Jercules (Axis) vs. BigBadBruce (Allies)


  • #1 z112
    DEF : Sub, DD, Cr, 3Ftr, Danted BB
    DiceRolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)


  • #1 z112
    ATT : 4Ftr, Cr, Danted BB
    DiceRolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
    DEF : 2Ftr, Danted BB
    DiceRolls: 3@4; Total Hits: 13@4: (3, 5, 5)


  • #1 z112 - Round 3
    ATT : 4Ftr, Danted BB
    DiceRolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
    DEF : Danted BB
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • #1 z112 - Round 4
    ATT : 4Ftr, Danted BB
    DiceRolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
    DEF : Danted BB
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • #1 z112
    CWL : DD, Cr, Ftr and first hit on BB

    #2 z91
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)


  • #2 z91 - Round 2
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)


  • #2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)


  • #2 z91 - Round 4
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
    DEF : Sub
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • #2 z91
    CWOL

    #3 Ethiopa
    ATT : 2Inf, MInf, Art, Tac, 2Cr bombard
    DiceRolls: 2@1 2@2 3@3; Total Hits: 22@1: (3, 5)2@2: (3, 4)3@3: (3, 2, 4)
    DEF : 2Inf, Art
    DiceRolls: 3@2; Total Hits: 13@2: (3, 6, 1)


  • #3 Ethiopa - Round 2
    ATT : Inf, MInf, Art, Tac
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (2)
    DEF : Art
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • The fighters roll at 4, not three. Sorry man, I think we better roll sz112 again.


  • Nevermind, they rolled 6’s anyway, wouldn’t have made a difference.


  • #3 Ethiopa
    TWL : Inf, MInf

    NON COMBAT MOVES
    z109 > z106 : Tr
    QUEB > ENGL : Inf, Arm via Tr z 106
    z112 > z109 : Ftr on AC to be
    z112 > ENGL : 2Ftr
    ONTA > QUEB : Inf, Art
    SCOT > ENGL : Inf
    EGYP > SUDA : Inf, Art
    ALEX > SUDA : Arm
    ALEX > SUDA : Inf
    z71  > z79  : DD
    S.AFR> RHOD : 2Inf
    W.IND> E.PER: Inf
    E.IND> CELE : 2Inf via Tr z39
    z37  > z39  : BB
    MALA > SHM  : 3Inf
    BURM > SHM  : 2Inf
    BURM > E.IND: Ftr
    E.IND> BURM : 3Inf, Art, AA
    E.IND> SHM  : Tac

    PLACE NEW UNITS
    E.IND : Arm, Art Tr

    COLLECT
    London : 29 + 5(NO#1) + 5saved = 39
    Calcutta: 20

    BBBvsJ_01fBrits.AAM


  • ANZAC 1 - Build up in low profile…

    PURCASES (10)
    Tr(7), save 3

    COMBAT MOVES
    None

    NON COMBAT MOVES
    EGYP > SUDA : Inf
    MALA > SUDA : Inf
    NSW  > JAVA : 2Inf
    z47  > z54  : Sub
    z62  > z46  : DD
    z63  > z62  : Cr
    NZE  > QUE  : 2Ftr

    PLACE NEW UNITS
    E.IND : Arm, Art Tr

    COLLECT : 14 + 3saved = 17

    BBBvsJ_01gANZAC.AAM


  • Italy - 10 IPCs

    PURCHASES
    -1 trans.
    -save 3

    CM
    -1 inf. (IS) takes Kenya
    -everything in Tobruk takes Alexandria
    -2 dd (95) and 1 fighter (SI) vs. dd (97)
    -1 sub and 1 cruiser (95), one f., one tac. (NI) vs. dd, cruiser (93)
    -2 trans w/ 4 inf. (SI), 1 BB, 1 cruiser vs. 1 fighter (Gibraltar)
    need scramble orders
    -2 inf., 2 art., 1 tank (NI) vs 1 inf., 1 art. (SF)
    -1 inf., 1 art. (Lbya) vs. 1 inf. (Tunis)

    SZ97
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ93
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 6)1@4: (3)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)

    SOUTH FRANCE
    DiceRolls: 4@2 1@3; Total Hits: 34@2: (2, 4, 2, 4)1@3: (3)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    TUNIS
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Awaiting your scramble orders for Gibraltar


  • (BTW - can you fly over pure neutrals so long as they are pure neutrals? My feeling is no, but I’m not sure.)

    BBBvsJ_01hItaly(midway).AAM


  • @Jercules:

    (BTW - can you fly over pure neutrals so long as they are pure neutrals? My feeling is no, but I’m not sure.)

    Nope. I’m sure you can’t fly over true neutrals. In fact, I feel you can’t fly over any neutrals for that matter.


  • @Jercules:

    -2 dd (95) and 1 fighter (SI) vs. dd (97)

    I guess you mean z98… unless Italy has rebel in their z97!
    FOOL ME! I completly forgot to move that DD during Non combat moves, it wasn’t my wish to leave it there.  :x

    Your figter can’t join battle. Don’t know if you meant it to stay in z92 or at Gibraltar itself (please could you specify if this scenario occurs again), but in both case I don’t see where it can land. Anyway, yes, fighter will scramble… trying to hit something more valuable than a footman.


  • Yeah, SZ98, sorry. The fighter is from SI. By my count, it can attack SZ98 and land in either Tobruk or Lbya.

    Anywhoo, on to the main event.

    GIBRALTAR
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
    DiceRolls: 1@4; Total Hits: 11@4: (2)

Suggested Topics

  • 4
  • 14
  • 108
  • 103
  • 62
  • 210
  • 320
  • 417
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.8k

Users

40.5k

Topics

1.8m

Posts