Jercules (Axis) vs. BigBadBruce (Allies)


  • :-o WOW! surely didn’t expect that… a sure win not completed + both fighters downed… ouch!

    #1 Iraq - Round 2 (!)
    IND : 2Inf, 2Art
    DiceRolls: 4@2; Total Hits: 24@2: (1, 1, 3, 6)
    DEF : SB
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    #2 West Germany - Round 2
    ATT : 2Inf, 2Art
    DiceRolls: 4@2; Total Hits: 04@2: (5, 5, 3, 3)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #1 Iraq
    TWOL

    #2 West Germany - Round 3
    ATT : 2Inf, 2Art
    DiceRolls: 4@2; Total Hits: 24@2: (2, 4, 5, 1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #4 Kazakhstan
    ATT : Inf, MInf, Arm
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (2)
    DEF : Arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • #4 Kazakhstan
    TWL : Inf

    #5 z114
    ATT : DD, Cr, BB
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (4)
    DEF : 5Sub
    DiceRolls: 5@1; Total Hits: 15@1: (3, 1, 4, 6, 4)


  • #5 z114 - Round 2
    ATT : DD, Cr, BB*
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (1)
    DEF : 4Sub
    DiceRolls: 4@1; Total Hits: 14@1: (5, 4, 3, 1)


  • #5 z114 - Round 3
    ATT : DD, BB*
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)


  • #5 z114 - Round 4
    ATT : DD, BB*
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)
    DEF : Sub
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • #5 z114 - Round 5
    ATT : DD, BB*
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
    DEF : Sub
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • #5 z114
    CWL : Cr, first hit on BB

    #6 Holland
    ATT : 2Art
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DEF : Art
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • ANZAC 11 - Let’s finish off Japan’s navy

    PURCHASES (26)
    2Tr(14) + 2Inf(6) + Art(4) = 24, save 2

    COMBAT MOVES
    #1 z35 (2 crippled BB)
    MAN : SB, land in PHI
    QUE : SB, land in PHI
    NSW : SB, land in PHI

    ATT : 3SB
    DiceRolls: 3@4; Total Hits: 13@4: (6, 6, 4)
    DEF : 2BB*
    DiceRolls: 2@4; Total Hits: 22@4: (3, 3)


  • :x  :x  :x

    ATT : SB
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    DEF : BB*
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Fiou!

    NON COMBAT MOVES
    QUE > CEL : Inf via Tr z54
    JAV > CEL : Inf via Tr z54

    PLACE NEW UNITS
    QUE : 2Tr, Inf
    NSW : Inf, Art

    COLLECT : 16 + 10(NO#1,2) + 0Saved = 26

    BBBvsJ_11gANZAC.AAM


  • Oups… forgot about French Indo China, also returned to France.


  • Italy 11 - 26 IPCs

    PURCHASES
    -1 cr., 1 dd, 1 sub

    COMBAT
    -3 f. (SF), 1 f. (SI) vs. sz113
    -3 mech., 3 tanks (SF) vs. WG
    -2 art. vs. Normandy

    Normandy
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • WG
    DiceRolls: 3@1 3@3; Total Hits: 13@1: (5, 4, 6)3@3: (2, 5, 5)
    DiceRolls: 4@2; Total Hits: 14@2: (2, 5, 4, 3)


  • WG
    DiceRolls: 2@1 3@3; Total Hits: 02@1: (2, 2)3@3: (5, 6, 4)
    DiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)


  • WG
    DiceRolls: 2@3; Total Hits: 12@3: (6, 2)
    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 6)


  • SZ113
    DiceRolls: 4@3; Total Hits: 24@3: (1, 5, 2, 4)
    DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (2)2@4: (5, 2)


  • DiceRolls: 2@3; Total Hits: 12@3: (5, 3)
    DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (3)1@3: (4)2@4: (4, 4)


  • So having gotten 3 hits in total, I assume you wished to flip the BB and lose the carrier. It is now your decision to figure out where your planes land.

    I have another few questions.

    A) If I had instead taken Paris with Italy, would there be a looting, or does France need to have a “collect income” phase first?

    1. Somewhat more important: I suspect that US BB cannot be in sz113. If I am not mistaken, you cannot non-combat through a strait the same turn in which you seized it. I will look into this to be safe, but I am almost certain.

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