@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules (Axis) vs. BigBadBruce (Allies)
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#1 z112
DEF : Sub, DD, Cr, 3Ftr, Danted BB
Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)
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#1 z112
ATT : 4Ftr, Cr, Danted BB
Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
DEF : 2Ftr, Danted BB
Rolls: 3@4; Total Hits: 13@4: (3, 5, 5)
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#1 z112 - Round 3
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
DEF : Danted BB
Rolls: 1@4; Total Hits: 01@4: (6)
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#1 z112 - Round 4
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (1)
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#1 z112
CWL : DD, Cr, Ftr and first hit on BB#2 z91
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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#2 z91 - Round 2
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 4)
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#2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 2)
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#2 z91 - Round 4
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (4)
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#2 z91
CWOL#3 Ethiopa
ATT : 2Inf, MInf, Art, Tac, 2Cr bombard
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (3, 5)2@2: (3, 4)3@3: (3, 2, 4)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1)
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#3 Ethiopa - Round 2
ATT : Inf, MInf, Art, Tac
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (2)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (1)
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The fighters roll at 4, not three. Sorry man, I think we better roll sz112 again.
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Nevermind, they rolled 6’s anyway, wouldn’t have made a difference.
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#3 Ethiopa
TWL : Inf, MInfNON COMBAT MOVES
z109 > z106 : Tr
QUEB > ENGL : Inf, Arm via Tr z 106
z112 > z109 : Ftr on AC to be
z112 > ENGL : 2Ftr
ONTA > QUEB : Inf, Art
SCOT > ENGL : Inf
EGYP > SUDA : Inf, Art
ALEX > SUDA : Arm
ALEX > SUDA : Inf
z71 > z79 : DD
S.AFR> RHOD : 2Inf
W.IND> E.PER: Inf
E.IND> CELE : 2Inf via Tr z39
z37 > z39 : BB
MALA > SHM : 3Inf
BURM > SHM : 2Inf
BURM > E.IND: Ftr
E.IND> BURM : 3Inf, Art, AA
E.IND> SHM : TacPLACE NEW UNITS
E.IND : Arm, Art TrCOLLECT
London : 29 + 5(NO#1) + 5saved = 39
Calcutta: 20 -
ANZAC 1 - Build up in low profile…
PURCASES (10)
Tr(7), save 3COMBAT MOVES
NoneNON COMBAT MOVES
EGYP > SUDA : Inf
MALA > SUDA : Inf
NSW > JAVA : 2Inf
z47 > z54 : Sub
z62 > z46 : DD
z63 > z62 : Cr
NZE > QUE : 2FtrPLACE NEW UNITS
E.IND : Arm, Art TrCOLLECT : 14 + 3saved = 17
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Italy - 10 IPCs
PURCHASES
-1 trans.
-save 3CM
-1 inf. (IS) takes Kenya
-everything in Tobruk takes Alexandria
-2 dd (95) and 1 fighter (SI) vs. dd (97)
-1 sub and 1 cruiser (95), one f., one tac. (NI) vs. dd, cruiser (93)
-2 trans w/ 4 inf. (SI), 1 BB, 1 cruiser vs. 1 fighter (Gibraltar)
need scramble orders
-2 inf., 2 art., 1 tank (NI) vs 1 inf., 1 art. (SF)
-1 inf., 1 art. (Lbya) vs. 1 inf. (Tunis)SZ97
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ93
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 6)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
SOUTH FRANCE
Rolls: 4@2 1@3; Total Hits: 34@2: (2, 4, 2, 4)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
TUNIS
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Awaiting your scramble orders for Gibraltar
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(BTW - can you fly over pure neutrals so long as they are pure neutrals? My feeling is no, but I’m not sure.)
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(BTW - can you fly over pure neutrals so long as they are pure neutrals? My feeling is no, but I’m not sure.)
Nope. I’m sure you can’t fly over true neutrals. In fact, I feel you can’t fly over any neutrals for that matter.
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-2 dd (95) and 1 fighter (SI) vs. dd (97)
I guess you mean z98… unless Italy has rebel in their z97!
FOOL ME! I completly forgot to move that DD during Non combat moves, it wasn’t my wish to leave it there. :xYour figter can’t join battle. Don’t know if you meant it to stay in z92 or at Gibraltar itself (please could you specify if this scenario occurs again), but in both case I don’t see where it can land. Anyway, yes, fighter will scramble… trying to hit something more valuable than a footman.
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Yeah, SZ98, sorry. The fighter is from SI. By my count, it can attack SZ98 and land in either Tobruk or Lbya.
Anywhoo, on to the main event.
GIBRALTAR
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (2)