Jercules (Axis) vs. BigBadBruce (Allies)
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I’ll scramble the fighters.
Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes.
Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game.
But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!!
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If DD is present, anything can hit Subs.
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Since it may affects strategy, I’ll wait for you hit allocation before rolling defences.
#1 z112
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4)
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The sub, the dd, the cruiser, and 1 fighter.
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#1 z112
DEF : Sub, DD, Cr, 3Ftr, Danted BB
Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)
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#1 z112
ATT : 4Ftr, Cr, Danted BB
Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
DEF : 2Ftr, Danted BB
Rolls: 3@4; Total Hits: 13@4: (3, 5, 5)
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#1 z112 - Round 3
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
DEF : Danted BB
Rolls: 1@4; Total Hits: 01@4: (6)
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#1 z112 - Round 4
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (1)
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#1 z112
CWL : DD, Cr, Ftr and first hit on BB#2 z91
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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#2 z91 - Round 2
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 4)
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#2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 2)
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#2 z91 - Round 4
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (4)
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#2 z91
CWOL#3 Ethiopa
ATT : 2Inf, MInf, Art, Tac, 2Cr bombard
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (3, 5)2@2: (3, 4)3@3: (3, 2, 4)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1)
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#3 Ethiopa - Round 2
ATT : Inf, MInf, Art, Tac
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (2)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (1)
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The fighters roll at 4, not three. Sorry man, I think we better roll sz112 again.
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Nevermind, they rolled 6’s anyway, wouldn’t have made a difference.
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#3 Ethiopa
TWL : Inf, MInfNON COMBAT MOVES
z109 > z106 : Tr
QUEB > ENGL : Inf, Arm via Tr z 106
z112 > z109 : Ftr on AC to be
z112 > ENGL : 2Ftr
ONTA > QUEB : Inf, Art
SCOT > ENGL : Inf
EGYP > SUDA : Inf, Art
ALEX > SUDA : Arm
ALEX > SUDA : Inf
z71 > z79 : DD
S.AFR> RHOD : 2Inf
W.IND> E.PER: Inf
E.IND> CELE : 2Inf via Tr z39
z37 > z39 : BB
MALA > SHM : 3Inf
BURM > SHM : 2Inf
BURM > E.IND: Ftr
E.IND> BURM : 3Inf, Art, AA
E.IND> SHM : TacPLACE NEW UNITS
E.IND : Arm, Art TrCOLLECT
London : 29 + 5(NO#1) + 5saved = 39
Calcutta: 20 -
ANZAC 1 - Build up in low profile…
PURCASES (10)
Tr(7), save 3COMBAT MOVES
NoneNON COMBAT MOVES
EGYP > SUDA : Inf
MALA > SUDA : Inf
NSW > JAVA : 2Inf
z47 > z54 : Sub
z62 > z46 : DD
z63 > z62 : Cr
NZE > QUE : 2FtrPLACE NEW UNITS
E.IND : Arm, Art TrCOLLECT : 14 + 3saved = 17
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Italy - 10 IPCs
PURCHASES
-1 trans.
-save 3CM
-1 inf. (IS) takes Kenya
-everything in Tobruk takes Alexandria
-2 dd (95) and 1 fighter (SI) vs. dd (97)
-1 sub and 1 cruiser (95), one f., one tac. (NI) vs. dd, cruiser (93)
-2 trans w/ 4 inf. (SI), 1 BB, 1 cruiser vs. 1 fighter (Gibraltar)
need scramble orders
-2 inf., 2 art., 1 tank (NI) vs 1 inf., 1 art. (SF)
-1 inf., 1 art. (Lbya) vs. 1 inf. (Tunis)SZ97
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ93
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 6)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
SOUTH FRANCE
Rolls: 4@2 1@3; Total Hits: 34@2: (2, 4, 2, 4)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
TUNIS
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Awaiting your scramble orders for Gibraltar