@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jercules (Axis) vs. BigBadBruce (Allies)
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 SZ55 
  Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1) Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Another forgotten ‘battle’: 4 inf., 4 art. take Sikang And one more BIG thing: I failed to realize your India fighter! I’m going to take a chance and guess that you would like to send it as an interceptor. Perhaps this will change things. Fight between planes 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
  Rolls: 2@1; Total Hits: 02@1: (4, 4) Rolls: 2@1; Total Hits: 02@1: (4, 4)
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 So once again, 2 bombers, and once again, they target the IC. DAMAGE 
  Rolls: 2@6; Total Hits: 22@6: (3, 2) Rolls: 2@6; Total Hits: 22@6: (3, 2)
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 So ultimately, a damage of 9, bringing the grand total to 18 for the IC. NC 
 -SZ55 air lands on carrier of PHI coast
 -SZ17 fighter lands in Japan
 -2 mech, 1 tank from Ksu to Sha
 -tanks in Yunnan and Kwe to Sze
 -SHE air land in Yunnan
 -1 art. from FIC to Yunnan
 -Hopei air land in Sha
 -strat. bombers land in SZE
 -AA from Hunan to KWAPLACEMENTS 
 -2 tanks, 1 mech. in SHA
 -3 inf. in Japan
 -1 dd in sz6
 -1 trans. in Hong KongCOLLECTS 
 25 + 24 - 2 (convoy) = 47 IPCsUSA 
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 USA 5 - Reduilding, what else! PURCHASES (78) 
 AC(16), Ftr(10), Tac(11), 4Tr(28), DD(8.) = 73, save 5COMBAT MOVES 
 #1 z20 (DD, Tr)
 z6 : Sub
 KOR : SB - Land in Man#2 z6 (DD, optional Figther) 
 z26 : Sub, Ftr - land in z17 on AC to be
 KOR : Ftr - land on AC to be#3 z91 (Danted DD, optional Fighter) 
 z101 : BB#4 Algeria (Empty) 
 MOR : Blitz Thru (see #4)#5 Tunia (Empty) 
 MOR : 2MInf, 2Arm- Waiting for scramble orders x 2 - 
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 Scramble in 91, no scramble in 6. 
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 bump 
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 #1 z20 
 ATT : Sub, SB
  Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5) Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)
 DEF : DD
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 #1 z20 - Round 2 
 ATT : Sub, SB
  Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4) Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
 DEF : DD
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 #1 z20 
 CWOL#2 z6 
 z26 : Sub, 2Ftr
  Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 6) Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 6)
 DEF : DD
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 #2 z6 
 CWOL#3 z91 
 ATT : BB
  Rolls: 1@4; Total Hits: 11@4: (1) Rolls: 1@4; Total Hits: 11@4: (1)
 DEF : Danted DD, Ftr
 Rolled after hit allocation
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 I’ll take the hit on my…… fighter. 
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 DEF: Danted BB, Ftr 
  Rolls: 2@4; Total Hits: 22@4: (2, 1) Rolls: 2@4; Total Hits: 22@4: (2, 1)
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 #3 
 FAIL! Danted BB remainNON COMBAT MOVES 
 z26 > z18 : DD
 z26 > z22 : DD
 z26 > z17 : BB, AC, Tr
 z101> z86 : TrPLACE NEW UNITS 
 All Purchases > z101COLLECT : 54 + 25(NO) + 5Saved = 84 
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 CHINA 5 - Just surviving, game aint here… PURCHASES (10) 
 3Inf = 9 save 1COMBAT MOVES 
 #1 Hopei (Inf)
 SUI : Inf
 KAN : Ftr - ReturnsATT : Inf, Ftr 
  Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1) Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
 DEF : Inf
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 #1 
 Not taken, but clearedNon combat moves 
 KAN > TSI : Inf
 KAN > SHE : InfPlace new units 
 JEH : 3InfCOLLECT : 8 + 1saved = 9 
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 Oups… I wasn’t done! UK 5 - Small battles while preparing major assault. PURCHASES 
 London (45) : 2Ftr(20), 3Tr(21), Art(4) = 45 save 0
 Calcutta (15) : Repair 9, Arm(6) = 15 save 0COMBAT MOVES #1 z92 (4 Tr) 
 ENG : Ftr - land in ALG#2 Finland (Empty) 
 NORW: Arm blitz thru, ending in KAR
 NORW: Inf#3 z91 (Danted BB) 
 z110 : 2Ftr - Return#4 Yunnan (Art, Tac, Ftr) 
 BUR : Inf, Art
 IND : Ftr, Tac - Land in KAN
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 #3 z91 
 z110 : 2Ftr - Return
  Rolls: 2@3; Total Hits: 12@3: (1, 4) Rolls: 2@3; Total Hits: 12@3: (1, 4)
 DEF : Danted BB
  Rolls: 1@4; Total Hits: 11@4: (4) Rolls: 1@4; Total Hits: 11@4: (4)
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 #3 z91 
 CWL : Ftr#4 Yunnan 
 ATT : Inf, Art, Ftr, Tac
  Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (6)1@4: (2) Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (6)1@4: (2)
 DEF : Art, Tac, Ftr
  Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (6) Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (6)


 
		 
		





