4; Total Hits: 22@4: (2, 1)
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#3
FAIL! Danted BB remainNON COMBAT MOVES
z26 > z18 : DD
z26 > z22 : DD
z26 > z17 : BB, AC, Tr
z101> z86 : TrPLACE NEW UNITS
All Purchases > z101COLLECT : 54 + 25(NO) + 5Saved = 84
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CHINA 5 - Just surviving, game aint here…
PURCHASES (10)
3Inf = 9 save 1COMBAT MOVES
#1 Hopei (Inf)
SUI : Inf
KAN : Ftr - ReturnsATT : Inf, Ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1)
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#1
Not taken, but clearedNon combat moves
KAN > TSI : Inf
KAN > SHE : InfPlace new units
JEH : 3InfCOLLECT : 8 + 1saved = 9
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Oups… I wasn’t done!
UK 5 - Small battles while preparing major assault.
PURCHASES
London (45) : 2Ftr(20), 3Tr(21), Art(4) = 45 save 0
Calcutta (15) : Repair 9, Arm(6) = 15 save 0COMBAT MOVES
#1 z92 (4 Tr)
ENG : Ftr - land in ALG#2 Finland (Empty)
NORW: Arm blitz thru, ending in KAR
NORW: Inf#3 z91 (Danted BB)
z110 : 2Ftr - Return#4 Yunnan (Art, Tac, Ftr)
BUR : Inf, Art
IND : Ftr, Tac - Land in KAN -
#3 z91
z110 : 2Ftr - Return
Rolls: 2@3; Total Hits: 12@3: (1, 4)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (4)
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#3 z91
CWL : Ftr#4 Yunnan
ATT : Inf, Art, Ftr, Tac
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (6)1@4: (2)
DEF : Art, Tac, Ftr
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (6)