Jercules (Axis) vs. BigBadBruce (Allies)


  • @Jercules:

    So why does Germany have 67 IPCs?

    It’s 65, you’re right. I miscalculated your purchases.


  • So Yunnan and Hunan fall with 2 Japanese inf. lost apiece.

    NCM
    -2 full a.c.'s from sz6 > sz33
    -1 trans. w/ 1 tank (Japan), 1 inf. (Iwo) > Carolines
    -1 inf. and 1 art. (Ksu) > Ksi
    -1 trans. (sz20) picks up 1 inf. (Ok), 1 art. (Man.) > Ksi
    -1 aa from Man. > Jehol
    -1 BB, 1 sub (sz19) & 1 cr. (sz20) > sz36
    -2 dd, 1 BB, 1 cr., 1 sub (sz6) > sz33
    -1 inf. (Man.) > Japan (1 trans.)
    -all China aircraft + formosa fighter > Kwangsi
    -2 tac., 2 f. (Japan) > Carolines
    -fighters in Korea and Ok > Japan
    -1 dd (sz19) > sz6

    PLACEMENTS:
    -3 trans. (sz6)

    COLLECTS:
    26 + 4 + 5 + 10 (not being at war) = 45 IPCs

    US is up

    BBBvsJ_01cJAP.AAM


  • Forgot to place purchases on the map.

    BBBvsJ_01cJAP(corrected).AAM


  • USA 1 - Not getting involved in European war…

    PURCASES (52)
    AC(16) + Ftr(10) + Tac(11) + Tr(7) + DD(8.) = 52, save 0

    COMBAT MOVES
    None

    NCM
    CUS > EUS : Inf, Arm
    z35 > z49 : DD
    z35 > z23 : Sub
    z10 > z26 : AC, BB, DD, Cr, Tr + (Inf, Art > HAW)
    z10 > HAW : Ftr. Tac
    CUS > HAW : SB
    WUS > z26 : Ftr
    EUS > z26 : Ftr
    z26 > z10 : Tr
    PHI > GUA : Ftr

    PLACES NEW UNITS
    EUS : AC, Ftr, Tac > z101
    CUS : Tr, DD > z101

    COLLECT : 52 + 0saved = 52

    BBBvsJ_01dUSA.AAM


  • CHINA 1 - All to secure Burma road.

    PURCASES (12)
    4Inf = 12, save 0

    COMBAT MOVES
    #1 Yunnan (2Inf)
    SUI : 2Inf
    SZE : Ftr

    #2 Yunnan (Inf, Art)
    SZE : 5Inf
    KWE: 2Inf


  • #1 Yunnan
    ATT : 2Inf, Ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • NO FAIR! Shouldn’t be allowed to hit twice with 2@2  :-)
    Oh well…

    #1 Yunnan
    Retreat : Ftr land in Sui

    #2 Yunnan
    ATT : 7Inf
    DiceRolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1)
    DEF : Inf, Art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Ok…  :lol: … all or nothing…

    #2 Yunnan
    TWOL

    NON COMBAT MOVES
    SHE > SUI : Inf

    PLACE NEW UNITS
    SUI : 4Inf

    COLLECT : 9 + 6 = 15

    BBBvsJ_01eCHINA.AAM


  • UK 1 - Sink the Bismarck at all cost!

    PURCASES
    London (29) : AC(16) + DD(8.) = 24, save 5
    Calcutta(17) : Arm(6) + Tr(7) + Art(4) = 17, save 0

    COMBAT MOVES
    #1 z112 (Danted BB, DD, Cr, Sub, up to 3 optionnal planes)
    z110 : BB, Cr
    z109 : DD
    ENGL : 2Ftr
    SCOT : Ftr
    GIBR : Ftr (can land on AC to be)

    #2 z91 (2Sub)
    z106 : DD
    MALT : Ftr

    #3 Ethiopa (2Inf, Art)
    SUD : Inf
    ALEX: Inf, Art via Tr z98
    z98 : Tac, Cr bombard from z76
    EGYP: MInf
    z39 : Cr Bombard from z76

    - Waiting scrambling orders -


  • I’ll scramble the fighters.

    Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes.

    Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game.

    But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!!


  • If DD is present, anything can hit Subs.


  • Since it may affects strategy, I’ll wait for you hit allocation before rolling defences.

    #1 z112
    ATT : DD, 4Ftr, Cr, BB
    DiceRolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4)


  • The sub, the dd, the cruiser, and 1 fighter.


  • #1 z112
    DEF : Sub, DD, Cr, 3Ftr, Danted BB
    DiceRolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)


  • #1 z112
    ATT : 4Ftr, Cr, Danted BB
    DiceRolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
    DEF : 2Ftr, Danted BB
    DiceRolls: 3@4; Total Hits: 13@4: (3, 5, 5)


  • #1 z112 - Round 3
    ATT : 4Ftr, Danted BB
    DiceRolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
    DEF : Danted BB
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • #1 z112 - Round 4
    ATT : 4Ftr, Danted BB
    DiceRolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
    DEF : Danted BB
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • #1 z112
    CWL : DD, Cr, Ftr and first hit on BB

    #2 z91
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)


  • #2 z91 - Round 2
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)


  • #2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
    ATT : DD, Ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

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