1d10: 10
1d10: 1
2d10: 7, 1
1d10: 5
2d10: 10, 3
Jercules (Axis) vs. BigBadBruce (Allies)
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So Yunnan and Hunan fall with 2 Japanese inf. lost apiece.
NCM
-2 full a.c.'s from sz6 > sz33
-1 trans. w/ 1 tank (Japan), 1 inf. (Iwo) > Carolines
-1 inf. and 1 art. (Ksu) > Ksi
-1 trans. (sz20) picks up 1 inf. (Ok), 1 art. (Man.) > Ksi
-1 aa from Man. > Jehol
-1 BB, 1 sub (sz19) & 1 cr. (sz20) > sz36
-2 dd, 1 BB, 1 cr., 1 sub (sz6) > sz33
-1 inf. (Man.) > Japan (1 trans.)
-all China aircraft + formosa fighter > Kwangsi
-2 tac., 2 f. (Japan) > Carolines
-fighters in Korea and Ok > Japan
-1 dd (sz19) > sz6PLACEMENTS:
-3 trans. (sz6)COLLECTS:
26 + 4 + 5 + 10 (not being at war) = 45 IPCsUS is up
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Forgot to place purchases on the map.
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USA 1 - Not getting involved in European war…
PURCASES (52)
AC(16) + Ftr(10) + Tac(11) + Tr(7) + DD(8.) = 52, save 0COMBAT MOVES
NoneNCM
CUS > EUS : Inf, Arm
z35 > z49 : DD
z35 > z23 : Sub
z10 > z26 : AC, BB, DD, Cr, Tr + (Inf, Art > HAW)
z10 > HAW : Ftr. Tac
CUS > HAW : SB
WUS > z26 : Ftr
EUS > z26 : Ftr
z26 > z10 : Tr
PHI > GUA : FtrPLACES NEW UNITS
EUS : AC, Ftr, Tac > z101
CUS : Tr, DD > z101COLLECT : 52 + 0saved = 52
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CHINA 1 - All to secure Burma road.
PURCASES (12)
4Inf = 12, save 0COMBAT MOVES
#1 Yunnan (2Inf)
SUI : 2Inf
SZE : Ftr#2 Yunnan (Inf, Art)
SZE : 5Inf
KWE: 2Inf -
#1 Yunnan
ATT : 2Inf, Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)
DEF : 2Inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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NO FAIR! Shouldn’t be allowed to hit twice with 2@2 :-)
Oh well…#1 Yunnan
Retreat : Ftr land in Sui#2 Yunnan
ATT : 7Inf
Rolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Ok… :lol: … all or nothing…
#2 Yunnan
TWOLNON COMBAT MOVES
SHE > SUI : InfPLACE NEW UNITS
SUI : 4InfCOLLECT : 9 + 6 = 15
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UK 1 - Sink the Bismarck at all cost!
PURCASES
London (29) : AC(16) + DD(8.) = 24, save 5
Calcutta(17) : Arm(6) + Tr(7) + Art(4) = 17, save 0COMBAT MOVES
#1 z112 (Danted BB, DD, Cr, Sub, up to 3 optionnal planes)
z110 : BB, Cr
z109 : DD
ENGL : 2Ftr
SCOT : Ftr
GIBR : Ftr (can land on AC to be)#2 z91 (2Sub)
z106 : DD
MALT : Ftr#3 Ethiopa (2Inf, Art)
SUD : Inf
ALEX: Inf, Art via Tr z98
z98 : Tac, Cr bombard from z76
EGYP: MInf
z39 : Cr Bombard from z76- Waiting scrambling orders -
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I’ll scramble the fighters.
Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes.
Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game.
But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!!
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If DD is present, anything can hit Subs.
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Since it may affects strategy, I’ll wait for you hit allocation before rolling defences.
#1 z112
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4)
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The sub, the dd, the cruiser, and 1 fighter.
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#1 z112
DEF : Sub, DD, Cr, 3Ftr, Danted BB
Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)
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#1 z112
ATT : 4Ftr, Cr, Danted BB
Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
DEF : 2Ftr, Danted BB
Rolls: 3@4; Total Hits: 13@4: (3, 5, 5)
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#1 z112 - Round 3
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
DEF : Danted BB
Rolls: 1@4; Total Hits: 01@4: (6)
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#1 z112 - Round 4
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (1)
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#1 z112
CWL : DD, Cr, Ftr and first hit on BB#2 z91
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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#2 z91 - Round 2
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 4)
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#2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 2)