@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules (Axis) vs. BigBadBruce (Allies)
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NO FAIR! Shouldn’t be allowed to hit twice with 2@2 :-)
Oh well…#1 Yunnan
Retreat : Ftr land in Sui#2 Yunnan
ATT : 7Inf
Rolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Ok… :lol: … all or nothing…
#2 Yunnan
TWOLNON COMBAT MOVES
SHE > SUI : InfPLACE NEW UNITS
SUI : 4InfCOLLECT : 9 + 6 = 15
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UK 1 - Sink the Bismarck at all cost!
PURCASES
London (29) : AC(16) + DD(8.) = 24, save 5
Calcutta(17) : Arm(6) + Tr(7) + Art(4) = 17, save 0COMBAT MOVES
#1 z112 (Danted BB, DD, Cr, Sub, up to 3 optionnal planes)
z110 : BB, Cr
z109 : DD
ENGL : 2Ftr
SCOT : Ftr
GIBR : Ftr (can land on AC to be)#2 z91 (2Sub)
z106 : DD
MALT : Ftr#3 Ethiopa (2Inf, Art)
SUD : Inf
ALEX: Inf, Art via Tr z98
z98 : Tac, Cr bombard from z76
EGYP: MInf
z39 : Cr Bombard from z76- Waiting scrambling orders -
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I’ll scramble the fighters.
Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes.
Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game.
But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!!
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If DD is present, anything can hit Subs.
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Since it may affects strategy, I’ll wait for you hit allocation before rolling defences.
#1 z112
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4)
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The sub, the dd, the cruiser, and 1 fighter.
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#1 z112
DEF : Sub, DD, Cr, 3Ftr, Danted BB
Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)
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#1 z112
ATT : 4Ftr, Cr, Danted BB
Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
DEF : 2Ftr, Danted BB
Rolls: 3@4; Total Hits: 13@4: (3, 5, 5)
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#1 z112 - Round 3
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
DEF : Danted BB
Rolls: 1@4; Total Hits: 01@4: (6)
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#1 z112 - Round 4
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (1)
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#1 z112
CWL : DD, Cr, Ftr and first hit on BB#2 z91
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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#2 z91 - Round 2
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 4)
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#2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 2)
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#2 z91 - Round 4
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (4)
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#2 z91
CWOL#3 Ethiopa
ATT : 2Inf, MInf, Art, Tac, 2Cr bombard
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (3, 5)2@2: (3, 4)3@3: (3, 2, 4)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1)
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#3 Ethiopa - Round 2
ATT : Inf, MInf, Art, Tac
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (2)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (1)
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The fighters roll at 4, not three. Sorry man, I think we better roll sz112 again.
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Nevermind, they rolled 6’s anyway, wouldn’t have made a difference.
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#3 Ethiopa
TWL : Inf, MInfNON COMBAT MOVES
z109 > z106 : Tr
QUEB > ENGL : Inf, Arm via Tr z 106
z112 > z109 : Ftr on AC to be
z112 > ENGL : 2Ftr
ONTA > QUEB : Inf, Art
SCOT > ENGL : Inf
EGYP > SUDA : Inf, Art
ALEX > SUDA : Arm
ALEX > SUDA : Inf
z71 > z79 : DD
S.AFR> RHOD : 2Inf
W.IND> E.PER: Inf
E.IND> CELE : 2Inf via Tr z39
z37 > z39 : BB
MALA > SHM : 3Inf
BURM > SHM : 2Inf
BURM > E.IND: Ftr
E.IND> BURM : 3Inf, Art, AA
E.IND> SHM : TacPLACE NEW UNITS
E.IND : Arm, Art TrCOLLECT
London : 29 + 5(NO#1) + 5saved = 39
Calcutta: 20